/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Handles the inventory and conversation windows. * * And the save/load game windows. Some of this will be platform * specific - I'll try to separate this ASAP. * * And there's still a bit of tidying and commenting to do yet. */ #include "common/serializer.h" #include "tinsel/dialogs.h" #include "tinsel/actors.h" #include "tinsel/anim.h" #include "tinsel/background.h" #include "tinsel/config.h" #include "tinsel/cursor.h" #include "tinsel/drives.h" #include "tinsel/dw.h" #include "tinsel/film.h" #include "tinsel/font.h" #include "tinsel/graphics.h" #include "tinsel/handle.h" #include "tinsel/heapmem.h" #include "tinsel/multiobj.h" #include "tinsel/music.h" #include "tinsel/palette.h" #include "tinsel/pcode.h" #include "tinsel/pdisplay.h" #include "tinsel/pid.h" #include "tinsel/polygons.h" #include "tinsel/savescn.h" #include "tinsel/sched.h" #include "tinsel/scn.h" #include "tinsel/sound.h" #include "tinsel/strres.h" #include "tinsel/sysvar.h" #include "tinsel/text.h" #include "tinsel/timers.h" // For ONE_SECOND constant #include "tinsel/tinlib.h" #include "tinsel/tinsel.h" // For engine access #include "tinsel/token.h" #include "common/textconsole.h" namespace Tinsel { //----------------- LOCAL DEFINES -------------------- #define HOPPER_FILENAME "hopper" #define INV_PICKUP PLR_SLEFT // Local names #define INV_LOOK PLR_SRIGHT // for button events #define INV_ACTION PLR_DLEFT // /** attribute values - may become bit field if further attributes are added */ enum { IO_ONLYINV1 = 0x01, IO_ONLYINV2 = 0x02, IO_DROPCODE = 0x04 }; //----------------------- // Moveable window translucent rectangle position limits enum { MAXLEFT = 315, // MINRIGHT = 3, // These values keep 2 pixcells MINTOP = -13, // of header on the screen. MAXTOP = 195 // }; //----------------------- // Indices into hWinParts's reels enum PARTS_INDEX { IX_SLIDE = 0, // Slider IX_V26 = 1, IX_V52 = 2, IX_V78 = 3, IX_V104 = 4, IX_V130 = 5, IX_H26 = 6, IX_H52 = 7, IX_H78 = 8, IX_H104 = 9, IX_H130 = 10, IX_H156 = 11, IX_H182 = 12, IX_H208 = 13, IX_H234 = 14, IX_TL = 15, // Top left corner IX_TR = 16, // Top right corner IX_BL = 17, // Bottom left corner IX_BR = 18, // Bottom right corner IX1_H25 = 19, IX1_V11 = 20, IX1_RTL = 21, // Re-sizing top left corner IX1_RTR = 22, // Re-sizing top right corner IX1_RBR = 23, // Re-sizing bottom right corner IX1_CURLR = 24, // } IX1_CURUD = 25, // } IX1_CURDU = 26, // } Custom cursors IX1_CURDD = 27, // } IX1_CURUP = 28, // } IX1_CURDOWN = 29, // } IX1_MDGROOVE = 30, // 'Mixing desk' slider background IX1_MDSLIDER = 34, // 'Mixing desk' slider IX1_BLANK1 = 35, // IX1_BLANK2 = 36, // IX1_BLANK3 = 37, // IX1_CIRCLE1 = 38, // IX1_CIRCLE2 = 39, // IX1_CROSS1 = 40, // IX1_CROSS2 = 41, // IX1_CROSS3 = 42, // IX1_QUIT1 = 43, // IX1_QUIT2 = 44, // IX1_QUIT3 = 45, // IX1_TICK1 = 46, // IX1_TICK2 = 47, // IX1_TICK3 = 48, // IX1_NTR = 49, // New top right corner IX2_RTL = 19, // Re-sizing top left corner IX2_RTR = 20, // Re-sizing top right corner IX2_RBR = 21, // Re-sizing bottom right corner IX2_CURLR = 22, // } IX2_CURUD = 23, // } IX2_CURDU = 24, // } Custom cursors IX2_CURDD = 25, // } IX2_MDGROOVE = 26, // 'Mixing desk' slider background IX2_MDSLIDER = 27, // 'Mixing desk' slider IX2_CIRCLE1 = 28, // IX2_CIRCLE2 = 29, // IX2_CROSS1 = 30, // IX2_CROSS2 = 31, // IX2_CROSS3 = 32, // IX2_TICK1 = 33, // IX2_TICK2 = 34, // IX2_TICK3 = 35, // IX2_NTR = 36, // New top right corner IX2_TR4 = 37, IX2_LEFT1 = 38, IX2_LEFT2 = 39, IX2_RIGHT1 = 40, IX2_RIGHT2 = 41, T1_HOPEDFORREELS = 50, T2_HOPEDFORREELS = 42 }; // The following defines select the correct constant depending on Tinsel version #define IX_CROSS1 (TinselV2 ? IX2_CROSS1 : IX1_CROSS1) #define IX_CURDD (TinselV2 ? IX2_CURDD : IX1_CURDD) #define IX_CURDU (TinselV2 ? IX2_CURDU : IX1_CURDU) #define IX_CURLR (TinselV2 ? IX2_CURLR : IX1_CURLR) #define IX_CURUD (TinselV2 ? IX2_CURUD : IX1_CURUD) #define IX_CURUL (TinselV2 ? IX2_CURUL : IX1_CURUL) #define IX_MDGROOVE (TinselV2 ? IX2_MDGROOVE : IX1_MDGROOVE) #define IX_MDSLIDER (TinselV2 ? IX2_MDSLIDER : IX1_MDSLIDER) #define IX_NTR (TinselV2 ? IX2_NTR : IX1_NTR) #define IX_RBR (TinselV2 ? IX2_RBR : IX1_RBR) #define IX_RTL (TinselV2 ? IX2_RTL : IX1_RTL) #define IX_RTR (TinselV2 ? IX2_RTR : IX1_RTR) #define IX_TICK1 (TinselV2 ? IX2_TICK1 : IX1_TICK1) #define NORMGRAPH 0 #define DOWNGRAPH 1 #define HIGRAPH 2 //----------------------- #define FIX_UK 0 #define FIX_FR 1 #define FIX_GR 2 #define FIX_IT 3 #define FIX_SP 4 #define FIX_USA 5 #define HOPEDFORFREELS 6 // Expected flag reels //----------------------- #define MAX_ININV (TinselV2 ? 160 : 150) // Max in an inventory #define ITEM_WIDTH (TinselV2 ? 50 : 25) // Dimensions of an icon #define ITEM_HEIGHT (TinselV2 ? 50 : 25) // #define I_SEPARATION (TinselV2 ? 2 : 1) // Item separation #define NM_TOFF 11 // Title text Y offset from top #define NM_TBT (TinselV2 ? 4 : 0) // Y, title box top #define NM_TBB 33 #define NM_LSX (TinselV2 ? 4 : 0) // X, left side #define NM_BSY (TinselV2 ? -9 : -M_TH + 1) #define NM_RSX (TinselV2 ? -9 : -M_SW + 1) #define NM_SBL (-27) #define NM_SLH (TinselV2 ? 11 : 5) // Slider height #define NM_SLX (-11) // Slider X offset (from right) #define NM_BG_POS_X (TinselV2 ? 9 : 1) // } #define NM_BG_POS_Y (TinselV2 ? 9 : 1) // } Offset of translucent rectangle #define NM_BG_SIZ_X (TinselV2 ? -18 : -3) // } #define NM_BG_SIZ_Y (TinselV2 ? -18 : -3) // } How much larger it is than edges #define NM_RS_T_INSET 3 #define NM_RS_B_INSET 4 #define NM_RS_L_INSET 3 #define NM_RS_R_INSET 4 #define NM_RS_THICKNESS 5 #define NM_MOVE_AREA_B_Y 30 #define NM_SLIDE_INSET (TinselV2 ? 18 : 9) // X offset (from right) of left of scroll region #define NM_SLIDE_THICKNESS (TinselV2 ? 13 : 7) // thickness of scroll region #define NM_UP_ARROW_TOP 34 // Y offset of top of up arrow #define NM_UP_ARROW_BOTTOM 49 // Y offset of bottom of up arrow #define NM_DN_ARROW_TOP 22 // Y offset (from bottom) of top of down arrow #define NM_DN_ARROW_BOTTOM 5 // Y offset (from bottom) of bottom of down arrow #define MD_YBUTTOP (TinselV2 ? 2 : 9) #define MD_YBUTBOT (TinselV2 ? 16 : 0) #define MD_XLBUTL (TinselV2 ? 4 : 1) #define MD_XLBUTR (TinselV2 ? 26 : 10) #define MD_XRBUTL (TinselV2 ? 173 : 105) #define MD_XRBUTR (TinselV2 ? 195 : 114) #define ROTX1 60 // Rotate button's offsets from the center #define MAX_NAME_RIGHT (TinselV2 ? 417 : 213) #define SLIDE_RANGE (TinselV2 ? 120 : 81) #define SLIDE_MINX (TinselV2 ? 25 : 8) #define SLIDE_MAXX (TinselV2 ? 25 + 120 : 8 + 81) #define MDTEXT_YOFF (TinselV2 ? -1 : 6) #define MDTEXT_XOFF -4 #define TOG2_YOFF -22 #define ROT_YOFF 48 #define TYOFF (TinselV2 ? 