/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/events.h"
#include "backends/platform/ios7/ios7_gamepad_controller.h"
#include "backends/platform/ios7/ios7_video.h"
#include
// This value will be multiplied with the x and y values of a thumbstick
// value (-1, 1). Should ideally be configurable through ScummVM settings
#define GAMEPAD_SENSITIVITY 20
@implementation GamepadController {
GCController *_controller;
}
@dynamic view;
@dynamic isConnected;
- (id)initWithView:(iPhoneView *)view {
self = [super initWithView:view];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(controllerDidConnect:)
name:@"GCControllerDidConnectNotification"
object:nil];
return self;
}
- (void)controllerDidConnect:(NSNotification *)notification {
[self setIsConnected:YES];
_controller = (GCController*)notification.object;
if (_controller.extendedGamepad != nil) {
_controller.extendedGamepad.leftThumbstick.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
// Convert the given axis values in float (-1 to 1) to ScummVM Joystick
// Axis value as integers (0 to int16_max)
int x = xValue * (float)Common::JOYAXIS_MAX;
int y = yValue * (float)Common::JOYAXIS_MAX;
// Apple's Y values are reversed from ScummVM's
[self handleJoystickAxisMotionX:x andY:0-y forJoystick:kGameControllerJoystickLeft];
};
_controller.extendedGamepad.rightThumbstick.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
// Convert the given axis values in float (-1 to 1) to ScummVM Joystick
// Axis value as integers (0 to int16_max)
int x = xValue * (float)Common::JOYAXIS_MAX;
int y = yValue * (float)Common::JOYAXIS_MAX;
// Apple's Y values are reversed from ScummVM's
[self handleJoystickAxisMotionX:x andY:0-y forJoystick:kGameControllerJoystickRight];
};
_controller.extendedGamepad.buttonA.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_A isPressed:pressed];
};
_controller.extendedGamepad.buttonB.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_B isPressed:pressed];
};
_controller.extendedGamepad.buttonX.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_X isPressed:pressed];
};
_controller.extendedGamepad.buttonY.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_Y isPressed:pressed];
};
#ifdef __IPHONE_12_1
_controller.extendedGamepad.leftThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_LEFT_STICK isPressed:pressed];
};
_controller.extendedGamepad.rightThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_RIGHT_STICK isPressed:pressed];
};
#endif
_controller.extendedGamepad.leftShoulder.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_LEFT_SHOULDER isPressed:pressed];
};
_controller.extendedGamepad.rightShoulder.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_RIGHT_SHOULDER isPressed:pressed];
};
#ifdef __IPHONE_13_0
_controller.extendedGamepad.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
[[self view] addEvent:InternalEvent(kInputMainMenu, 0, 0)];
};
#endif
}
}
@end