/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/dialogs.h" #ifndef NANCY_DIALOGS_H #define NANCY_DIALOGS_H namespace Nancy { class NancyOptionsWidget : public GUI::OptionsContainerWidget { public: NancyOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain); virtual ~NancyOptionsWidget() override {}; void load() override; bool save() override; private: void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override; bool isInGame() const; GUI::CheckboxWidget *_playerSpeechCheckbox; GUI::CheckboxWidget *_characterSpeechCheckbox; GUI::CheckboxWidget *_originalMenusCheckbox; GUI::CheckboxWidget *_secondChanceCheckbox; }; class CheatDialog : public GUI::Dialog { public: CheatDialog(); protected: enum Commands { kInputSceneNr = 'isnr', kInputFrameNr = 'ifnr', kInputScroll = 'iscr', kInputHintsEasy = 'ihea', kInputHintsMedium = 'ihme', kInputHintsHard = 'ihha', kInputPlayerTime = 'plti', kInputDifficulty = 'diff', kInputTimer = 'time' }; void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override; static void sanitizeInput(GUI::EditTextWidget *textWidget, int maxValue = -1); GUI::CheckboxWidget *_restartScene; GUI::EditTextWidget *_scene; GUI::EditTextWidget *_frame; GUI::EditTextWidget *_offset; GUI::EditTextWidget *_hintsRemainingEasy; GUI::EditTextWidget *_hintsRemainingMedium; GUI::EditTextWidget *_hintsRemainingHard; GUI::EditTextWidget *_playerTimeDays; GUI::EditTextWidget *_playerTimeHours; GUI::EditTextWidget *_playerTimeMinutes; GUI::EditTextWidget *_difficulty; GUI::CheckboxWidget *_timerOn; GUI::EditTextWidget *_timerHours; GUI::EditTextWidget *_timerMinutes; GUI::EditTextWidget *_timerSeconds; Common::Array _inventory; }; class EventFlagDialog : public GUI::Dialog { public: EventFlagDialog(); protected: void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override; }; } // End of namespace Nancy #endif // NANCY_DIALOGS_H