/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/game.h" #include "common/gui_options.h" #include "common/translation.h" const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) { const PlainGameDescriptor *g = list; while (g->gameId) { if (0 == scumm_stricmp(gameid, g->gameId)) return g; g++; } return 0; } GameDescriptor::GameDescriptor() { setVal("gameid", ""); setVal("description", ""); } GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) { setVal("gameid", pgd.gameId); setVal("description", pgd.description); if (!guioptions.empty()) setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); } GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, Common::String guioptions, GameSupportLevel gsl) { setVal("gameid", g); setVal("description", d); if (l != Common::UNK_LANG) setVal("language", Common::getLanguageCode(l)); if (p != Common::kPlatformUnknown) setVal("platform", Common::getPlatformCode(p)); if (!guioptions.empty()) setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); setSupportLevel(gsl); } void GameDescriptor::setGUIOptions(Common::String guioptions) { if (!guioptions.empty()) setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); else erase("guioptions"); } void GameDescriptor::appendGUIOptions(const Common::String &str) { setVal("guioptions", getVal("guioptions", "") + " " + str); } void GameDescriptor::updateDesc(const char *extra) { const bool hasCustomLanguage = (language() != Common::UNK_LANG); const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown); const bool hasExtraDesc = (extra && extra[0]); // Adapt the description string if custom platform/language is set. if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) { Common::String descr = description(); descr += " ("; if (hasExtraDesc) descr += extra; if (hasCustomPlatform) { if (hasExtraDesc) descr += "/"; descr += Common::getPlatformDescription(platform()); } if (hasCustomLanguage) { if (hasExtraDesc || hasCustomPlatform) descr += "/"; descr += Common::getLanguageDescription(language()); } descr += ")"; setVal("description", descr); } } GameSupportLevel GameDescriptor::getSupportLevel() { GameSupportLevel gsl = kStableGame; if (contains("gsl")) { Common::String gslString = getVal("gsl"); if (gslString.equals("unstable")) gsl = kUnstableGame; else if (gslString.equals("testing")) gsl = kTestingGame; } return gsl; } void GameDescriptor::setSupportLevel(GameSupportLevel gsl) { switch (gsl) { case kUnstableGame: setVal("gsl", "unstable"); break; case kTestingGame: setVal("gsl", "testing"); break; case kStableGame: // Fall Through intended default: erase("gsl"); } } DetectionResults::DetectionResults(const DetectedGames &detectedGames) : _detectedGames(detectedGames) { } bool DetectionResults::foundUnknownGames() const { for (uint i = 0; i < _detectedGames.size(); i++) { if (_detectedGames[i].hasUnknownFiles) { return true; } } return false; } DetectedGames DetectionResults::listRecognizedGames() { DetectedGames candidates; for (uint i = 0; i < _detectedGames.size(); i++) { if (_detectedGames[i].canBeAdded) { candidates.push_back(_detectedGames[i]); } } return candidates; } Common::String DetectionResults::generateUnknownGameReport(bool translate, uint32 wordwrapAt) const { assert(!_detectedGames.empty()); const char *reportStart = _s("The game in '%s' seems to be an unknown game variant.\n\n" "Please report the following data to the ScummVM team at %s " "along with the name of the game you tried to add and " "its version, language, etc.:"); const char *reportEngineHeader = _s("Matched game IDs for the %s engine:"); Common::String report = Common::String::format( translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame["path"].c_str(), "https://bugs.scummvm.org/" ); report += "\n"; FilePropertiesMap matchedFiles; const char *currentEngineName = nullptr; for (uint i = 0; i < _detectedGames.size(); i++) { const DetectedGame &game = _detectedGames[i]; if (!game.hasUnknownFiles) continue; if (!currentEngineName || strcmp(currentEngineName, game.engineName) != 0) { currentEngineName = game.engineName; // If the engine is not the same as for the previous entry, print an engine line header report += "\n"; report += Common::String::format( translate ? _(reportEngineHeader) : reportEngineHeader, game.engineName ); report += " "; } else { report += ", "; } // Add the gameId to the list of matched games for the engine // TODO: Use the gameId here instead of the preferred target. // This is currently impossible due to the AD singleId feature losing the information. report += game.matchedGame["preferredtarget"]; // Consolidate matched files across all engines and detection entries for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) { matchedFiles.setVal(it->_key, it->_value); } } if (wordwrapAt) { report.wordWrap(wordwrapAt); } report += "\n\n"; for (FilePropertiesMap::const_iterator file = matchedFiles.begin(); file != matchedFiles.end(); ++file) report += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size); report += "\n"; return report; }