/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DRAGONS_SOUND_H #define DRAGONS_SOUND_H #include "common/scummsys.h" #include "audio/mixer.h" #include "audio/audiostream.h" #include "midimusicplayer.h" namespace Dragons { class DragonsEngine; class BigfileArchive; class DragonRMS; class VabSound; struct SpeechLocation; typedef struct Voice { int16 soundID; Audio::SoundHandle handle; Voice() { soundID = -1; } } Voice; #define NUM_VOICES 25 class SoundManager { public: SoundManager(DragonsEngine *vm, BigfileArchive* bigFileArchive, DragonRMS *dragonRms); ~SoundManager(); void loadMsf(uint32 sceneId); void playOrStopSound(uint16 soundId); void playMusic(int16 song); void playSpeech(uint32 textIndex); bool isSpeechPlaying(); void resumeMusic(); void syncSoundSettings(); public: uint16 _dat_8006bb60_sound_related; private: DragonsEngine *_vm; BigfileArchive *_bigFileArchive; DragonRMS *_dragonRMS; uint8 _speechVolume; uint8 _sfxVolume; uint8 _musicVolume; uint8 _sfxVolumeTbl[0x780]; VabSound* _vabMusx; VabSound* _vabMsf; VabSound* _vabGlob; Audio::SoundHandle _speechHandle; MidiMusicPlayer *_midiPlayer; Voice _voice[NUM_VOICES]; int16 _currentSong; private: void SomeInitSound_FUN_8003f64c(); void initVabData(); void playSound(uint16 soundId, uint16 i); void stopSound(uint16 id, uint16 i); uint16 getVabFromSoundId(uint16 id); VabSound * loadVab(const char *headerFilename, const char *bodyFilename); bool getSpeechLocation(uint32 talkId, struct SpeechLocation *location); bool isVoicePlaying(uint16 soundID); Audio::SoundHandle *getVoiceHandle(uint16 soundID); void stopVoicePlaying(uint16 soundID); void stopAllVoices(); private: class PSXAudioTrack { private: struct ADPCMStatus { int16 sample[2]; } _adpcmStatus[2]; public: PSXAudioTrack(); Audio::QueuingAudioStream *createNewAudioStream(Common::File *fd, uint16 sectorStart, int8 startOffset, uint16 sectorEnd); private: void queueAudioFromSector(Audio::QueuingAudioStream *audStream, Common::SeekableReadStream *sector); }; }; } // End of namespace Dragons #endif //DRAGONS_SOUND_H