/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NANCY_SOUND_H #define NANCY_SOUND_H #include "engines/nancy/commontypes.h" #include "audio/mixer.h" namespace Common { class SeekableReadStream; } namespace Audio { class SeekableAudioStream; } namespace Nancy { class NancyEngine; class SoundManager { public: SoundManager(); ~SoundManager(); void loadCommonSounds(); // Load a sound into a channel without starting it void loadSound(const SoundDescription &description, bool panning = false); void playSound(uint16 channelID); void playSound(const SoundDescription &description); void playSound(const Common::String &chunkName); void pauseSound(uint16 channelID, bool pause); void pauseSound(const SoundDescription &description, bool pause); void pauseSound(const Common::String &chunkName, bool pause); bool isSoundPlaying(uint16 channelID) const; bool isSoundPlaying(const SoundDescription &description) const; bool isSoundPlaying(const Common::String &chunkName) const; void stopSound(uint16 channelID); void stopSound(const SoundDescription &description); void stopSound(const Common::String &chunkName); void stopAllSounds(); void calculatePanForAllSounds(); // Used when changing scenes void stopAndUnloadSpecificSounds(); static Audio::SeekableAudioStream *makeHISStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse); protected: struct Channel { Common::String name; Audio::Mixer::SoundType type; uint16 numLoops = 0; uint volume = 0; uint16 panAnchorFrame = 0; bool isPanning = false; Audio::SeekableAudioStream *stream = nullptr; Audio::SoundHandle handle; }; void initSoundChannels(); Audio::Mixer *_mixer; Channel _channels[32]; Common::HashMap _commonSounds; }; } // End of namespace Nancy #endif // NANCY_SOUND_H