/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H #define BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H #include @class iPhoneView; @interface GameController : NSObject typedef enum { kGameControllerJoystickLeft = 0, kGameControllerJoystickRight } GameControllerJoystick; @property (nonatomic, readwrite, retain) iPhoneView *view; @property (nonatomic, assign) BOOL isConnected; - (id)initWithView:(iPhoneView *)v; - (CGPoint)getLocationInView:(UITouch *)touch; - (void)handleJoystickAxisMotionX:(int)x andY:(int)y forJoystick:(GameControllerJoystick)joystick; - (void)handleJoystickButtonAction:(int)button isPressed:(bool)pressed; - (void)handleMainMenu:(BOOL)pressed; @end #endif /* BACKENDS_PLATFORM_IOS7_IOS7_GAME_CONTROLLER_H */