4 : 0) #define FLAGX (-5) #define FLAGY 4 //----------------- LOCAL GLOBAL DATA -------------------- //----- Permanent data (compiled in) ----- // Save game name editing cursor #define CURSOR_CHAR '_' char sCursor[2] = {CURSOR_CHAR, 0}; static const int hFillers[MAXHICONS] = { IX_H26, // 2 icons wide IX_H52, // 3 IX_H78, // 4 IX_H104, // 5 IX_H130, // 6 IX_H156, // 7 IX_H182, // 8 IX_H208, // 9 IX_H234 // 10 icons wide }; static const int vFillers[MAXVICONS] = { IX_V26, // 2 icons high IX_V52, // 3 IX_V78, // 4 IX_V104, // 5 IX_V130 // 6 icons high }; //----- Data pertinant to configure (incl. load/save game) ----- #define COL_MAINBOX TBLUE1 // Base blue color #define COL_BOX TBLUE1 #define COL_HILIGHT TBLUE4 #ifdef JAPAN #define BOX_HEIGHT 17 #define EDIT_BOX1_WIDTH 149 #else #define BOX_HEIGHT 13 #define EDIT_BOX1_WIDTH 145 #endif #define EDIT_BOX2_WIDTH 166 #define T2_EDIT_BOX1_WIDTH 290 #define T2_EDIT_BOX2_WIDTH 322 #define T2_BOX_HEIGHT 26 #define NO_HEADING ((SCNHANDLE)-1) #define USE_POINTER (-1) #define SIX_LOAD_OPTION 0 #define SIX_SAVE_OPTION 1 #define SIX_RESTART_OPTION 2 #define SIX_SOUND_OPTION 3 #define SIX_CONTROL_OPTION 4 #ifndef JAPAN #define SIX_SUBTITLES_OPTION 5 #endif #define SIX_QUIT_OPTION 6 #define SIX_RESUME_OPTION 7 #define SIX_LOAD_HEADING 8 #define SIX_SAVE_HEADING 9 #define SIX_RESTART_HEADING 10 #define SIX_MVOL_SLIDER 11 #define SIX_SVOL_SLIDER 12 #define SIX_VVOL_SLIDER 13 #define SIX_DCLICK_SLIDER 14 #define SIX_DCLICK_TEST 15 #define SIX_SWAP_TOGGLE 16 #define SIX_TSPEED_SLIDER 17 #define SIX_STITLE_TOGGLE 18 #define SIX_QUIT_HEADING 19 struct CONFINIT { int h; int v; int x; int y; bool bExtraWin; CONFBOX *Box; int NumBoxes; uint32 ixHeading; }; #define BW 44 // Width of crosses and ticks etc. buttons #define BH 41 // Height of crosses and ticks etc. buttons /*-------------------------------------------------------------*\ | This is the main menu (that comes up when you hit F1 on a PC) | \*-------------------------------------------------------------*/ #ifdef JAPAN #define FBY 11 // y-offset of first button #define FBX 13 // x-offset of first button #else #define FBY 20 // y-offset of first button #define FBX 15 // x-offset of first button #endif #define OPTX 33 #define OPTY 30 #define BOX_V_SEP 7 #define BOXX 56 // X-position of text boxes #define BOXY 50 // Y-position of text boxes #define T2_OPTX 33 #define T2_OPTY 36 #define T2_BOX_V_SEP 12 #define T2_BOX_V2_SEP 6 static CONFBOX t1OptionBox[] = { {AATBUT, OPENLOAD, TM_NONE, NULL, SIX_LOAD_OPTION, FBX, FBY, EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0}, {AATBUT, OPENSAVE, TM_NONE, NULL, SIX_SAVE_OPTION, FBX, FBY + (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0}, {AATBUT, OPENREST, TM_NONE, NULL, SIX_RESTART_OPTION, FBX, FBY + 2 * (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0}, {AATBUT, OPENSOUND, TM_NONE, NULL, SIX_SOUND_OPTION, FBX, FBY + 3 * (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0}, {AATBUT, OPENCONT, TM_NONE, NULL, SIX_CONTROL_OPTION, FBX, FBY + 4 * (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0}, #ifdef JAPAN // TODO: If in JAPAN mode, simply disable the subtitles button? {AATBUT, OPENQUIT, NULL, SIX_QUIT_OPTION, FBX, FBY + 5 * (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0}, {AATBUT, CLOSEWIN, NULL, SIX_RESUME_OPTION, FBX, FBY + 6 * (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0} #else {AATBUT, OPENSUBT, TM_NONE, NULL, SIX_SUBTITLES_OPTION, FBX, FBY + 5 * (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0}, {AATBUT, OPENQUIT, TM_NONE, NULL, SIX_QUIT_OPTION, FBX, FBY + 6 * (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0}, {AATBUT, CLOSEWIN, TM_NONE, NULL, SIX_RESUME_OPTION, FBX, FBY + 7 * (BOX_HEIGHT + 2), EDIT_BOX1_WIDTH, BOX_HEIGHT, NULL, 0} #endif }; static CONFINIT t1ciOption = {6, 5, 72, 23, false, t1OptionBox, ARRAYSIZE(t1OptionBox), NO_HEADING}; static CONFBOX t2OptionBox[] = { {AATBUT, OPENLOAD, TM_INDEX, NULL, SS_LOAD_OPTION, T2_OPTX, T2_OPTY, T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {AATBUT, OPENSAVE, TM_INDEX, NULL, SS_SAVE_OPTION, T2_OPTX, T2_OPTY + (T2_BOX_HEIGHT + T2_BOX_V_SEP), T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {AATBUT, OPENREST, TM_INDEX, NULL, SS_RESTART_OPTION, T2_OPTX, T2_OPTY + 2 * (T2_BOX_HEIGHT + T2_BOX_V_SEP), T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {AATBUT, OPENSOUND, TM_INDEX, NULL, SS_SOUND_OPTION, T2_OPTX, T2_OPTY + 3 * (T2_BOX_HEIGHT + T2_BOX_V_SEP), T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {AATBUT, OPENQUIT, TM_INDEX, NULL, SS_QUIT_OPTION, T2_OPTX, T2_OPTY + 4 * (T2_BOX_HEIGHT + T2_BOX_V_SEP), T2_EDIT_BOX1_WIDTH, T2_BOX_HEIGHT, NULL, 0} }; static CONFINIT t2ciOption = {6, 4, 144, 60, false, t2OptionBox, sizeof(t2OptionBox) / sizeof(CONFBOX), NO_HEADING}; #define ciOption (TinselV2 ? t2ciOption : t1ciOption) #define optionBox (TinselV2 ? t2OptionBox : t1OptionBox) /*-------------------------------------------------------------*\ | These are the load and save game menus. | \*-------------------------------------------------------------*/ #define NUM_RGROUP_BOXES 9 #ifdef JAPAN #define NUM_RGROUP_BOXES 7 // number of visible slots #define SY 32 // y-position of first slot #else #define NUM_RGROUP_BOXES 9 // number of visible slots #define SY 31 // y-position of first slot #endif static CONFBOX t1LoadBox[NUM_RGROUP_BOXES + 2] = { {RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY, EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 2 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 3 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 4 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 5 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 6 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, #ifndef JAPAN {RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 7 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 8 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, #endif {ARSGBUT, LOADGAME, TM_NONE, NULL, USE_POINTER, 230, 44, 23, 19, NULL, IX1_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 230, 44 + 47, 23, 19, NULL, IX1_CROSS1}}; static CONFBOX t2LoadBox[] = { {RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY, T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 2 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 3 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 4 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 5 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 6 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 7 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, LOADGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 8 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {ARSGBUT, LOADGAME, TM_NONE, NULL, 0, 460, 100, BW, BH, NULL, IX2_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 460, 100 + 100, BW, BH, NULL, IX2_CROSS1}}; static CONFINIT t1ciLoad = {10, 6, 20, 16, true, t1LoadBox, ARRAYSIZE(t1LoadBox), SIX_LOAD_HEADING}; static CONFINIT t2ciLoad = {10, 6, 40, 16, true, t2LoadBox, sizeof(t2LoadBox) / sizeof(CONFBOX), SS_LOAD_HEADING}; static CONFBOX t1SaveBox[NUM_RGROUP_BOXES + 2] = { {RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY, EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 2 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 3 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 4 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 5 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 6 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, #ifndef JAPAN {RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 7 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_NONE, NULL, USE_POINTER, 28, SY + 8 * (BOX_HEIGHT + 2), EDIT_BOX2_WIDTH, BOX_HEIGHT, NULL, 0}, #endif {ARSGBUT, SAVEGAME, TM_NONE, NULL, USE_POINTER, 230, 44, 23, 19, NULL, IX1_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 230, 44 + 47, 23, 19, NULL, IX1_CROSS1}}; static CONFBOX t2SaveBox[] = { {RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY, T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 2 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 3 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 4 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 5 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 6 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 7 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, SAVEGAME, TM_POINTER, NULL, 