/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef __AC_DEBUGGER_H #define __AC_DEBUGGER_H #include "util/string.h" struct IAGSEditorDebugger; struct ScriptPosition; extern int editor_debugging_enabled; extern int editor_debugging_initialized; extern char editor_debugger_instance_token[100]; extern IAGSEditorDebugger *editor_debugger; extern int break_on_next_script_step; int check_for_messages_from_editor(); bool send_message_to_editor(const char *msg); bool send_exception_to_editor(const char *qmsg); // Returns current script's location and callstack AGS::Common::String get_cur_script(int numberOfLinesOfCallStack); bool get_script_position(ScriptPosition &script_pos); void check_debug_keys(); #define DBG_NOIFACE 1 #define DBG_NODRAWSPRITES 2 #define DBG_NOOBJECTS 4 #define DBG_NOUPDATE 8 #define DBG_NOSFX 0x10 #define DBG_NOMUSIC 0x20 #define DBG_NOSCRIPT 0x40 #define DBG_DBGSCRIPT 0x80 #define DBG_DEBUGMODE 0x100 #define DBG_REGONLY 0x200 #define DBG_NOVIDEO 0x400 enum FPSDisplayMode { kFPS_Hide = 0, // hid by the script/user command kFPS_Display = 1, // shown by the script/user command kFPS_Forced = 2 // forced shown by the engine arg }; extern float fps; extern FPSDisplayMode display_fps; extern int debug_flags; #endif // __AC_DEBUGGER_H