/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_CLOUD_STORAGE_H #define BACKENDS_CLOUD_STORAGE_H #include "common/str.h" #include "common/array.h" #include "backends/cloud/request.h" #include "backends/networking/curl/connectionmanager.h" namespace Cloud { class Storage { friend void cloudThread(void *); //calls handler() bool _timerStarted; protected: Common::Array _requests; Networking::ConnectionManager _connectionManager; virtual void addRequest(Request *request); //starts the timer if it's not started virtual void handler(); virtual void startTimer(int interval = 1000000); //1 second is the default interval virtual void stopTimer(); public: Storage(); virtual ~Storage() {}; /** * Lists given directory. * * @param path directory to list */ //TODO: actually make it list directories //TODO: add some callback to pass gathered files list virtual void listDirectory(Common::String path) = 0; /** * Starts saves syncing process. */ virtual void syncSaves() = 0; /** * Prints user info on console. (Temporary) */ virtual void printInfo() = 0; }; } //end of namespace Cloud #endif