0, BOXX, BOXY + 8 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {ARSGBUT, SAVEGAME, TM_NONE, NULL, 0, 460, 100, BW, BH, NULL, IX2_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 460, 100 + 100, BW, BH, NULL, IX2_CROSS1}}; static CONFINIT t1ciSave = {10, 6, 20, 16, true, t1SaveBox, ARRAYSIZE(t1SaveBox), SIX_SAVE_HEADING}; static CONFINIT t2ciSave = {10, 6, 40, 16, true, t2SaveBox, sizeof(t2SaveBox) / sizeof(CONFBOX), SS_SAVE_HEADING}; #define ciLoad (TinselV2 ? t2ciLoad : t1ciLoad) #define loadBox (TinselV2 ? t2LoadBox : t1LoadBox) #define ciSave (TinselV2 ? t2ciSave : t1ciSave) #define saveBox (TinselV2 ? t2SaveBox : t1SaveBox) /*-------------------------------------------------------------*\ | This is the restart confirmation 'menu'. | \*-------------------------------------------------------------*/ static CONFBOX t1RestartBox[] = { #ifdef JAPAN {AAGBUT, INITGAME, TM_NONE, NULL, USE_POINTER, 96, 44, 23, 19, NULL, IX_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 56, 44, 23, 19, NULL, IX_CROSS1} #else {AAGBUT, INITGAME, TM_NONE, NULL, USE_POINTER, 70, 28, 23, 19, NULL, IX1_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 30, 28, 23, 19, NULL, IX1_CROSS1} #endif }; static CONFBOX t1RestartBoxPSX[] = { {AAGBUT, INITGAME, TM_NONE, NULL, USE_POINTER, 122, 48, 23, 19, NULL, IX1_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 82, 48, 23, 19, NULL, IX1_CROSS1}}; static CONFBOX t2RestartBox[] = { {AAGBUT, INITGAME, TM_NONE, NULL, 0, 140, 78, BW, BH, NULL, IX2_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 60, 78, BW, BH, NULL, IX2_CROSS1}}; #ifdef JAPAN static CONFINIT t1ciRestart = {6, 2, 72, 53, false, t1RestartBox, ARRAYSIZE(t1RestartBox), SIX_RESTART_HEADING}; #else static CONFINIT t1ciRestart = {4, 2, 98, 53, false, t1RestartBox, ARRAYSIZE(t1RestartBox), SIX_RESTART_HEADING}; #endif static CONFINIT t1ciRestartPSX = {8, 2, 46, 53, false, t1RestartBoxPSX, ARRAYSIZE(t1RestartBoxPSX), SIX_RESTART_HEADING}; static CONFINIT t2ciRestart = {4, 2, 196, 53, false, t2RestartBox, sizeof(t2RestartBox) / sizeof(CONFBOX), SS_RESTART_HEADING}; #define ciRestart (TinselV2 ? t2ciRestart : (TinselV1PSX ? t1ciRestartPSX : t1ciRestart)) /*-------------------------------------------------------------*\ | This is the sound control 'menu'. In Discworld 2, it also | | contains the subtitles and language selection. | \*-------------------------------------------------------------*/ static CONFBOX t1SoundBox[] = { {SLIDER, MUSICVOL, TM_NONE, NULL, SIX_MVOL_SLIDER, 142, 25, Audio::Mixer::kMaxChannelVolume, 2, 0 /*&_vm->_config->_musicVolume*/, 0}, {SLIDER, NOFUNC, TM_NONE, NULL, SIX_SVOL_SLIDER, 142, 25 + 40, Audio::Mixer::kMaxChannelVolume, 2, 0 /*&_vm->_config->_soundVolume*/, 0}, {SLIDER, NOFUNC, TM_NONE, NULL, SIX_VVOL_SLIDER, 142, 25 + 2 * 40, Audio::Mixer::kMaxChannelVolume, 2, 0 /*&_vm->_config->_voiceVolume*/, 0}}; static CONFBOX t2SoundBox[] = { {SLIDER, MUSICVOL, TM_INDEX, NULL, SS_MVOL_SLIDER, 280, 50, Audio::Mixer::kMaxChannelVolume, 2, 0 /*&_vm->_config->_musicVolume*/, 0}, {SLIDER, NOFUNC, TM_INDEX, NULL, SS_SVOL_SLIDER, 280, 50 + 30, Audio::Mixer::kMaxChannelVolume, 2, 0 /*&_vm->_config->_soundVolume*/, 0}, {SLIDER, NOFUNC, TM_INDEX, NULL, SS_VVOL_SLIDER, 280, 50 + 2 * 30, Audio::Mixer::kMaxChannelVolume, 2, 0 /*&_vm->_config->_voiceVolume*/, 0}, {SLIDER, NOFUNC, TM_INDEX, NULL, SS_TSPEED_SLIDER, 280, 160, 100, 2, 0 /*&_vm->_config->_textSpeed*/, 0}, {TOGGLE2, NOFUNC, TM_INDEX, NULL, SS_STITLE_TOGGLE, 100, 220, BW, BH, 0 /*&_vm->_config->_useSubtitles*/, 0}, {ROTATE, NOFUNC, TM_INDEX, NULL, SS_LANGUAGE_SELECT, 320, 220, BW, BH, NULL, 0}}; static CONFINIT t1ciSound = {10, 5, 20, 16, false, t1SoundBox, ARRAYSIZE(t1SoundBox), NO_HEADING}; static CONFINIT t2ciSound = {10, 5, 40, 16, false, t2SoundBox, sizeof(t2SoundBox) / sizeof(CONFBOX), SS_SOUND_HEADING}; #define ciSound (TinselV2 ? t2ciSound : t1ciSound) /*-------------------------------------------------------------*\ | This is the (mouse) control 'menu'. | \*-------------------------------------------------------------*/ static int bFlipped = 0; // looks like this is just so the code has something to alter! static CONFBOX controlBox[] = { {SLIDER, NOFUNC, TM_NONE, NULL, SIX_DCLICK_SLIDER, 142, 25, 3 * DOUBLE_CLICK_TIME, 1, 0 /*&_vm->_config->_dclickSpeed*/, 0}, {FLIP, NOFUNC, TM_NONE, NULL, SIX_DCLICK_TEST, 142, 25 + 30, 23, 19, &bFlipped, IX1_CIRCLE1}, #ifdef JAPAN {TOGGLE, NOFUNC, TM_NONE, NULL, SIX_SWAP_TOGGLE, 205, 25 + 70, 23, 19, 0 /*&_vm->_config->_swapButtons*/, 0} #else {TOGGLE, NOFUNC, TM_NONE, NULL, SIX_SWAP_TOGGLE, 155, 25 + 70, 23, 19, 0 /*&_vm->_config->_swapButtons*/, 0} #endif }; static CONFINIT ciControl = {10, 5, 20, 16, false, controlBox, ARRAYSIZE(controlBox), NO_HEADING}; /*-------------------------------------------------------------*\ | This is the subtitles 'menu'. | \*-------------------------------------------------------------*/ static CONFBOX subtitlesBox[] = { {SLIDER, NOFUNC, TM_NONE, NULL, SIX_TSPEED_SLIDER, 142, 20, 100, 2, 0 /*&_vm->_config->_textSpeed*/, 0}, {TOGGLE, NOFUNC, TM_NONE, NULL, SIX_STITLE_TOGGLE, 142, 20 + 40, 23, 19, 0 /*&_vm->_config->_useSubtitles*/, 0}, }; static CONFBOX subtitlesBox3Flags[] = { {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 15, 118, 56, 32, NULL, FIX_FR}, {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 85, 118, 56, 32, NULL, FIX_GR}, {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 155, 118, 56, 32, NULL, FIX_SP}, {SLIDER, NOFUNC, TM_NONE, NULL, SIX_TSPEED_SLIDER, 142, 20, 100, 2, 0 /*&_vm->_config->_textSpeed*/, 0}, {TOGGLE, NOFUNC, TM_NONE, NULL, SIX_STITLE_TOGGLE, 142, 20 + 40, 23, 19, 0 /*&_vm->_config->_useSubtitles*/, 0}, {ARSGBUT, CLANG, TM_NONE, NULL, USE_POINTER, 230, 110, 23, 19, NULL, IX1_TICK1}, {AAGBUT, RLANG, TM_NONE, NULL, USE_POINTER, 230, 140, 23, 19, NULL, IX1_CROSS1}}; static CONFBOX subtitlesBox4Flags[] = { {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 20, 100, 56, 32, NULL, FIX_FR}, {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 108, 100, 56, 32, NULL, FIX_GR}, {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 64, 137, 56, 32, NULL, FIX_IT}, {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 152, 137, 56, 32, NULL, FIX_SP}, {SLIDER, NOFUNC, TM_NONE, NULL, SIX_TSPEED_SLIDER, 142, 20, 100, 2, 0 /*&_vm->_config->_textSpeed*/, 0}, {TOGGLE, NOFUNC, TM_NONE, NULL, SIX_STITLE_TOGGLE, 142, 20 + 40, 23, 19, 0 /*&_vm->_config->_useSubtitles*/, 0}, {ARSGBUT, CLANG, TM_NONE, NULL, USE_POINTER, 230, 110, 23, 19, NULL, IX1_TICK1}, {AAGBUT, RLANG, TM_NONE, NULL, USE_POINTER, 230, 140, 23, 19, NULL, IX1_CROSS1}}; static CONFBOX subtitlesBox5Flags[] = { {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 15, 100, 56, 32, NULL, FIX_UK}, {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 85, 100, 56, 32, NULL, FIX_FR}, {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 155, 100, 56, 32, NULL, FIX_GR}, {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 50, 137, 56, 32, NULL, FIX_IT}, {FRGROUP, NOFUNC, TM_NONE, NULL, USE_POINTER, 120, 137, 56, 32, NULL, FIX_SP}, {SLIDER, NOFUNC, TM_NONE, NULL, SIX_TSPEED_SLIDER, 142, 20, 100, 2, 0 /*&_vm->_config->_textSpeed*/, 0}, {TOGGLE, NOFUNC, TM_NONE, NULL, SIX_STITLE_TOGGLE, 142, 20 + 40, 23, 19, 0 /*&_vm->_config->_useSubtitles*/, 0}, {ARSGBUT, CLANG, TM_NONE, NULL, USE_POINTER, 230, 110, 23, 19, NULL, IX1_TICK1}, {AAGBUT, RLANG, TM_NONE, NULL, USE_POINTER, 230, 140, 23, 19, NULL, IX1_CROSS1}}; /*-------------------------------------------------------------*\ | This is the quit confirmation 