/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/stark/actor.h" #include "engines/stark/resources/bonesmesh.h" #include "engines/stark/services/archiveloader.h" #include "engines/stark/services/services.h" #include "engines/stark/xrcreader.h" namespace Stark { BonesMesh::~BonesMesh() { delete _actor; } BonesMesh::BonesMesh(Resource *parent, byte subType, uint16 index, const Common::String &name) : Resource(parent, subType, index, name), _actor(nullptr) { _type = TYPE; } void BonesMesh::readData(XRCReadStream *stream) { _filename = stream->readString(); _archiveName = stream->getArchiveName(); } void BonesMesh::onPostRead() { // Get the archive loader service ArchiveLoader *archiveLoader = StarkServices::instance().archiveLoader; ArchiveReadStream *stream = archiveLoader->getFile(_filename, _archiveName); _actor = new Actor(); _actor->readFromStream(stream); delete stream; } Actor *BonesMesh::getActor() { return _actor; } void BonesMesh::printData() { debug("filename: %s", _filename.c_str()); } } // End of namespace Stark