/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_CALLBACK_H #define COMMON_CALLBACK_H namespace Common { class BaseCallback { public: BaseCallback() {} virtual ~BaseCallback() {} virtual void operator()(void *ptr) = 0; }; template class Callback: public BaseCallback { typedef void(T::*TMethod)(void *); T *_object; TMethod _method; public: Callback(T *object, TMethod method): _object(object), _method(method) {} virtual ~Callback() {} void operator()(void *ptr) { (_object->*_method)(ptr); } }; } // End of namespace Common #endif