'menu'. | \*-------------------------------------------------------------*/ static CONFBOX t1QuitBox[] = { #ifdef JAPAN {AAGBUT, IQUITGAME, TM_NONE, NULL, USE_POINTER, 70, 44, 23, 19, NULL, IX_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 30, 44, 23, 19, NULL, IX_CROSS1} #else {AAGBUT, IQUITGAME, TM_NONE, NULL, USE_POINTER, 70, 28, 23, 19, NULL, IX1_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 30, 28, 23, 19, NULL, IX1_CROSS1} #endif }; static CONFBOX t2QuitBox[] = { {AAGBUT, IQUITGAME, TM_NONE, NULL, 0, 140, 78, BW, BH, NULL, IX2_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 60, 78, BW, BH, NULL, IX2_CROSS1}}; static CONFINIT t1ciQuit = {4, 2, 98, 53, false, t1QuitBox, ARRAYSIZE(t1QuitBox), SIX_QUIT_HEADING}; static CONFINIT t2ciQuit = {4, 2, 196, 53, false, t2QuitBox, sizeof(t2QuitBox) / sizeof(CONFBOX), SS_QUIT_HEADING}; #define quitBox (TinselV2 ? t2QuitBox : t1QuitBox) #define ciQuit (TinselV2 ? t2ciQuit : t1ciQuit) /***************************************************************************\ |************************ Startup and shutdown ***********************| \***************************************************************************/ static CONFBOX hopperBox1[] = { {RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY, T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 2 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 3 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 4 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 5 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 6 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 7 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, HOPPER2, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 8 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {ARSGBUT, HOPPER2, TM_NONE, NULL, 0, 460, 100, BW, BH, NULL, IX2_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 460, 100 + 100, BW, BH, NULL, IX2_CROSS1}}; static CONFINIT ciHopper1 = {10, 6, 40, 16, true, hopperBox1, sizeof(hopperBox1) / sizeof(CONFBOX), SS_HOPPER1}; static CONFBOX hopperBox2[] = { {RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY, T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 2 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 3 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 4 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 5 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 6 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 7 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {RGROUP, BF_CHANGESCENE, TM_STRINGNUM, NULL, 0, BOXX, BOXY + 8 * (T2_BOX_HEIGHT + T2_BOX_V2_SEP), T2_EDIT_BOX2_WIDTH, T2_BOX_HEIGHT, NULL, 0}, {ARSGBUT, BF_CHANGESCENE, TM_NONE, NULL, 0, 460, 50, BW, BH, NULL, IX2_TICK1}, {AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 460, 200, BW, BH, NULL, IX2_CROSS1}}; static CONFINIT ciHopper2 = {10, 6, 40, 16, true, hopperBox2, sizeof(hopperBox2) / sizeof(CONFBOX), NO_HEADING}; /***************************************************************************\ |**************************** Top Window *****************************| \***************************************************************************/ static CONFBOX topwinBox[] = { {NOTHING, NOFUNC, TM_NONE, NULL, USE_POINTER, 0, 0, 0, 0, NULL, 0}}; static CONFINIT ciSubtitles = {10, 3, 20, 16, false, subtitlesBox, ARRAYSIZE(subtitlesBox), NO_HEADING}; static CONFINIT ciTopWin = {6, 5, 72, 23, false, topwinBox, 0, NO_HEADING}; #define NOBOX (-1) // Conf window globals static struct { CONFBOX *box; int NumBoxes; bool bExtraWin; uint32 ixHeading; bool editableRgroup; int selBox; int pointBox; // Box pointed to on last call int modifier; int extraBase; int numSaved; } cd = { NULL, 0, false, 0, false, NOBOX, NOBOX, 0, 0, 0}; #define HL1 0 // Hilight that moves with the cursor #define HL2 1 // Hilight on selected RGROUP box #define HL3 2 // Text on selected RGROUP box #define NUMHL 3 //----- LOCAL FORWARD REFERENCES ----- enum { IB_NONE = -1, // IB_UP = -2, // negative numbers returned IB_DOWN = -3, // by WhichMenuBox() IB_SLIDE = -4, // IB_SLIDE_UP = -5, // IB_SLIDE_DOWN = -6 // }; enum { HI_BIT = ((uint)MIN_INT >> 1), // The next to top bit IS_LEFT = HI_BIT, IS_SLIDER = (IS_LEFT >> 1), IS_RIGHT = (IS_SLIDER >> 1), IS_MASK = (IS_LEFT | IS_SLIDER | IS_RIGHT) }; /*-------------------------------------------------------------------------*/ /*** Magic numbers ***/ #define M_SW 5 // Side width #define M_TH 5 // Top height #ifdef JAPAN #define M_TOFF 6 // Title text Y offset from top #define M_TBB 20 // Title box bottom Y offset #else #define M_TOFF 4 // Title text Y offset from top #define M_TBB 14 // Title box bottom Y offset #endif #define M_SBL 26 // Scroll bar left X offset #define M_SH 5 // Slider height (*) #define M_SW 5 // Slider width (*) #define M_SXOFF 9 // Slider X offset from right-hand side #ifdef JAPAN #define M_IUT 22 // Y offset of top of up arrow #define M_IUB 30 // Y offset of bottom of up arrow #else #define M_IUT 16 // Y offset of top of up arrow #define M_IUB 24 // Y offset of bottom of up arrow #endif #define M_IDT 10 // Y offset (from bottom) of top of down arrow #define M_IDB 3 // Y offset (from bottom) of bottom of down arrow #define START_ICONX (TinselV2 ? 12 : (M_SW + 1)) // } Relative offset of first icon #define START_ICONY (TinselV2 ? 40 : (M_TBB + M_TH + 1)) // } within the inventory window /*-------------------------------------------------------------------------*/ static void InvTinselEvent(INV_OBJECT *pinvo, TINSEL_EVENT event, PLR_EVENT be, int index); static void InvPdProcess(CORO_PARAM, const void *param); Dialogs::Dialogs() { _buttonEffect.bButAnim = false; _buttonEffect.box = nullptr; _buttonEffect.press = false; _hWinParts = 0; _flagFilm = 0; memset(_configStrings, 0, sizeof(_configStrings)); _invObjects = nullptr; _numObjects = 0; _invFilms = nullptr; _noLanguage = false; memset(_objArray, 0, sizeof(_objArray)); memset(_iconArray, 0, sizeof(_iconArray)); memset(_dispObjArray, 0, sizeof(_dispObjArray)); memset(_iconAnims, 0, sizeof(_iconAnims)); memset(_permIcons, 0, sizeof(_permIcons)); memset(_invD, 0, sizeof(_invD)); _initialDirection = FORWARD; _heldItem = INV_NOICON; _heldFilm = 0; _numPermIcons = 0; _numEndIcons = 0; _activeInv = 0; _InventoryHidden = false; _InventoryMaximised = false; _SuppH = 0; _SuppV = 0; _yChange = 0; _yCompensate = 0; _xChange = 0; _xCompensate = 0; _ItemsChanged = 0; _reOpenMenu = 0; _TL = _TR = _BL = _BR = 0; _TLwidth = 0, _TLheight = 0; _TRwidth = 0; _BLheight = 0; _displayedLanguage = TXT_ENGLISH; _rectObject = nullptr; _slideObject = nullptr; _sliderYpos = 0; _sliderYmax = _sliderYmin = 0; memset(_mdSlides, 0, sizeof(_mdSlides)); _numMdSlides = 0; _glitterIndex = 0; _thisIcon = 0; memset(&_thisConvFn, 0, sizeof(_thisConvFn)); _thisConvPoly = 0; _thisConvActor = 0; _pointedIcon = INV_NOICON; _pointedWaitCount = 0; _sX = 0; _lX = 0; _bMoveOnUnHide = false; _pHopper = nullptr; _pEntries = nullptr; _numScenes = 0; _numEntries = 0; _pChosenScene = nullptr; _lastChosenScene = 0; _bRemember = false; _invCursor = IC_NORMAL; _inventoryState = IDLE_INV; _invDragging = ID_NONE; *_saveGameDesc = 0; } Dialogs::~Dialogs() { if (_objArray[0] != NULL) { DumpObjArray(); DumpDobjArray(); DumpIconArray(); } } bool Dialogs::LanguageChange() { LANGUAGE nLang = _vm->_config->_language; if ((_vm->getFeatures() & GF_USE_3FLAGS) || (_vm->getFeatures() & GF_USE_4FLAGS) || (_vm->getFeatures() & GF_USE_5FLAGS)) { // Languages: TXT_ENGLISH, TXT_FRENCH, TXT_GERMAN, TXT_ITALIAN, TXT_SPANISH // 5 flag versions include