/* Residual - Virtual machine to run LucasArts' 3D adventure games * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #include "common/sys.h" namespace Common { class String; } #ifndef COMMON_DEBUG_H #define COMMON_DEBUG_H enum enDebugLevels { DEBUG_NONE, DEBUG_NORMAL, DEBUG_WARN, DEBUG_ERROR, DEBUG_FUNC, DEBUG_BITMAPS, DEBUG_MODEL, DEBUG_STUB, DEBUG_SMUSH, DEBUG_IMUSE, DEBUG_CHORES, DEBUG_ALL }; extern enDebugLevels debugLevel; extern const char *debug_levels[]; extern const char *debug_descriptions[]; // Hacky toggles for experimental / debug code (defined/set in main.cpp) extern bool SHOWFPS_GLOBAL; void error(const char *fmt, ...); #ifdef DISABLE_TEXT_CONSOLE inline int printf(const char *s, ...) { return 0; } inline void warning(const char *s, ...) {} #else void warning(const char *fmt, ...); void debug(int level, const char *s, ...); void debug(const char *s, ...); #endif #endif