/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/savefile.h" #include "common/system.h" #include "common/installshield_cab.h" #include "common/translation.h" #include "engines/advancedDetector.h" #include "engines/obsolete.h" #include "agos/intern.h" #include "agos/agos.h" #include "agos/detection.h" #include "agos/obsolete.h" class AgosMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "agos"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine) const override { Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); return AdvancedMetaEngine::createInstance(syst, engine); } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; }; bool AgosMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSimpleSavesNames); } bool AGOS::AGOSEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher); } Common::Error AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)desc; switch (gd->gameType) { case AGOS::GType_PN: *engine = new AGOS::AGOSEngine_PN(syst, gd); break; case AGOS::GType_ELVIRA1: *engine = new AGOS::AGOSEngine_Elvira1(syst, gd); break; case AGOS::GType_ELVIRA2: *engine = new AGOS::AGOSEngine_Elvira2(syst, gd); break; case AGOS::GType_WW: *engine = new AGOS::AGOSEngine_Waxworks(syst, gd); break; case AGOS::GType_SIMON1: *engine = new AGOS::AGOSEngine_Simon1(syst, gd); break; case AGOS::GType_SIMON2: *engine = new AGOS::AGOSEngine_Simon2(syst, gd); break; #ifdef ENABLE_AGOS2 case AGOS::GType_FF: if (gd->features & AGOS::GF_DEMO) *engine = new AGOS::AGOSEngine_FeebleDemo(syst, gd); else *engine = new AGOS::AGOSEngine_Feeble(syst, gd); break; case AGOS::GType_PP: if (gd->gameId == AGOS::GID_DIMP) *engine = new AGOS::AGOSEngine_DIMP(syst, gd); else *engine = new AGOS::AGOSEngine_PuzzlePack(syst, gd); break; #else case AGOS::GType_FF: case AGOS::GType_PP: return Common::Error(Common::kUnsupportedGameidError, _s("AGOS 2 support is not compiled in")); #endif default: return Common::kUnsupportedGameidError; } return Common::kNoError; } SaveStateList AgosMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { saveDesc = file->c_str(); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int AgosMetaEngine::getMaximumSaveSlot() const { return 999; } #if PLUGIN_ENABLED_DYNAMIC(AGOS) REGISTER_PLUGIN_DYNAMIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine); #else REGISTER_PLUGIN_STATIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine); #endif namespace AGOS { int AGOSEngine::getGameId() const { return _gameDescription->gameId; } int AGOSEngine::getGameType() const { return _gameDescription->gameType; } uint32 AGOSEngine::getFeatures() const { return _gameDescription->features; } const char *AGOSEngine::getExtra() const { return _gameDescription->desc.extra; } Common::Language AGOSEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform AGOSEngine::getPlatform() const { return _gameDescription->desc.platform; } const char *AGOSEngine::getFileName(int type) const { // Required if the InstallShield cab is been used if (getGameType() == GType_PP) { if (type == GAME_BASEFILE) return gss->base_filename; } // Required if the InstallShield cab is been used if (getGameType() == GType_FF && getPlatform() == Common::kPlatformWindows) { if (type == GAME_BASEFILE) return gss->base_filename; if (type == GAME_RESTFILE) return gss->restore_filename; if (type == GAME_TBLFILE) return gss->tbl_filename; } for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileType; i++) { if (_gameDescription->desc.filesDescriptions[i].fileType == type) return _gameDescription->desc.filesDescriptions[i].fileName; } return NULL; } #ifdef ENABLE_AGOS2 void AGOSEngine::loadArchives() { const ADGameFileDescription *ag; if (getFeatures() & GF_PACKED) { for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++) { if (ag->fileType != GAME_CABFILE) continue; if (!SearchMan.hasArchive(ag->fileName)) { // Assumes the cabinet file is named data1.cab Common::Archive *cabinet = Common::makeInstallShieldArchive("data"); if (cabinet) SearchMan.add(ag->fileName, cabinet); } } } } #endif } // End of namespace AGOS