/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Console module header file #ifndef ASYLUM_CONSOLE_H #define ASYLUM_CONSOLE_H #include "gui/debugger.h" namespace Asylum { enum kDebugLevels { kDebugLevelMain = 1 << 0, kDebugLevelResources = 1 << 1, kDebugLevelSprites = 1 << 2, kDebugLevelInput = 1 << 3, kDebugLevelMenu = 1 << 4, kDebugLevelScripts = 1 << 5, kDebugLevelSound = 1 << 6, kDebugLevelSavegame = 1 << 7, kDebugLevelScene = 1 << 8, kDebugLevelObjects = 1 << 9, kDebugLevelActor = 1 << 10, kDebugLevelEncounter = 1 << 11, kDebugLevelVideo = 1 << 12 }; class AsylumEngine; struct ActionArea; class Console : public GUI::Debugger { public: Console(AsylumEngine *vm); virtual ~Console(void); private: AsylumEngine *_vm; bool cmdHelp(int argc, const char **argv); bool cmdListFiles(int argc, const char **argv); bool cmdListActions(int32 argc, const char **argv); bool cmdListActors(int32 argc, const char **argv); bool cmdListFlags(int32 argc, const char **argv); bool cmdShowObject(int32 argc, const char **argv); bool cmdShowAction(int32 argc, const char **argv); bool cmdListObjects(int32 argc, const char **argv); bool cmdShowWorldStats(int32 argc, const char **argv); bool cmdPlayVideo(int32 argc, const char **argv); bool cmdShowScript(int32 argc, const char **argv); bool cmdRunScript(int32 argc, const char **argv); bool cmdChangeScene(int32 argc, const char **argv); bool cmdRunEncounter(int32 argc, const char **argv); bool cmdRunPuzzle(int32 argc, const char **argv); bool cmdSetPalette(int32 argc, const char **argv); bool cmdDrawResource(int32 argc, const char **argv); bool cmdToggleFlag(int32 argc, const char **argv); }; } // End of namespace Asylum #endif