/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "common/events.h" #include "backends/platform/ios7/ios7_game_controller.h" #include "backends/platform/ios7/ios7_video.h" @interface GameController() @property (nonatomic, assign) BOOL firstButtonPressed; @property (nonatomic, assign) BOOL secondButtonPressed; @end @implementation GameController @synthesize view; - (id)initWithView:(iPhoneView *)v { self = [super init]; if (self) { [self setView:v]; } _firstButtonPressed = _secondButtonPressed = NO; return self; } // Override the setter method - (void)setIsConnected:(BOOL)isConnected { // Inform that input changed _isConnected = isConnected; [view addEvent:InternalEvent(kInputChanged, 0, 0)]; } - (CGPoint)getLocationInView:(UITouch *)touch; { CGPoint p = [touch locationInView:[self view]]; p.x *= [[self view] contentScaleFactor]; p.y *= [[self view] contentScaleFactor]; return p; } - (void)handleJoystickAxisMotionX:(int)x andY:(int)y forJoystick:(GameControllerJoystick)joystick { if (joystick == kGameControllerJoystickLeft) { [view addEvent:InternalEvent(kInputJoystickAxisMotion, Common::JOYSTICK_AXIS_LEFT_STICK_X, x)]; [view addEvent:InternalEvent(kInputJoystickAxisMotion, Common::JOYSTICK_AXIS_LEFT_STICK_Y, y)]; } else { [view addEvent:InternalEvent(kInputJoystickAxisMotion, Common::JOYSTICK_AXIS_RIGHT_STICK_X, x)]; [view addEvent:InternalEvent(kInputJoystickAxisMotion, Common::JOYSTICK_AXIS_RIGHT_STICK_Y, y)]; } } - (void)handleJoystickButtonAction:(int)button isPressed:(bool)pressed { bool addEvent = true; if (button == Common::JOYSTICK_BUTTON_A) { if (_firstButtonPressed) { if (pressed) { addEvent = false; } } _firstButtonPressed = pressed; } else if (button == Common::JOYSTICK_BUTTON_B) { if (_secondButtonPressed) { if (pressed) { addEvent = false; } } _secondButtonPressed = pressed; } // Do not send button presses if keyboard is shown because if e.g. // the "Do you want to quit?" dialog is shown the wait for user // input will end (treating the button push as a mouse click) while // the user tried to select the "y" or "n" character on the tvOS // keyboard. if (addEvent && ![view isKeyboardShown]) { [view addEvent:InternalEvent(pressed ? kInputJoystickButtonDown : kInputJoystickButtonUp, button, 0)]; } } - (void)handleMainMenu:(BOOL)pressed { if (!pressed) { // released [view handleMainMenuKey]; } } @end