/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard, * which is licensed under the zlib-license (see LICENSE). * It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later). */ ADD_OP(Color, 7, "%f %f %f %f %d %d %d") ADD_OP(TexCoord, 4, "%f %f %f %f") ADD_OP(EdgeFlag, 1, "%d") ADD_OP(Normal, 3, "%f %f %f") ADD_OP(Begin, 1, "%C") ADD_OP(Vertex, 4, "%f %f %f %f") ADD_OP(End, 0, "") ADD_OP(EnableDisable, 2, "%C %d") ADD_OP(MatrixMode, 1, "%C") ADD_OP(LoadMatrix, 16, "") ADD_OP(LoadIdentity, 0, "") ADD_OP(MultMatrix, 16, "") ADD_OP(PushMatrix, 0, "") ADD_OP(PopMatrix, 0, "") ADD_OP(Rotate, 4, "%f %f %f %f") ADD_OP(Translate, 3, "%f %f %f") ADD_OP(Scale, 3, "%f %f %f") ADD_OP(Ortho, 6, "%f %f %f %f %f %f") ADD_OP(Viewport, 4, "%d %d %d %d") ADD_OP(Frustum, 6, "%f %f %f %f %f %f") ADD_OP(Material, 6, "%C %C %f %f %f %f") ADD_OP(ColorMaterial, 2, "%C %C") ADD_OP(Light, 6, "%C %C %f %f %f %f") ADD_OP(LightModel, 5, "%C %f %f %f %f") ADD_OP(Clear, 1, "%d") ADD_OP(ClearColor, 4, "%f %f %f %f") ADD_OP(ClearDepth, 1, "%f") ADD_OP(InitNames, 0, "") ADD_OP(PushName, 1, "%d") ADD_OP(PopName, 0, "") ADD_OP(LoadName, 1, "%d") ADD_OP(TexImage2D, 9, "%d %d %d %d %d %d %d %d %d") ADD_OP(BindTexture, 2, "%C %d") ADD_OP(TexEnv, 7, "%C %C %C %f %f %f %f") ADD_OP(TexParameter, 7, "%C %C %C %f %f %f %f") ADD_OP(PixelStore, 2, "%C %C") ADD_OP(ShadeModel, 1, "%C") ADD_OP(CullFace, 1, "%C") ADD_OP(FrontFace, 1, "%C") ADD_OP(PolygonMode, 2, "%C %C") ADD_OP(ColorMask, 1, "%08x") ADD_OP(DepthMask, 1, "%d") ADD_OP(BlendFunc, 2, "%d %d") ADD_OP(AlphaFunc, 2, "%d %f") ADD_OP(DepthFunc, 1, "%d") ADD_OP(CallList, 1, "%d") ADD_OP(Hint, 2, "%C %C") // special opcodes ADD_OP(EndList, 0, "") ADD_OP(NextBuffer, 1, "%p") // opengl 1.1 arrays ADD_OP(ArrayElement, 1, "%d") ADD_OP(DrawArrays, 3, "%C %d %d") ADD_OP(EnableClientState, 1, "%C") ADD_OP(DisableClientState, 1, "%C") ADD_OP(VertexPointer, 4, "%d %C %d %p") ADD_OP(ColorPointer, 4, "%d %C %d %p") ADD_OP(NormalPointer, 3, "%C %d %p") ADD_OP(TexCoordPointer, 4, "%d %C %d %p") // opengl 1.1 polygon offset ADD_OP(PolygonOffset, 2, "%f %f") #undef ADD_OP