/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on, or a modified version of code from TinyGL (C) 1997-2022 Fabrice Bellard, * which is licensed under the MIT license (see LICENSE). * It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later). */ #include "graphics/tinygl/zgl.h" namespace TinyGL { // linear interpolation with xf, yf normalized to 2^16 #define INTERP_NORM_BITS 16 #define INTERP_NORM (1 << INTERP_NORM_BITS) static inline int interpolate(int v00, int v01, int v10, int xf, int yf) { return v00 + (((v01 - v00) * xf + (v10 - v00) * yf) >> INTERP_NORM_BITS); } // TODO: more accurate resampling void GLContext::gl_resizeImage(Graphics::PixelBuffer &dest, int xsize_dest, int ysize_dest, const Graphics::PixelBuffer &src, int xsize_src, int ysize_src) { int point1_offset, point2_offset, point3_offset, dest_offset = 0; int point_y_offset, point_offset; float x1, y1, x1inc, y1inc; int xi, yi, xf, yf, curr_yf; bool space_below, space_right; uint8 r00, g00, b00, a00; uint8 r01, g01, b01, a01; uint8 r10, g10, b10, a10; x1inc = (float)(xsize_src - 1) / (float)(xsize_dest - 1); y1inc = (float)(ysize_src - 1) / (float)(ysize_dest - 1); y1 = 0; for (int y = 0; y < ysize_dest; y++) { x1 = 0; yi = (int)floorf(y1); yf = (int)((y1 - yi) * INTERP_NORM); point_y_offset = yi * xsize_src; space_below = (yi + 1) < ysize_src; for (int x = 0; x < xsize_dest; x++) { xi = (int)floorf(x1); xf = (int)((x1 - xi) * INTERP_NORM); point1_offset = point_offset = point_y_offset + xi; space_right = (xi + 1) < xsize_src; if ((xf + yf) <= INTERP_NORM) { curr_yf = yf; if (space_right) point2_offset = point_offset + 1; else point2_offset = point_offset; if (space_below) point3_offset = point_offset + xsize_src; else point3_offset = point_offset; } else { xf = INTERP_NORM - xf; curr_yf = INTERP_NORM - yf; if (space_right) { point1_offset += 1; point3_offset = point_offset + 1; } else point3_offset = point_offset; if (space_below) { point1_offset += xsize_src; point2_offset = point_offset + xsize_src; } else point2_offset = point_offset; } src.getARGBAt(point1_offset, a00, r00, g00, b00); src.getARGBAt(point2_offset, a01, r01, g01, b01); src.getARGBAt(point3_offset, a10, r10, g10, b10); dest.setPixelAt( dest_offset++, interpolate(a00, a01, a10, xf, curr_yf), interpolate(r00, r01, r10, xf, curr_yf), interpolate(g00, g01, g10, xf, curr_yf), interpolate(b00, b01, b10, xf, curr_yf) ); x1 += x1inc; } y1 += y1inc; } } #define FRAC_BITS 16 // resizing with no interlating nor nearest pixel void GLContext::gl_resizeImageNoInterpolate(Graphics::PixelBuffer &dest, int xsize_dest, int ysize_dest, const Graphics::PixelBuffer &src, int xsize_src, int ysize_src) { int dest_offset = 0; int x1, y1, x1inc, y1inc; int yi; uint8 r, g, b, a; x1inc = (int)((float)((xsize_src) << FRAC_BITS) / (float)(xsize_dest)); y1inc = (int)((float)((ysize_src) << FRAC_BITS) / (float)(ysize_dest)); y1 = 0; for (int y = 0; y < ysize_dest; y++) { yi = (y1 >> FRAC_BITS) * xsize_src; x1 = 0; for (int x = 0; x < xsize_dest; x++) { src.getARGBAt(yi + (x1 >> FRAC_BITS), a, r, g, b); dest.setPixelAt(dest_offset++, a, r, g, b); x1 += x1inc; } y1 += y1inc; } } } // end of namespace TinyGL