/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/nancy/nancy.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/cursor.h" #include "engines/nancy/util.h" #include "engines/nancy/state/help.h" #include "engines/nancy/ui/button.h" namespace Common { DECLARE_SINGLETON(Nancy::State::Help); } namespace Nancy { namespace State { Help::Help() : _state(kInit), _image(), _button(nullptr) {} Help::~Help() { delete _button; } void Help::process() { switch (_state) { case kInit: init(); // fall through case kBegin: begin(); // fall through case kRun: run(); break; case kWaitForSound: waitForSound(); break; } } void Help::init() { Common::SeekableReadStream *chunk = g_nancy->getBootChunkStream("HELP"); chunk->seek(0); Common::String imageName; readFilename(*chunk, imageName); _image.init(imageName); chunk->skip(20); Common::Rect buttonSrc, buttonDest; buttonDest.left = chunk->readUint16LE(); buttonDest.top = chunk->readUint16LE(); buttonDest.right = chunk->readUint16LE(); buttonDest.bottom = chunk->readUint16LE(); buttonSrc.left = chunk->readUint16LE(); buttonSrc.top = chunk->readUint16LE(); buttonSrc.right = chunk->readUint16LE(); buttonSrc.bottom = chunk->readUint16LE(); _button = new UI::Button(_image, 5, _image._drawSurface, buttonSrc, buttonDest); _button->init(); _state = kBegin; } void Help::begin() { if (!g_nancy->_sound->isSoundPlaying("MSND")) { g_nancy->_sound->playSound("MSND"); } _image.registerGraphics(); _button->registerGraphics(); _image.setVisible(true); g_nancy->_cursorManager->setCursorType(CursorManager::kNormalArrow); _state = kRun; } void Help::run() { NancyInput input = g_nancy->_input->getInput(); _button->handleInput(input); if (_button->_isClicked) { _button->_isClicked = false; g_nancy->_sound->playSound("BUOK"); _state = kWaitForSound; } } void Help::waitForSound() { if (!g_nancy->_sound->isSoundPlaying("BUOK")) { g_nancy->_sound->stopSound("BUOK"); g_nancy->setToPreviousState(); } } } // End of namespace State } // End of namespace Nancy