/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/scummsys.h" #include "common/system.h" #include "engines/util.h" #include "testbed/fs.h" #include "testbed/graphics.h" #include "testbed/savegame.h" #include "testbed/testbed.h" namespace Testbed { TestbedEngine::TestbedEngine(OSystem *syst) : Engine(syst) { // Put your engine in a sane state, but do nothing big yet; // in particular, do not load data from files; rather, if you // need to do such things, do them from init(). // Do not initialize graphics here // However this is the place to specify all default directories printf("TestbedEngine::TestbedEngine()\n"); } TestbedEngine::~TestbedEngine() { // Dispose your resources here printf("TestbedEngine::~TestbedEngine()\n"); // Remove all of our debug levels here } Common::Error TestbedEngine::run() { // Initialize graphics using following: initGraphics(320, 200, false); // You could use backend transactions directly as an alternative, // but it isn't recommended, until you want to handle the error values // from OSystem::endGFXTransaction yourself. // This is just an example template: //_system->beginGFXTransaction(); // // This setup the graphics mode according to users seetings // initCommonGFX(false); // // // Specify dimensions of game graphics window. // // In this example: 320x200 // _system->initSize(320, 200); //FIXME: You really want to handle //OSystem::kTransactionSizeChangeFailed here //_system->endGFXTransaction(); // Additional setup. printf("TestbedEngine::init\n"); // As of now we are using GUI::MessageDialog for interaction, Test if it works. // interactive mode could also be modified by a config parameter "non-interactive=1" // TODO: Implement that Common::String prompt("Welcome to the ScummVM testbed!\n" "It is a framework to test the various ScummVM subsystems namely GFX, Sound, FS, events etc.\n" "If you see this, it means interactive tests would run on this system :)"); // To be set from config file // By default Interactive tests are enabled // XXX: disabling these as of now for fastly testing other tests // Testsuite::isInteractive = false; if (Testsuite::isInteractive) { printf("Running Interactive tests as well\n"); Testsuite::displayMessage(prompt, "proceed?"); // Executing GFX Tests GFXTestSuite gts; gts.execute(); } FSTestSuite fts; fts.execute(); SaveGameTestSuite sts; sts.execute(); return Common::kNoError; } } // End of namespace Testbed