/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "neverhood/neverhood.h" #include "neverhood/detection.h" namespace Neverhood { const char *NeverhoodEngine::getGameId() const { return _gameDescription->gameId; } Common::Platform NeverhoodEngine::getPlatform() const { return _gameDescription->platform; } Common::Language NeverhoodEngine::getLanguage() const { return _gameDescription->language; } bool NeverhoodEngine::isDemo() const { return _gameDescription->flags & ADGF_DEMO; } bool NeverhoodEngine::isBigDemo() const { return _gameDescription->flags & GF_BIG_DEMO; } bool NeverhoodEngine::applyResourceFixes() const { return getLanguage() == Common::RU_RUS; } } // End of namespace Neverhood class NeverhoodMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "neverhood"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; }; bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSimpleSavesNames); } bool Neverhood::NeverhoodEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Neverhood::NeverhoodEngine(syst, desc); return Common::kNoError; } SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Neverhood::NeverhoodEngine::SaveHeader header; Common::String pattern = target; pattern += ".###"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Neverhood::NeverhoodEngine::readSaveHeader(in, header) == Neverhood::NeverhoodEngine::kRSHENoError) { saveList.push_back(SaveStateDescriptor(this, slotNum, header.description)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int NeverhoodMetaEngine::getMaximumSaveSlot() const { return 999; } void NeverhoodMetaEngine::removeSaveState(const char *target, int slot) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot); saveFileMan->removeSavefile(filename.c_str()); } SaveStateDescriptor NeverhoodMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { Neverhood::NeverhoodEngine::SaveHeader header; Neverhood::NeverhoodEngine::kReadSaveHeaderError error; error = Neverhood::NeverhoodEngine::readSaveHeader(in, header, false); delete in; if (error == Neverhood::NeverhoodEngine::kRSHENoError) { SaveStateDescriptor desc(this, slot, header.description); desc.setThumbnail(header.thumbnail); int day = (header.saveDate >> 24) & 0xFF; int month = (header.saveDate >> 16) & 0xFF; int year = header.saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (header.saveTime >> 16) & 0xFF; int minutes = (header.saveTime >> 8) & 0xFF; desc.setSaveTime(hour, minutes); desc.setPlayTime(header.playTime * 1000); return desc; } } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(NEVERHOOD) REGISTER_PLUGIN_DYNAMIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine); #else REGISTER_PLUGIN_STATIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine); #endif