/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/advancedDetector.h" #include "base/plugins.h" #include "asylum/asylum.h" class AsylumMetaEngine : public AdvancedMetaEngine { public: virtual const char *getName() const override { return "asylum"; } virtual const char *getOriginalCopyright() const { return "Sanitarium (c) ASC Games"; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override; virtual bool hasFeature(MetaEngineFeature f) const override; virtual SaveStateList listSaves(const char *target) const override; virtual int getMaximumSaveSlot() const override; virtual void removeSaveState(const char *target, int slot) const override; }; bool AsylumMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Asylum::AsylumEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsSubtitleOptions); } Common::Error AsylumMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Asylum::AsylumEngine(syst, desc); } return desc ? Common::kNoError : Common::kUnsupportedGameidError; } SaveStateList AsylumMetaEngine::listSaves(const char * /*target*/) const { error("[AsylumMetaEngine::listSaves] Not implemented"); } int AsylumMetaEngine::getMaximumSaveSlot() const { error("[AsylumMetaEngine::getMaximumSaveSlot] Not implemented"); } void AsylumMetaEngine::removeSaveState(const char * /*target*/, int /*slot*/) const { error("[AsylumMetaEngine::removeSaveState] Not implemented"); } #if PLUGIN_ENABLED_DYNAMIC(ASYLUM) REGISTER_PLUGIN_DYNAMIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine); #else REGISTER_PLUGIN_STATIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine); #endif