/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL // Needs to be included first as system headers redefine NO and YES, which clashes // with the DisposeAfterUse::Flag enum used in Common stream classes. #include "common/file.h" #include "backends/platform/ios7/ios7_osys_main.h" #include "base/version.h" #include #include #include #include #include #include "backends/platform/ios7/ios7_app_delegate.h" #include "backends/platform/ios7/ios7_video.h" static inline void execute_on_main_thread_async(void (^block)(void)) { if ([NSThread currentThread] == [NSThread mainThread]) { block(); } else { dispatch_async(dispatch_get_main_queue(), block); } } void OSystem_iOS7::updateStartSettings(const Common::String &executable, Common::String &command, Common::StringMap &settings, Common::StringArray& additionalArgs) { NSBundle* bundle = [NSBundle mainBundle]; // Check if scummvm is running from an app bundle if (!bundle || ![bundle bundleIdentifier]) { // Use default autostart implementation EventsBaseBackend::updateStartSettings(executable, command, settings, additionalArgs); return; } // If the bundle contains a scummvm.ini, use it as initial config NSString *iniPath = [bundle pathForResource:@"scummvm" ofType:@"ini"]; if (iniPath && !settings.contains("initial-cfg")) settings["initial-cfg"] = "appbundle:/scummvm.ini"; // If a command was specified on the command line, do not override it if (!command.empty()) return; // Check if we have an autorun file with additional arguments NSString *autorunPath = [bundle pathForResource:@"scummvm-autorun" ofType:nil]; if (autorunPath) { Common::File autorun; Common::String line; if (autorun.open(Common::FSNode("appbundle:/scummvm-autorun"))) { while (!autorun.eos()) { line = autorun.readLine(); if (!line.empty() && line[0] != '#') additionalArgs.push_back(line); } } autorun.close(); } // If the bundle contains a game directory, auto-detect it NSString *gamePath = [[bundle resourcePath] stringByAppendingPathComponent:@"game"]; BOOL isDir = false; BOOL exists = [[NSFileManager defaultManager] fileExistsAtPath:gamePath isDirectory:&isDir]; if (exists && isDir) { // Use auto-detection command = "auto-detect"; settings["path"] = "appbundle:/game"; return; } // The rest of the function has some commands executed only the first time after each version change // Check the last version stored in the user settings. NSString *versionString = [NSString stringWithUTF8String:gScummVMFullVersion]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSString *lastVersion = [defaults stringForKey:@"lastVersion"]; if (lastVersion && [lastVersion isEqualToString:versionString]) return; [defaults setObject:versionString forKey:@"lastVersion"]; // If the bundle contains a games directory, add them to the launcher NSString *gamesPath = [[bundle resourcePath] stringByAppendingPathComponent:@"games"]; isDir = false; exists = [[NSFileManager defaultManager] fileExistsAtPath:gamesPath isDirectory:&isDir]; if (exists && isDir) { // Detect and add games command = "add"; settings["path"] = "appbundle:/games"; settings["recursive"] = "true"; settings["exit"] = "false"; return; } } Common::String OSystem_iOS7::getSystemLanguage() const { NSString *language = [[NSLocale preferredLanguages] firstObject]; if (language == nil) return Common::String(); Common::String lang([language cStringUsingEncoding:NSISOLatin1StringEncoding]); // Depending on the iOS version this may use an underscore (e.g. en_US) or a // dash (en-US). Make sure we always return one with an underscore. Common::replace(lang, "-", "_"); return lang; } bool OSystem_iOS7::hasTextInClipboard() { #if TARGET_OS_IOS return [[UIPasteboard generalPasteboard] containsPasteboardTypes:UIPasteboardTypeListString]; #else return false; #endif } Common::U32String OSystem_iOS7::getTextFromClipboard() { if (!hasTextInClipboard()) return Common::U32String(); #if TARGET_OS_IOS UIPasteboard *pb = [UIPasteboard generalPasteboard]; NSString *str = pb.string; if (str == nil) return Common::U32String(); // If translations are supported, use the current TranslationManager charset and otherwise // use ASCII. If the string cannot be represented using the requested encoding we get a null // pointer below, which is fine as ScummVM would not know what to do with the string anyway. #ifdef SCUMM_LITTLE_ENDIAN NSStringEncoding stringEncoding = NSUTF32LittleEndianStringEncoding; #else NSStringEncoding stringEncoding = NSUTF32BigEndianStringEncoding; #endif NSUInteger textLength = [str length]; uint32 *text = new uint32[textLength]; if (![str getBytes:text maxLength:4*textLength usedLength:NULL encoding: stringEncoding options:0 range:NSMakeRange(0, textLength) remainingRange:NULL]) { delete[] text; return Common::U32String(); } Common::U32String u32String(text, textLength); delete[] text; return u32String; #else return Common::U32String(); #endif } bool OSystem_iOS7::setTextInClipboard(const Common::U32String &text) { #if TARGET_OS_IOS #ifdef SCUMM_LITTLE_ENDIAN NSStringEncoding stringEncoding = NSUTF32LittleEndianStringEncoding; #else NSStringEncoding stringEncoding = NSUTF32BigEndianStringEncoding; #endif UIPasteboard *pb = [UIPasteboard generalPasteboard]; NSString *nsstring = [[NSString alloc] initWithBytes:text.c_str() length:4*text.size() encoding: stringEncoding]; [pb setString:nsstring]; [nsstring release]; return true; #else return false; #endif } bool OSystem_iOS7::openUrl(const Common::String &url) { UIApplication *application = [UIApplication sharedApplication]; NSURL *nsurl = [NSURL URLWithString:[NSString stringWithCString:url.c_str() encoding:NSISOLatin1StringEncoding]]; // The way to oipen a URL has changed in iOS 10. Check if the iOS 10 method is recognized // and otherwise use the old method. if ([application respondsToSelector:@selector(openURL:options:completionHandler:)]) { execute_on_main_thread_async(^ { [application openURL:nsurl options:@{} completionHandler:nil]; }); } else { execute_on_main_thread_async(^ { [application openURL:nsurl]; }); } return true; } bool OSystem_iOS7::isConnectionLimited() { // If we are connected to the internet through a cellular network, return true SCNetworkReachabilityRef ref = SCNetworkReachabilityCreateWithName(CFAllocatorGetDefault(), [@"www.google.com" UTF8String]); if (!ref) return false; SCNetworkReachabilityFlags flags = 0; SCNetworkReachabilityGetFlags(ref, &flags); CFRelease(ref); return (flags & kSCNetworkReachabilityFlagsIsWWAN); } Common::HardwareInputSet *OSystem_iOS7::getHardwareInputSet() { using namespace Common; CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet(); // Ask view about connected controllers if ([[iOS7AppDelegate iPhoneView] isTouchControllerConnected] || [[iOS7AppDelegate iPhoneView] isMouseControllerConnected]) { inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons)); } if ([[iOS7AppDelegate iPhoneView] isGamepadControllerConnected]) { inputSet->addHardwareInputSet(new JoystickHardwareInputSet(defaultJoystickButtons, defaultJoystickAxes)); } return inputSet; } void OSystem_iOS7::handleEvent_applicationSaveState() { [[iOS7AppDelegate iPhoneView] beginBackgroundSaveStateTask]; saveState(); [[iOS7AppDelegate iPhoneView] endBackgroundSaveStateTask]; } void OSystem_iOS7::handleEvent_applicationRestoreState() { restoreState(); } void OSystem_iOS7::handleEvent_applicationClearState() { clearState(); }