/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H
#define BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H
#include
@class iPhoneView;
@interface GameController : NSObject
typedef enum {
kGameControllerJoystickLeft = 0,
kGameControllerJoystickRight
} GameControllerJoystick;
@property (nonatomic, readwrite, retain) iPhoneView *view;
@property (nonatomic, assign) BOOL isConnected;
- (id)initWithView:(iPhoneView *)v;
- (CGPoint)getLocationInView:(UITouch *)touch;
- (void)handleJoystickAxisMotionX:(int)x andY:(int)y forJoystick:(GameControllerJoystick)joystick;
- (void)handleJoystickButtonAction:(int)button isPressed:(bool)pressed;
- (void)handleMainMenu:(BOOL)pressed;
@end
#endif /* BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H */