English int selected = (_vm->getFeatures() & GF_USE_5FLAGS) ? cd.selBox : cd.selBox + 1; // Make sure that a language flag has been selected. If the user has // changed the language speed slider and hasn't clicked on a flag, it // won't be selected. if (selected >= 0 && selected <= 4) { nLang = (LANGUAGE)selected; // 3 flag versions don't include Italian if (selected >= 3 && (_vm->getFeatures() & GF_USE_3FLAGS)) nLang = TXT_SPANISH; } } if (nLang != _vm->_config->_language) { KillInventory(); ChangeLanguage(nLang); _vm->_config->_language = nLang; return true; } else return false; } /**************************************************************************/ /***************************** Scene Hopper ******************************/ /**************************************************************************/ /** * Read in the scene hopper data file and set the * pointers to the data and scene count. */ void Dialogs::PrimeSceneHopper() { Common::File f; uint32 vSize; // Open the file (it's on the CD) CdCD(Common::nullContext); if (!f.open(HOPPER_FILENAME)) error(CANNOT_FIND_FILE, HOPPER_FILENAME); // Read in header if (f.readUint32LE() != CHUNK_SCENE_HOPPER) error(FILE_IS_CORRUPT, HOPPER_FILENAME); vSize = f.readUint32LE(); // allocate a buffer for it all assert(_pHopper == NULL); _numScenes = vSize / sizeof(HOPPER); _pHopper = new HOPPER[_numScenes]; for (int i = 0; i < _numScenes; i++) { _pHopper[i].hScene = FROM_32(f.readUint32LE()); _pHopper[i].hSceneDesc = FROM_32(f.readUint32LE()); _pHopper[i].numEntries = FROM_32(f.readUint32LE()); _pHopper[i].entryIndex = FROM_32(f.readUint32LE()); if (f.err()) { // file must be corrupt if we get to here error(FILE_IS_CORRUPT, HOPPER_FILENAME); } } _pEntries = new HOPENTRY[_numScenes]; for (int i = 0; i < _numScenes; i++) { _pEntries[i].eNumber = FROM_32(f.readUint32LE()); _pEntries[i].hDesc = FROM_32(f.readUint32LE()); _pEntries[i].flags = FROM_32(f.readUint32LE()); if (f.err()) { // file must be corrupt if we get to here error(FILE_IS_CORRUPT, HOPPER_FILENAME); } } // close the file f.close(); } /** * Free the scene hopper data */ void Dialogs::FreeSceneHopper() { delete[] _pEntries; _pEntries = nullptr; _pChosenScene = nullptr; delete[] _pHopper; _pHopper = nullptr; } void Dialogs::FirstScene(int first) { int i; assert(_numScenes && _pHopper); if (_bRemember) { assert(first == 0); first = _lastChosenScene; _bRemember = false; } // Force it to a sensible value if (first > _numScenes - NUM_RGROUP_BOXES) first = _numScenes - NUM_RGROUP_BOXES; if (first < 0) first = 0; // Fill in the rest for (i = 0; i < NUM_RGROUP_BOXES && i + first < _numScenes; i++) { cd.box[i].textMethod = TM_STRINGNUM; cd.box[i].ixText = _pHopper[i + first].hSceneDesc; } // Blank out the spare ones (if any) while (i < NUM_RGROUP_BOXES) { cd.box[i].textMethod = TM_NONE; cd.box[i++].ixText = 0; } cd.extraBase = first; } void Dialogs::RememberChosenScene() { _bRemember = true; } void Dialogs::SetChosenScene() { _lastChosenScene = cd.selBox + cd.extraBase; _pChosenScene = &_pHopper[cd.selBox + cd.extraBase]; } void Dialogs::FirstEntry(int first) { int i; _invD[INV_MENU].hInvTitle = _pChosenScene->hSceneDesc; // get number of entrances _numEntries = _pChosenScene->numEntries; // Force first to a sensible value if (first > _numEntries - NUM_RGROUP_BOXES) first = _numEntries - NUM_RGROUP_BOXES; if (first < 0) first = 0; for (i = 0; i < NUM_RGROUP_BOXES && i < _numEntries; i++) { cd.box[i].textMethod = TM_STRINGNUM; cd.box[i].ixText = _pEntries[_pChosenScene->entryIndex + i + first].hDesc; } // Blank out the spare ones (if any) while (i < NUM_RGROUP_BOXES) { cd.box[i].textMethod = TM_NONE; cd.box[i++].ixText = 0; } cd.extraBase = first; } void Dialogs::HopAction() { HOPENTRY *pEntry = _pEntries + _pChosenScene->entryIndex + cd.selBox + cd.extraBase; uint32 hScene = _pChosenScene->hScene; uint32 eNumber = pEntry->eNumber; debugC(DEBUG_BASIC, kTinselDebugAnimations, "Scene hopper chose scene %xh,%d\n", hScene, eNumber); if (pEntry->flags & fCall) { SaveScene(Common::nullContext); NewScene(Common::nullContext, _pChosenScene->hScene, pEntry->eNumber, TRANS_FADE); } else if (pEntry->flags & fHook) HookScene(hScene, eNumber, TRANS_FADE); else NewScene(Common::nullContext, hScene, eNumber, TRANS_CUT); } /**************************************************************************/ /******************** Some miscellaneous functions ************************/ /**************************************************************************/ /** * Delete all the objects in iconArray[] */ void Dialogs::DumpIconArray() { for (int i = 0; i < MAX_ICONS; i++) { if (_iconArray[i] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[i]); _iconArray[i] = nullptr; } } } /** * Delete all the objects in DobjArray[] */ void Dialogs::DumpDobjArray() { for (int i = 0; i < MAX_WCOMP; i++) { if (_dispObjArray[i] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _dispObjArray[i]); _dispObjArray[i] = nullptr; } } } /** * Delete all the objects in objArray[] */ void Dialogs::DumpObjArray() { for (int i = 0; i < MAX_WCOMP; i++) { if (_objArray[i] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _objArray[i]); _objArray[i] = nullptr; } } } /** * Convert item ID number to pointer to item's compiled data * i.e. Image data and Glitter code. */ INV_OBJECT *Dialogs::GetInvObject(int id) { INV_OBJECT *pObject = _invObjects; for (int i = 0; i < _numObjects; i++, pObject++) { if (pObject->id == id) return pObject; } error("GetInvObject(%d): Trying to manipulate undefined inventory icon", id); } /** * Returns true if the given id represents a valid inventory object */ bool Dialogs::GetIsInvObject(int id) { INV_OBJECT *pObject = _invObjects; for (int i = 0; i < _numObjects; i++, pObject++) { if (pObject->id == id) return true; } return false; } /** * Convert item ID number to index. */ int Dialogs::GetObjectIndex(int id) { INV_OBJECT *pObject = _invObjects; for (int i = 0; i < _numObjects; i++, pObject++) { if (pObject->id == id) return i; } error("GetObjectIndex(%d): Trying to manipulate undefined inventory icon", id); } /** * Returns position of an item in one of the inventories. * The actual position is not important for the uses that this is put to. */ int Dialogs::InventoryPos(int num) { int i; for (i = 0; i < _invD[INV_1].NoofItems; i++) // First inventory if (_invD[INV_1].contents[i] == num) return i; for (i = 0; i < _invD[INV_2].NoofItems; i++) // Second inventory if (_invD[INV_2].contents[i] == num) return i; if (_heldItem == num) return INV_HELDNOTIN; // Held, but not in either inventory return INV_NOICON; // Not held, not in either inventory } bool Dialogs::IsInInventory(int object, int invnum) { assert(invnum == INV_1 || invnum == INV_2); for (int i = 0; i < _invD[invnum].NoofItems; i++) // First inventory if (_invD[invnum].contents[i] == object) return true; return false; } /** * Returns which item is held (INV_NOICON (-1) if none) */ int Dialogs::WhichItemHeld() { return _heldItem; } /** * Called from the cursor module when it re-initializes (at the start of * a new scene). For if we are holding something at scene-change time. */ void Dialogs::InventoryIconCursor(bool bNewItem) { if (_heldItem != INV_NOICON) { if (TinselV2) { if (bNewItem) { int objIndex = GetObjectIndex(_heldItem); _heldFilm = _invFilms[objIndex]; } _vm->_cursor->SetAuxCursor(_heldFilm); } else { INV_OBJECT *invObj = GetInvObject(_heldItem); _vm->_cursor->SetAuxCursor(invObj->hIconFilm); } } } /** * Returns true if the inventory is active. */ bool Dialogs::InventoryActive() { return (_inventoryState == ACTIVE_INV); } int Dialogs::WhichInventoryOpen() { if (_inventoryState != ACTIVE_INV) return 0; else return _activeInv; } /**************************************************************************/ /****************** Load/Save game specific functions *********************/ /**************************************************************************/ /** * Set first load/save file entry displayed. * Point Box[] text pointers to appropriate file descriptions. */ void Dialogs::FirstFile(int first) { int i, j; i = getList(); cd.numSaved = i; if (first < 0) first = 0; else if (first > MAX_SAVED_FILES - NUM_RGROUP_BOXES) first = MAX_SAVED_FILES - NUM_RGROUP_BOXES; if (first == 0 && i < MAX_SAVED_FILES && cd.box == saveBox) { // Blank first entry for new save cd.box[0].boxText = nullptr; cd.modifier = j = 1; } else { cd.modifier = j = 0; } for (i = first; j < NUM_RGROUP_BOXES; j++, i++) { cd.box[j].boxText = ListEntry(i, LE_DESC); } cd.extraBase = first; } /** * Save the game using filename from selected slot & current description. */ void Dialogs::InvSaveGame() { if (cd.selBox != NOBOX) { #ifndef JAPAN _saveGameDesc[strlen(_saveGameDesc) - 1] = 0; // Don't include the cursor! #endif SaveGame(ListEntry(cd.selBox - cd.modifier + cd.extraBase, LE_NAME), _saveGameDesc); } } /** * Load the selected saved game. */ void Dialogs::InvLoadGame() { int rGame; if (cd.selBox != NOBOX && (cd.selBox + cd.extraBase < cd.numSaved)) { rGame = cd.selBox; cd.selBox = NOBOX; if (_iconArray[HL3] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL3]); _iconArray[HL3] = nullptr; } if (_iconArray[HL2] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL2]); _iconArray[HL2] = nullptr; } if (_iconArray[HL1] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL1]); _iconArray[HL1] = nullptr; } RestoreGame(rGame + cd.extraBase); } } /** * Edit the string in sedit[] * Returns true if the string was altered. */ #ifndef JAPAN bool Dialogs::UpdateString(const Common::KeyState &kbd) { int cpos; if (!cd.editableRgroup) return false; cpos = strlen(_saveGameDesc) - 1; if (kbd.ascii == 0) return false; if (kbd.keycode == Common::KEYCODE_BACKSPACE) { if (!cpos) return false; _saveGameDesc[cpos] = 0; cpos--; _saveGameDesc[cpos] = CURSOR_CHAR; return true; // } else if (isalnum(c) || c == ',' || c == '.' || c == '\'' || (c == ' ' && cpos != 0)) { } else if (IsCharImage(_vm->_font->GetTagFontHandle(), kbd.ascii) || (kbd.ascii == ' ' && cpos != 0)) { if (cpos == SG_DESC_LEN) return false; _saveGameDesc[cpos] = kbd.ascii; cpos++; _saveGameDesc[cpos] = CURSOR_CHAR; _saveGameDesc[cpos + 1] = 0; return true; } return false; } #endif /** * Keystrokes get sent here when load/save screen is up. */ static bool InvKeyIn(const Common::KeyState &kbd) { if (kbd.keycode == Common::KEYCODE_PAGEUP || kbd.keycode == Common::KEYCODE_PAGEDOWN || kbd.keycode == Common::KEYCODE_HOME || kbd.keycode == Common::KEYCODE_END) return true; // Key needs processing if (kbd.keycode == 0 && kbd.ascii == 0) { ; } else if (kbd.keycode == Common::KEYCODE_RETURN) { return true; // Key needs processing } else if (kbd.keycode == Common::KEYCODE_ESCAPE) { return true; // Key needs processing } else { #ifndef JAPAN if (_vm->_dialogs->UpdateString(kbd)) { /* * Delete display of text currently being edited, * and replace it with freshly edited text. */ if (_vm->_dialogs->_iconArray[HL3] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL3]); _vm->_dialogs->_iconArray[HL3] = nullptr; } _vm->_dialogs->_iconArray[HL3] = ObjectTextOut( _vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_saveGameDesc, 0, _vm->_dialogs->CurrentInventoryX() + cd.box[cd.selBox].xpos + 2, _vm->_dialogs->CurrentInventoryY() + cd.box[cd.selBox].ypos + TYOFF, _vm->_font->GetTagFontHandle(), 0); if (MultiRightmost(_vm->_dialogs->_iconArray[HL3]) > MAX_NAME_RIGHT) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL3]); _vm->_dialogs->UpdateString(Common::KeyState(Common::KEYCODE_BACKSPACE)); _vm->_dialogs->_iconArray[HL3] = ObjectTextOut( _vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_saveGameDesc, 0, _vm->_dialogs->CurrentInventoryX() + cd.box[cd.selBox].xpos + 2, _vm->_dialogs->CurrentInventoryY() + cd.box[cd.selBox].ypos + TYOFF, _vm->_font->GetTagFontHandle(), 0); } MultiSetZPosition(_vm->_dialogs->_iconArray[HL3], Z_INV_ITEXT + 2); } #endif } return false; } /** * Highlights selected box. * If it's editable (save game), copy existing description and add a cursor. */ void Dialogs::Select(int i, bool force) { #ifdef JAPAN time_t secs_now; struct tm *time_now; #endif i &= ~IS_MASK; if (cd.selBox == i && !force) return; cd.selBox = i; // Clear previous selected highlight and text if (_iconArray[HL2] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL2]); _iconArray[HL2] = nullptr; } if (_iconArray[HL3] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL3]); _iconArray[HL3] = nullptr; } // New highlight box switch (cd.box[i].boxType) { case RGROUP: _iconArray[HL2] = RectangleObject(_vm->_bg->BgPal(), (TinselV2 ? HighlightColor() : COL_HILIGHT), cd.box[i].w, cd.box[i].h); MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL2]); MultiSetAniXY(_iconArray[HL2], _invD[_activeInv].inventoryX + cd.box[i].xpos, _invD[_activeInv].inventoryY + cd.box[i].ypos); // Z-position of box, and add edit text if appropriate if (cd.editableRgroup) { MultiSetZPosition(_iconArray[HL2], Z_INV_ITEXT + 1); if (TinselV2) { assert(cd.box[i].textMethod == TM_POINTER); } else { assert(cd.box[i].ixText == USE_POINTER); } #ifdef JAPAN // Current date and time time(&secs_now); time_now = localtime(&secs_now); strftime(_saveGameDesc, SG_DESC_LEN, "%D %H:%M", time_now); #else // Current description with cursor appended if (cd.box[i].boxText != NULL) { Common::strlcpy(_saveGameDesc, cd.box[i].boxText, SG_DESC_LEN + 2); Common::strlcat(_saveGameDesc, sCursor, SG_DESC_LEN + 2); } else { Common::strlcpy(_saveGameDesc, sCursor, SG_DESC_LEN + 2); } #endif _iconArray[HL3] = ObjectTextOut( _vm->_bg->GetPlayfieldList(FIELD_STATUS), _saveGameDesc, 0, _invD[_activeInv].inventoryX + cd.box[i].xpos + 2, #ifdef JAPAN _invD[_activeInv].inventoryY + cd.box[i].ypos + 2, #else _invD[_activeInv].inventoryY + cd.box[i].ypos + TYOFF, #endif _vm->_font->GetTagFontHandle(), 0); MultiSetZPosition(_iconArray[HL3], Z_INV_ITEXT + 2); } else { MultiSetZPosition(_iconArray[HL2], Z_INV_ICONS + 1); } _vm->divertKeyInput(InvKeyIn); break; case FRGROUP: _iconArray[HL2] = RectangleObject(_vm->_bg->BgPal(), COL_HILIGHT, cd.box[i].w + 6, cd.box[i].h + 6); MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL2]); MultiSetAniXY(_iconArray[HL2], _invD[_activeInv].inventoryX + cd.box[i].xpos - 2, _invD[_activeInv].inventoryY + cd.box[i].ypos - 2); MultiSetZPosition(_iconArray[HL2], Z_INV_BRECT + 1); break; default: break; } } /**************************************************************************/ /***/ /**************************************************************************/ /** * Stop holding an item. */ void Dialogs::DropItem(int item) { if (_heldItem == item) { _heldItem = INV_NOICON; // Item not held _vm->_cursor->DelAuxCursor(); // no longer aux cursor } // Redraw contents - held item was not displayed as a content. _ItemsChanged = true; } /** * Clears the specified inventory */ void Dialogs::ClearInventory(int invno) { assert(invno == INV_1 || invno == INV_2); _invD[invno].NoofItems = 0; memset(_invD[invno].contents, 0, sizeof(_invD[invno].contents)); } /** * Stick the item into an inventory list (contents[]), and hold the * item if requested. */ void Dialogs::AddToInventory(int