#include "backends/common/keymap.h" #include "backends/common/hardware-key.h" namespace Common { Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() { init(); for (uint i = 0; i < _actions.size(); i++) { const HardwareKey *hwKey = _actions[i].getMappedKey(); if (hwKey) { _keymap[hwKey->key] = &_actions[i]; } } } void Keymap::init() { _actions.reserve(20); } void Keymap::addAction(UserAction& action) { if (findUserAction(action.id)) error("UserAction with id %d already in KeyMap!", action.id); action.setParent(this); _actions.push_back(action); } void Keymap::registerMapping(UserAction *action, const HardwareKey *hwKey) { HashMap::iterator it; it = _keymap.find(hwKey->key); // if key is already mapped to an action then un-map it if (it != _keymap.end()) it->_value->mapKey(0); _keymap[hwKey->key] = action; } void Keymap::unregisterMapping(UserAction *action) { const HardwareKey *hwKey = action->getMappedKey(); if (hwKey) _keymap[hwKey->key] = 0; } UserAction *Keymap::getUserAction(int32 id) { return findUserAction(id); } UserAction *Keymap::findUserAction(int32 id) { Array::iterator it; for (it = _actions.begin(); it != _actions.end(); it++) { if (it->id == id) return &*it; } return 0; } const UserAction *Keymap::findUserAction(int32 id) const { Array::const_iterator it; for (it = _actions.begin(); it != _actions.end(); it++) { if (it->id == id) return &*it; } return 0; } UserAction *Keymap::getMappedAction(const KeyState& ks) const { HashMap::iterator it; it = _keymap.find(ks); if (it == _keymap.end()) return 0; else return it->_value; } } // end of namespace Common