/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ //============================================================================= // // ConsoleOutputTarget prints messages onto in-game console GUI (available // only if the game was compiled in debug mode). // //============================================================================= #ifndef __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H #define __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H #include "debug/outputhandler.h" namespace AGS { namespace Engine { using Common::String; using Common::DebugMessage; class ConsoleOutputTarget : public AGS::Common::IOutputHandler { public: ConsoleOutputTarget(); virtual ~ConsoleOutputTarget(); void PrintMessage(const DebugMessage &msg) override; }; } // namespace Engine } // namespace AGS #endif // __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H