invno, int icon, bool hold) { int i; bool bOpen; INV_OBJECT *invObj; // Validate trying to add to a legal inventory assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV || invno == INV_OPEN || (invno == INV_DEFAULT && TinselV2)); if (invno == INV_OPEN) { assert(_inventoryState == ACTIVE_INV && (_activeInv == INV_1 || _activeInv == INV_2)); // addopeninv() with inventry not open invno = _activeInv; bOpen = true; // Make sure it doesn't get in both! RemFromInventory(_activeInv == INV_1 ? INV_2 : INV_1, icon); } else { bOpen = false; if (TinselV2 && invno == INV_DEFAULT) { invObj = GetInvObject(icon); if (invObj->attribute & DEFINV2) invno = INV_2; else if (invObj->attribute & DEFINV1) invno = INV_1; else invno = SysVar(SV_DEFAULT_INV); } } if (invno == INV_1) RemFromInventory(INV_2, icon); else if (invno == INV_2) RemFromInventory(INV_1, icon); // See if it's already there for (i = 0; i < _invD[invno].NoofItems; i++) { if (_invD[invno].contents[i] == icon) break; } // Add it if it isn't already there if (i == _invD[invno].NoofItems) { if (!bOpen) { if (invno == INV_CONV) { if (TinselV2) { int nei; // Count how many current contents have end attribute for (i = 0, nei = 0; i < _invD[INV_CONV].NoofItems; i++) { invObj = GetInvObject(_invD[INV_CONV].contents[i]); if (invObj->attribute & CONVENDITEM) nei++; } // For conversation, insert before end icons memmove(&_invD[INV_CONV].contents[i - nei + 1], &_invD[INV_CONV].contents[i - nei], nei * sizeof(int)); _invD[INV_CONV].contents[i - nei] = icon; _invD[INV_CONV].NoofItems++; _invD[INV_CONV].NoofHicons = _invD[INV_CONV].NoofItems; // Get the window to re-position _bMoveOnUnHide = true; } else { // For conversation, insert before last icon // which will always be the goodbye icon _invD[invno].contents[_invD[invno].NoofItems] = _invD[invno].contents[_invD[invno].NoofItems - 1]; _invD[invno].contents[_invD[invno].NoofItems - 1] = icon; _invD[invno].NoofItems++; } } else { _invD[invno].contents[_invD[invno].NoofItems++] = icon; } _ItemsChanged = true; } else { // It could be that the index is beyond what you'd expect // as delinv may well have been called if (_glitterIndex < _invD[invno].NoofItems) { memmove(&_invD[invno].contents[_glitterIndex + 1], &_invD[invno].contents[_glitterIndex], (_invD[invno].NoofItems - _glitterIndex) * sizeof(int)); _invD[invno].contents[_glitterIndex] = icon; } else { _invD[invno].contents[_invD[invno].NoofItems] = icon; } _invD[invno].NoofItems++; } // Move here after bug on Japenese DW1 _ItemsChanged = true; } // Hold it if requested if (hold) HoldItem(icon); } /** * Take the item from the inventory list (contents[]). * Return FALSE if item wasn't present, true if it was. */ bool Dialogs::RemFromInventory(int invno, int icon) { int i; assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV); // Trying to delete from illegal inventory // See if it's there for (i = 0; i < _invD[invno].NoofItems; i++) { if (_invD[invno].contents[i] == icon) break; } if (i == _invD[invno].NoofItems) return false; // Item wasn't there else { memmove(&_invD[invno].contents[i], &_invD[invno].contents[i + 1], (_invD[invno].NoofItems - i) * sizeof(int)); _invD[invno].NoofItems--; if (TinselV2 && invno == INV_CONV) { _invD[INV_CONV].NoofHicons = _invD[invno].NoofItems; // Get the window to re-position _bMoveOnUnHide = true; } _ItemsChanged = true; return true; // Item removed } } /** * If the item is not already held, hold it. */ void Dialogs::HoldItem(int item, bool bKeepFilm) { INV_OBJECT *invObj; if (_heldItem != item) { if (TinselV2 && (_heldItem != NOOBJECT)) { // No longer holding previous item _vm->_cursor->DelAuxCursor(); // no longer aux cursor // If old held object is not in an inventory, and // has a default, stick it in its default inventory. if (!IsInInventory(_heldItem, INV_1) && !IsInInventory(_heldItem, INV_2)) { invObj = GetInvObject(_heldItem); if (invObj->attribute & DEFINV1) AddToInventory(INV_1, _heldItem); else if (invObj->attribute & DEFINV2) AddToInventory(INV_2, _heldItem); else // Hook for definable default inventory AddToInventory(INV_1, _heldItem); } } else if (!TinselV2) { if (item == INV_NOICON && _heldItem != INV_NOICON) _vm->_cursor->DelAuxCursor(); // no longer aux cursor if (item != INV_NOICON) { invObj = GetInvObject(item); _vm->_cursor->SetAuxCursor(invObj->hIconFilm); // and is aux. cursor } // WORKAROUND: If a held item is being removed that's not in either inventory (i.e. it was picked up // but never put in them), then when removing it from being held, drop it in the luggage if (_heldItem != INV_NOICON && InventoryPos(_heldItem) == INV_HELDNOTIN) AddToInventory(INV_1, _heldItem); } _heldItem = item; // Item held if (TinselV2) { InventoryIconCursor(!bKeepFilm); // Redraw contents - held item not displayed as a content. _ItemsChanged = true; } } if (!TinselV2) // Redraw contents - held item not displayed as a content. _ItemsChanged = true; } /**************************************************************************/ /***/ /**************************************************************************/ enum { I_NOTIN, I_HEADER, I_BODY, I_TLEFT, I_TRIGHT, I_BLEFT, I_BRIGHT, I_TOP, I_BOTTOM, I_LEFT, I_RIGHT, I_UP, I_SLIDE_UP, I_SLIDE, I_SLIDE_DOWN, I_DOWN, I_ENDCHANGE }; #define EXTRA 1 // This was introduced when we decided to increase // the active area of the borders for re-sizing. /*---------------------------------*/ #define LeftX _invD[_activeInv].inventoryX #define TopY _invD[_activeInv].inventoryY /*---------------------------------*/ /** * Work out which area of the inventory window the cursor is in. * * This used to be worked out with appropriately defined magic numbers. * Then the graphic changed and I got it right again. Then the graphic * changed and I got fed up of faffing about. It's probably easier just * to rework all this. */ int Dialogs::InvArea(int x, int y) { if (TinselV2) { int RightX = MultiRightmost(_rectObject) - NM_BG_SIZ_X - NM_BG_POS_X - NM_RS_R_INSET; int BottomY = MultiLowest(_rectObject) - NM_BG_SIZ_Y - NM_BG_POS_Y - NM_RS_B_INSET; // Outside the whole rectangle? if (x <= LeftX || x > RightX || y <= TopY || y > BottomY) return I_NOTIN; // The bottom line if (y > BottomY - NM_RS_THICKNESS) { // Below top of bottom line? if (x <= LeftX + NM_RS_THICKNESS) return I_BLEFT; // Bottom left corner else if (x > RightX - NM_RS_THICKNESS) return I_BRIGHT; // Bottom right corner else return I_BOTTOM; // Just plain bottom } // The top line if (y <= TopY + NM_RS_THICKNESS) { // Above bottom of top line? if (x <= LeftX + NM_RS_THICKNESS) return I_TLEFT; // Top left corner else if (x > RightX - NM_RS_THICKNESS) return I_TRIGHT; // Top right corner else return I_TOP; // Just plain top } // Sides if (x <= LeftX + NM_RS_THICKNESS) // Left of right of left side? return I_LEFT; else if (x > RightX - NM_RS_THICKNESS) // Right of left of right side? return I_RIGHT; // In the move area? if (y < TopY + NM_MOVE_AREA_B_Y) return I_HEADER; // Scroll bits if (!