/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "common/events.h" #include "common/keyboard.h" #include "common/file.h" #include "common/savefile.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/version.h" #include "sound/mixer.h" #include "toltecs/toltecs.h" #include "toltecs/animation.h" #include "toltecs/input.h" #include "toltecs/palette.h" #include "toltecs/resource.h" #include "toltecs/script.h" #include "toltecs/screen.h" #include "toltecs/segmap.h" namespace Toltecs { // TODO: Saveload is not working yet void ToltecsEngine::savegame(const char *filename) { Common::OutSaveFile *out; if (!(out = g_system->getSavefileManager()->openForSaving(filename))) { warning("Can't create file '%s', game not saved", filename); } // Save game variables for (uint variable = 0; variable < 22; variable++) { int16 value = _script->getGameVar(variable); out->writeUint16LE(value); } _palette->saveState(out); _script->saveState(out); _anim->saveState(out); // Save GUI { } /* case 0: return "mouseDisabled"; case 1: return "mouseY"; case 2: return "mouseX"; case 3: return "mouseButton"; case 4: return "verbLineY"; case 5: return "verbLineX"; case 6: return "verbLineWidth"; case 7: return "verbLineCount"; case 8: return "verbLineNum"; case 9: return "talkTextItemNum"; case 10: return "talkTextY"; case 11: return "talkTextX"; case 12: return "talkTextFontColor"; case 13: return "cameraY"; case 14: return "cameraX"; case 15: return "walkSpeedY"; case 16: return "walkSpeedX"; case 17: return "flag01"; case 18: return "sceneResIndex"; case 19: return "cameraTop"; case 20: return "sceneHeight"; case 21: return "sceneWidth"; */ /* PersistentGameVarRef PersistentGameVarRef PersistentGameVarRef PersistentGameVarRef PersistentGameVarRef PersistentGameVarRef PersistentGameVarRef PersistentGameVarRef */ delete out; } void ToltecsEngine::loadgame(const char *filename) { } } // End of namespace Toltecs