/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/nim.h" namespace Avalanche { const char * const Nim::names[2] = {"Avalot", "Dogfood"}; Nim::Nim(AvalancheEngine *vm) { _vm = vm; } void Nim::playNim() { warning("STUB: Nim::playNim()"); } void Nim::chalk(int x,int y, Common::String z) { warning("STUB: Nim::chalk()"); } void Nim::setup() { warning("STUB: Nim::setup()"); } void Nim::plotStone(byte x,byte y) { warning("STUB: Nim::plotStone()"); } void Nim::board() { warning("STUB: Nim::board()"); } void Nim::startMove() { warning("STUB: Nim::startMove()"); } void Nim::showChanges() { warning("STUB: Nim::showChanges()"); } void Nim::blip() { warning("STUB: Nim::blip()"); } void Nim::checkMouse() { warning("STUB: Nim::checkMouse()"); } void Nim::less() { warning("STUB: Nim::less()"); } void Nim::takeSome() { warning("STUB: Nim::takeSome()"); } void Nim::endOfGame() { warning("STUB: Nim::endOfGame()"); } void Nim::dogFood() { warning("STUB: Nim::dogFood()"); } bool Nim::find(byte x) { warning("STUB: Nim::find()"); return true; } void Nim::findAp(byte start,byte stepsize) { warning("STUB: Nim::findAp()"); } } // End of namespace Avalanche