#ifndef ABSTRACTFILESYSTEMFACTORY_H_ #define ABSTRACTFILESYSTEMFACTORY_H_ #include "common/str.h" /** * Creates concrete FilesystemNode objects depending on the current architecture. */ class AbstractFilesystemFactory { public: typedef Common::String String; /** * Destructor. */ virtual ~AbstractFilesystemFactory() {}; /** * Returns a node representing the "current directory". * If your system does not support this concept, you can either try to * emulate it or simply return some "sensible" default directory node, * e.g. the same value as getRoot() returns. */ virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const = 0; /** * Construct a node based on a path; the path is in the same format as it * would be for calls to fopen(). * * Furthermore getNodeForPath(oldNode.path()) should create a new node * identical to oldNode. Hence, we can use the "path" value for persistent * storage e.g. in the config file. * * @param path The path string to create a FilesystemNode for. */ virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const = 0; /** * Returns a special node representing the filesystem root. * The starting point for any file system browsing. * * On Unix, this will be simply the node for / (the root directory). * On Windows, it will be a special node which "contains" all drives (C:, D:, E:). */ virtual AbstractFilesystemNode *makeRootFileNode() const = 0; }; #endif /*ABSTRACTFILESYSTEMFACTORY_H_*/