/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "base/plugins.h" #include "asylum/asylum.h" static const PlainGameDescriptor asylumGames[] = { { "asylum", "Sanitarium" }, { 0, 0 } }; namespace Asylum { static const ADGameDescription gameDescriptions[] = { { "asylum", "Unpatched", { {"SNTRM.DAT", 0, "7cfcc457c1f579fbf9878ac175d29374", 8930}, {"RES.000", 0, "4d13f1412f9e7dd3eaf0a58f0e00e662", 272057}, {"SCN.006", 0, "71a5f49cbda597a11e877589075e27b5", 2918330}, {0,0,0,0} }, Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, Common::GUIO_NONE }, { "asylum", "Patched", // Level 2 Lockout Bug patch was applied { {"SNTRM.DAT", 0, "7cfcc457c1f579fbf9878ac175d29374", 8930}, {"RES.000", 0, "4d13f1412f9e7dd3eaf0a58f0e00e662", 272057}, {"SCN.006", 0, "3a5b54da08198012dc0614114782d5fb", 2918330}, {0,0,0,0} }, Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, Common::GUIO_NONE }, { "asylum", "GOG.com", { {"SNTRM.DAT", 0, "7cfcc457c1f579fbf9878ac175d29374", 8930}, {"RES.000", 0, "f58f8dc3e63663f174977d359e11132c", 272057}, {"SCN.006", 0, "3a5b54da08198012dc0614114782d5fb", 2918330}, {0,0,0,0} }, Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, Common::GUIO_NONE }, { "asylum", "French Version", { {"SNTRM.DAT", 0, "e09a12543c6ede1727c8ecffb74e7fd2", 8930}, {"RES.000", 0, "2a4677ee3fd7bfa3161e16cd59371238", 277931}, {"SCN.006", 0, "3a5b54da08198012dc0614114782d5fb", 2918330}, {0,0,0,0} }, Common::FR_FRA, Common::kPlatformPC, ADGF_NO_FLAGS, Common::GUIO_NONE }, AD_TABLE_END_MARKER }; static const ADFileBasedFallback fileBasedFallback[] = { { &gameDescriptions[0], { "SNTRM.DAT", 0 } }, // default to english version { 0, { 0 } } }; } // End of namespace Asylum static const ADParams detectionParams = { (const byte *)Asylum::gameDescriptions, sizeof(ADGameDescription), // number of md5 bytes 0, // List of all engine targets asylumGames, // no obsolete targets data 0, // Name of single gameid (optional) "asylum", // file-based detection data to enable not yet known versions to start Asylum::fileBasedFallback, // Flags kADFlagPrintWarningOnFileBasedFallback, // Additional GUI options (for every game} Common::GUIO_NONE, // Maximum directory depth 1, // List of directory globs 0 }; class AsylumMetaEngine : public AdvancedMetaEngine { public: AsylumMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Asylum Engine"; } virtual const char *getOriginalCopyright() const { return "Sanitarium (c) ASC Games"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; bool AsylumMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Asylum::AsylumEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsSubtitleOptions); } void Asylum::AsylumEngine::errorString(const char *buf_input, char *buf_output, int buf_output_size) { snprintf(buf_output, (uint)buf_output_size, "%s", buf_input); } bool AsylumMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Asylum::AsylumEngine(syst, desc); } return desc != 0; } SaveStateList AsylumMetaEngine::listSaves(const char *target) const { SaveStateList saveList; return saveList; } int AsylumMetaEngine::getMaximumSaveSlot() const { return 0; } void AsylumMetaEngine::removeSaveState(const char *target, int slot) const { // TODO } #if PLUGIN_ENABLED_DYNAMIC(ASYLUM) REGISTER_PLUGIN_DYNAMIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine); #else REGISTER_PLUGIN_STATIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine); #endif