/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef HUGO_DETECTION_H #define HUGO_DETECTION_H #include "engines/advancedDetector.h" namespace Hugo { enum HugoGameFeatures { GF_PACKED = (1 << 0) // Database }; enum GameType { kGameTypeNone = 0, kGameTypeHugo1, kGameTypeHugo2, kGameTypeHugo3 }; enum GameVariant { kGameVariantH1Win = 0, kGameVariantH2Win, kGameVariantH3Win, kGameVariantH1Dos, kGameVariantH2Dos, kGameVariantH3Dos, kGameVariantNone }; struct HugoGameDescription { ADGameDescription desc; GameType gameType; }; } // End of namespace Hugo #endif // HUGO_DETECTION_H