/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if defined(__ANDROID__) #include "common/fs.h" #include "common/stream.h" #include "common/archive.h" #include "graphics/decoders/tga.h" #include "backends/platform/android/events.h" #include "backends/platform/android/texture.h" #include "backends/platform/android/touchcontrols.h" static Common::Rect clipFor(const Common::KeyCode &cs) { switch (cs) { case Common::KEYCODE_UP: case Common::KEYCODE_PAGEUP: return Common::Rect(0, 0, 128, 128); case Common::KEYCODE_RIGHT: return Common::Rect(128, 0, 256, 128); case Common::KEYCODE_DOWN: case Common::KEYCODE_PAGEDOWN: return Common::Rect(256, 0, 384, 128); case Common::KEYCODE_LEFT: return Common::Rect(384, 0, 512, 128); case Common::KEYCODE_i: return Common::Rect(0, 128, 128, 256); case Common::KEYCODE_p: return Common::Rect(128, 128, 256, 256); case Common::KEYCODE_u: return Common::Rect(256, 128, 384, 256); case Common::KEYCODE_e: case Common::KEYCODE_l: return Common::Rect(384, 128, 512, 256); default: // unreachable return Common::Rect(0, 0, 1, 1); } } TouchControls::TouchControls() : _arrows_texture(NULL), _joystickPressing(Common::KEYCODE_INVALID), _centerPressing(Common::KEYCODE_INVALID), _rightPressing(Common::KEYCODE_INVALID), _key_receiver(NULL), _screen_width(0), _screen_height(0) { for (int p = 0; p < kNumPointers; ++p) { Pointer &pp = _pointers[p]; pp.currentX = pp.currentY = pp.startX = pp.startY = 0; pp.active = false; pp.function = kTouchAreaNone; } for (int i = 0; i < 4; ++i) _activePointers[i] = -1; } TouchControls::~TouchControls() { if (_arrows_texture) { delete _arrows_texture; _arrows_texture = 0; } } uint16 TouchControls::getTouchArea(int x, int y) { float xPercent = float(x) / _screen_width; if (xPercent < 0.3) return kTouchAreaJoystick; else if (xPercent < 0.8) return kTouchAreaCenter; else return kTouchAreaRight; } static Common::KeyCode determineKey(int dX, int dY, Common::KeyCode def = Common::KEYCODE_INVALID) { if (dX * dX + dY * dY < 50 * 50) return def; if (dY > abs(dX)) return Common::KEYCODE_DOWN; if (dX > abs(dY)) return Common::KEYCODE_RIGHT; if (-dY > abs(dX)) return Common::KEYCODE_UP; if (-dX > abs(dY)) return Common::KEYCODE_LEFT; return Common::KEYCODE_INVALID; } static GLES8888Texture *loadBuiltinTexture(const char *filename) { Common::ArchiveMemberPtr member = SearchMan.getMember(filename); Common::SeekableReadStream *str = member->createReadStream(); Graphics::TGADecoder dec; dec.loadStream(*str); const void *pixels = dec.getSurface()->getPixels(); GLES8888Texture *ret = new GLES8888Texture(); uint16 w = dec.getSurface()->w; uint16 h = dec.getSurface()->h; uint16 pitch = dec.getSurface()->pitch; ret->allocBuffer(w, h); ret->updateBuffer(0, 0, w, h, pixels, pitch); delete str; return ret; } void TouchControls::init(KeyReceiver *kr, int width, int height) { _arrows_texture = loadBuiltinTexture("arrows.tga"); _screen_width = width; _screen_height = height; _key_receiver = kr; } const uint _numRightKeycodes = 4; const Common::KeyCode _rightKeycodes[] = { Common::KEYCODE_i, Common::KEYCODE_p, Common::KEYCODE_u, Common::KEYCODE_e }; void TouchControls::draw() { if (_joystickPressing != Common::KEYCODE_INVALID) { Common::Rect clip = clipFor(_joystickPressing); _arrows_texture->drawTexture(2 * _screen_width / 10, _screen_height / 2, 64, 64, clip); } if (_centerPressing != Common::KEYCODE_INVALID) { Common::Rect clip = clipFor(_centerPressing); _arrows_texture->drawTexture(_screen_width / 2, _screen_height / 2, 64, 64, clip); } if (_rightPressing != Common::KEYCODE_INVALID) { Common::Rect clip = clipFor(_rightPressing); _arrows_texture->drawTexture( 8 * _screen_width / 10, _screen_height / 2, 64, 64, clip); } } void TouchControls::update(int ptr, int action, int x, int y) { if (ptr > kNumPointers) return; TouchArea touchArea = (TouchArea) getTouchArea(x, y); switch (action) { case JACTION_POINTER_DOWN: case JACTION_DOWN: if (touchArea > kTouchAreaNone && -1 == pointerFor(touchArea)) { pointerFor(touchArea) = ptr; _pointers[ptr].active = true; _pointers[ptr].function = touchArea; _pointers[ptr].startX = _pointers[ptr].currentX = x; _pointers[ptr].startY = _pointers[ptr].currentY = y; // fall through to move case to initialize _{joy,center,right}Pressing } else { return; } case JACTION_MOVE: { _pointers[ptr].currentX = x; _pointers[ptr].currentY = y; int dX = x - _pointers[ptr].startX; int dY = y - _pointers[ptr].startY; switch (_pointers[ptr].function) { case kTouchAreaJoystick: { Common::KeyCode newPressing = determineKey(dX, dY); if (newPressing != _joystickPressing) { _key_receiver->keyPress(_joystickPressing, KeyReceiver::UP); _key_receiver->keyPress(newPressing, KeyReceiver::DOWN); _joystickPressing = newPressing; } else if(abs(dY) > 150) { _key_receiver->keyPress(Common::KEYCODE_LSHIFT, KeyReceiver::DOWN); } else if(abs(dY) <= 150){ _key_receiver->keyPress(Common::KEYCODE_LSHIFT, KeyReceiver::UP); } return; } case kTouchAreaCenter: _centerPressing = determineKey(dX, dY, Common::KEYCODE_RETURN); return; case kTouchAreaRight: _rightPressing = determineKey(dX, dY, Common::KEYCODE_i); switch (_rightPressing) { case Common::KEYCODE_LEFT: case Common::KEYCODE_RIGHT: _rightPressing = _rightKeycodes[abs(dX / 100) % _numRightKeycodes]; break; case Common::KEYCODE_UP: _rightPressing = Common::KEYCODE_PAGEUP; break; case Common::KEYCODE_DOWN: _rightPressing = Common::KEYCODE_PAGEDOWN; break; default: break; } default: return; } return; } case JACTION_UP: case JACTION_POINTER_UP: { switch (_pointers[ptr].function) { case kTouchAreaJoystick: pointerFor(kTouchAreaJoystick) = -1; if (_joystickPressing != Common::KEYCODE_INVALID) { _key_receiver->keyPress(_joystickPressing, KeyReceiver::UP); _joystickPressing = Common::KEYCODE_INVALID; _key_receiver->keyPress(Common::KEYCODE_LSHIFT, KeyReceiver::UP); } break; case kTouchAreaCenter: pointerFor(kTouchAreaCenter) = -1; _key_receiver->keyPress(_centerPressing); _centerPressing = Common::KEYCODE_INVALID; break; case kTouchAreaRight: pointerFor(kTouchAreaRight) = -1; _key_receiver->keyPress(_rightPressing); _rightPressing = Common::KEYCODE_INVALID; break; case kTouchAreaNone: default: break; } _pointers[ptr].active = false; _pointers[ptr].function = kTouchAreaNone; return; } } } int &TouchControls::pointerFor(TouchArea ta) { return _activePointers[ta - kTouchAreaNone]; } #endif