/* Residual - Virtual machine to run LucasArts' 3D adventure games * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #ifndef BACKEND_DRIVER_SDL_H #define BACKEND_DRIVER_SDL_H #include "common/sys.h" #include "engine/color.h" #include "engine/model.h" #include "engine/colormap.h" #include "engine/bitmap.h" #include "engine/vector3d.h" #include "engine/backend/platform/driver.h" #include "engine/backend/events/default/default-events.h" #include #include // NOTE: This is not a complete driver, it needs to be subclassed // to provide rendering functionality. namespace Audio { class MixerImpl; class Mixer; } class DriverSDL : public Driver, EventProvider { public: DriverSDL(); virtual ~DriverSDL(); void init(); void setupIcon(); const char *getVideoDeviceName(); void warpMouse(int x, int y); bool pollEvent(Common::Event &event); uint32 getMillis(); void delayMillis(uint msecs); Common::TimerManager *getTimerManager(); Common::EventManager *getEventManager(); void getTimeAndDate(struct tm &t) const; // Set function that generates samples virtual void setupMixer(); static void mixCallback(void *s, byte *samples, int len); virtual void closeMixer(); virtual Audio::Mixer *getMixer(); MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); void quit(); virtual Common::SaveFileManager *getSavefileManager(); virtual FilesystemFactory *getFilesystemFactory(); virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); virtual Common::SeekableReadStream *createConfigReadStream(); virtual Common::WriteStream *createConfigWriteStream(); private: int _samplesPerSec; #ifdef MIXER_DOUBLE_BUFFERING SDL_mutex *_soundMutex; SDL_cond *_soundCond; SDL_Thread *_soundThread; bool _soundThreadIsRunning; bool _soundThreadShouldQuit; byte _activeSoundBuf; uint _soundBufSize; byte *_soundBuffers[2]; void mixerProducerThread(); static int SDLCALL mixerProducerThreadEntry(void *arg); void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize); void deinitThreadedMixer(); #endif FilesystemFactory *_fsFactory; Common::SaveFileManager *_savefile; Audio::MixerImpl *_mixer; SDL_TimerID _timerID; Common::TimerManager *_timer; virtual void fillMouseEvent(Common::Event &event, int x, int y); // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18. // I am keeping the rest of the code in for now, since the joystick // code (or rather, "hack") uses it, too. struct KbdMouse { int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count; uint32 last_time, delay_time, x_down_time, y_down_time; }; // mouse KbdMouse _km; void handleKbdMouse(); bool remapKey(SDL_Event &ev, Common::Event &event); }; #endif