/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "access/detection.h" static const PlainGameDescriptor AccessGames[] = { {"amazon", "Amazon: Guardians of Eden"}, {"martian", "Martian Memorandum"}, {0, 0} }; #include "access/detection_tables.h" class AccessMetaEngineDetection : public AdvancedMetaEngineDetection { public: AccessMetaEngineDetection() : AdvancedMetaEngineDetection(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) { _maxScanDepth = 3; } const char *getEngineId() const override { return "access"; } const char *getName() const override { return "Access"; } const char *getOriginalCopyright() const override { return "Access Engine (C) 1989-1994 Access Software"; } }; REGISTER_PLUGIN_STATIC(ACCESS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AccessMetaEngineDetection);