/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PLATFORM_SDL_SWITCH_H #define PLATFORM_SDL_SWITCH_H #include "backends/platform/sdl/sdl.h" class OSystem_Switch : public OSystem_SDL { public: void init() override; void initBackend() override; bool hasFeature(Feature f) override; void setFeatureState(Feature f, bool enable) override; bool getFeatureState(Feature f) override; void logMessage(LogMessageType::Type type, const char *message) override; Common::HardwareInputSet *getHardwareInputSet() override; virtual Common::String getSystemLanguage() const; protected: Common::String getDefaultLogFileName() override; }; #endif