/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_GRAPHICS_ABSTRACT_H #define BACKENDS_GRAPHICS_ABSTRACT_H #include "common/system.h" #include "common/noncopyable.h" #include "common/keyboard.h" /** * Abstract class for graphics manager. Subclasses * implement the real functionality. */ class GraphicsManager : Common::NonCopyable { public: virtual ~GraphicsManager() {} virtual bool hasFeature(OSystem::Feature f) = 0; virtual void setFeatureState(OSystem::Feature f, bool enable) = 0; virtual bool getFeatureState(OSystem::Feature f) = 0; virtual void launcherInitSize(uint w, uint h) = 0; virtual byte *setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d) = 0; virtual int16 getHeight() = 0; virtual int16 getWidth() = 0; virtual void updateScreen() = 0; virtual void showOverlay() = 0; virtual void hideOverlay() = 0; virtual Graphics::PixelFormat getOverlayFormat() const = 0; virtual void clearOverlay() = 0; virtual void grabOverlay(OverlayColor *buf, int pitch) = 0; virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h)= 0; virtual int16 getOverlayHeight() = 0; virtual int16 getOverlayWidth() = 0; virtual bool showMouse(bool visible) = 0; virtual void warpMouse(int x, int y) = 0; virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) = 0; virtual void displayMessageOnOSD(const char *msg) {} }; #endif