(_activeInv == INV_MENU && cd.bExtraWin)) { if (x > RightX - NM_SLIDE_INSET && x <= RightX - NM_SLIDE_INSET + NM_SLIDE_THICKNESS) { if (y > TopY + NM_UP_ARROW_TOP && y < TopY + NM_UP_ARROW_BOTTOM) return I_UP; if (y > BottomY - NM_DN_ARROW_TOP && y <= BottomY - NM_DN_ARROW_BOTTOM) return I_DOWN; /* '3' is a magic adjustment with no apparent sense */ if (y >= TopY + _sliderYmin - 3 && y < TopY + _sliderYmax + NM_SLH) { if (y < TopY + _sliderYpos - 3) return I_SLIDE_UP; if (y < TopY + _sliderYpos + NM_SLH - 3) return I_SLIDE; else return I_SLIDE_DOWN; } } } } else { int RightX = MultiRightmost(_rectObject) + 1; int BottomY = MultiLowest(_rectObject) + 1; // Outside the whole rectangle? if (x <= LeftX - EXTRA || x > RightX + EXTRA || y <= TopY - EXTRA || y > BottomY + EXTRA) return I_NOTIN; // The bottom line if (y > BottomY - 2 - EXTRA) { // Below top of bottom line? if (x <= LeftX + 2 + EXTRA) return I_BLEFT; // Bottom left corner else if (x > RightX - 2 - EXTRA) return I_BRIGHT; // Bottom right corner else return I_BOTTOM; // Just plain bottom } // The top line if (y <= TopY + 2 + EXTRA) { // Above bottom of top line? if (x <= LeftX + 2 + EXTRA) return I_TLEFT; // Top left corner else if (x > RightX - 2 - EXTRA) return I_TRIGHT; // Top right corner else return I_TOP; // Just plain top } // Sides if (x <= LeftX + 2 + EXTRA) // Left of right of left side? return I_LEFT; else if (x > RightX - 2 - EXTRA) // Right of left of right side? return I_RIGHT; // From here down still needs fixing up properly /* * In the move area? */ if (_activeInv != INV_CONF && x >= LeftX + M_SW - 2 && x <= RightX - M_SW + 3 && y >= TopY + M_TH - 2 && y < TopY + M_TBB + 2) return I_HEADER; /* * Scroll bits */ if (!(_activeInv == INV_CONF && cd.bExtraWin)) { if (x > RightX - NM_SLIDE_INSET && x <= RightX - NM_SLIDE_INSET + NM_SLIDE_THICKNESS) { if (y > TopY + M_IUT + 1 && y < TopY + M_IUB - 1) return I_UP; if (y > BottomY - M_IDT + 4 && y <= BottomY - M_IDB + 1) return I_DOWN; if (y >= TopY + _sliderYmin && y < TopY + _sliderYmax + M_SH) { if (y < TopY + _sliderYpos) return I_SLIDE_UP; if (y < TopY + _sliderYpos + M_SH) return I_SLIDE; else return I_SLIDE_DOWN; } } } } return I_BODY; } /** * Returns the id of the icon displayed under the given position. * Also return co-ordinates of items tag display position, if requested. */ int Dialogs::InvItem(int *x, int *y, bool update) { int itop, ileft; int row, col; int item; int IconsX; itop = _invD[_activeInv].inventoryY + START_ICONY; IconsX = _invD[_activeInv].inventoryX + START_ICONX; for (item = _invD[_activeInv].FirstDisp, row = 0; row < _invD[_activeInv].NoofVicons; row++) { ileft = IconsX; for (col = 0; col < _invD[_activeInv].NoofHicons; col++, item++) { if (*x >= ileft && *x < ileft + ITEM_WIDTH && *y >= itop && *y < itop + ITEM_HEIGHT) { if (update) { *x = ileft + ITEM_WIDTH / 2; *y = itop /*+ ITEM_HEIGHT/4*/; } return item; } ileft += ITEM_WIDTH + 1; } itop += ITEM_HEIGHT + 1; } return INV_NOICON; } int Dialogs::InvItem(Common::Point &coOrds, bool update) { int x = coOrds.x; int y = coOrds.y; return InvItem(&x, &y, update); //coOrds.x = x; //coOrds.y = y; } /** * Returns the id of the icon displayed under the given position. */ int Dialogs::InvItemId(int x, int y) { int itop, ileft; int row, col; int item; if (_InventoryHidden || _inventoryState == IDLE_INV) return INV_NOICON; itop = _invD[_activeInv].inventoryY + START_ICONY; int IconsX = _invD[_activeInv].inventoryX + START_ICONX; for (item = _invD[_activeInv].FirstDisp, row = 0; row < _invD[_activeInv].NoofVicons; row++) { ileft = IconsX; for (col = 0; col < _invD[_activeInv].NoofHicons; col++, item++) { if (x >= ileft && x < ileft + ITEM_WIDTH && y >= itop && y < itop + ITEM_HEIGHT) { return _invD[_activeInv].contents[item]; } ileft += ITEM_WIDTH + 1; } itop += ITEM_HEIGHT + 1; } return INV_NOICON; } /** * Finds which box the cursor is in. */ int Dialogs::WhichMenuBox(int curX, int curY, bool bSlides) { if (bSlides) { for (int i = 0; i < _numMdSlides; i++) { if (curY > MultiHighest(_mdSlides[i].obj) && curY < MultiLowest(_mdSlides[i].obj) && curX > MultiLeftmost(_mdSlides[i].obj) && curX < MultiRightmost(_mdSlides[i].obj)) return _mdSlides[i].num | IS_SLIDER; } } curX -= _invD[_activeInv].inventoryX; curY -= _invD[_activeInv].inventoryY; for (int i = 0; i < cd.NumBoxes; i++) { switch (cd.box[i].boxType) { case SLIDER: if (bSlides) { if (curY >= cd.box[i].ypos + MD_YBUTTOP && curY < cd.box[i].ypos + MD_YBUTBOT) { if (curX >= cd.box[i].xpos + MD_XLBUTL && curX < cd.box[i].xpos + MD_XLBUTR) return i | IS_LEFT; if (curX >= cd.box[i].xpos + MD_XRBUTL && curX < cd.box[i].xpos + MD_XRBUTR) return i | IS_RIGHT; } } break; case AAGBUT: case ARSGBUT: case TOGGLE: case TOGGLE1: case TOGGLE2: case FLIP: if (curY > cd.box[i].ypos && curY < cd.box[i].ypos + cd.box[i].h && curX > cd.box[i].xpos && curX < cd.box[i].xpos + cd.box[i].w) return i; break; case ROTATE: if (_noLanguage) break; if (curY > cd.box[i].ypos && curY < cd.box[i].ypos + cd.box[i].h) { // Left one? if (curX > cd.box[i].xpos - ROTX1 && curX < cd.box[i].xpos - ROTX1 + cd.box[i].w) { cd.box[i].bi = IX2_LEFT1; return i; } // Right one? if (curX > cd.box[i].xpos + ROTX1 && curX < cd.box[i].xpos + ROTX1 + cd.box[i].w) { cd.box[i].bi = IX2_RIGHT1; return i; } } break; default: // 'Normal' box if (curY >= cd.box[i].ypos && curY < cd.box[i].ypos + cd.box[i].h && curX >= cd.box[i].xpos && curX < cd.box[i].xpos + cd.box[i].w) return i; break; } } // Slider on extra window if (cd.bExtraWin) { const Common::Rect r = TinselV2 ? Common::Rect(411, 46, 425, 339) : Common::Rect(20 + 181, 24 + 2, 20 + 181 + 8, 24 + 139 + 5); if (r.contains(curX, curY)) { if (curY < (r.top + (TinselV2 ? 18 : 5))) return IB_UP; else if (curY > (r.bottom - (TinselV2 ? 18 : 5))) return IB_DOWN; else if (curY + _invD[_activeInv].inventoryY < _sliderYpos) return IB_SLIDE_UP; else if (curY + _invD[_activeInv].inventoryY >= _sliderYpos + NM_SLH) return IB_SLIDE_DOWN; else return IB_SLIDE; } } return IB_NONE; } /**************************************************************************/ /***/ /**************************************************************************/ #define ROTX1 60 // Rotate button's offsets from the center /** * InvBoxes */ void Dialogs::InvBoxes(bool InBody, int curX, int curY) { int rotateIndex = -1; int index; // Box pointed to on this call const FILM *pfilm; // Find out which icon is currently pointed to if (!InBody) index = -1; else { index = WhichMenuBox(curX, curY, false); } // If no icon pointed to, or points to (logical position of) // currently held icon, then no icon is pointed to! if (index < 0) { // unhigh-light box (if one was) cd.pointBox = NOBOX; if (_iconArray[HL1] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL1]); _iconArray[HL1] = nullptr; } } else if (index != cd.pointBox) { cd.pointBox = index; // A new box is pointed to - high-light it if (_iconArray[HL1] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL1]); _iconArray[HL1] = nullptr; } if ((cd.box[cd.pointBox].boxType == ARSBUT && cd.selBox != NOBOX) || ///* I don't agree */ cd.box[cd.pointBox].boxType == RGROUP || cd.box[cd.pointBox].boxType == AATBUT || cd.box[cd.pointBox].boxType == AABUT) { _iconArray[HL1] = RectangleObject(_vm->_bg->BgPal(), (TinselV2 ? HighlightColor() : COL_HILIGHT), cd.box[cd.pointBox].w, cd.box[cd.pointBox].h); MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[HL1]); MultiSetAniXY(_iconArray[HL1], _invD[_activeInv].inventoryX + cd.box[cd.pointBox].xpos, _invD[_activeInv].inventoryY + cd.box[cd.pointBox].ypos); MultiSetZPosition(_iconArray[HL1], Z_INV_ICONS + 1); } else if (cd.box[cd.pointBox].boxType == AAGBUT || cd.box[cd.pointBox].boxType == ARSGBUT || cd.box[cd.pointBox].boxType == TOGGLE || cd.box[cd.pointBox].boxType == TOGGLE1 || cd.box[cd.pointBox].boxType == TOGGLE2) { pfilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); _iconArray[HL1] = AddObject(&pfilm->reels[cd.box[cd.pointBox].bi + HIGRAPH], -1); MultiSetAniXY(_iconArray[HL1], _invD[_activeInv].inventoryX + cd.box[cd.pointBox].xpos, _invD[_activeInv].inventoryY + cd.box[cd.pointBox].ypos); MultiSetZPosition(_iconArray[HL1], Z_INV_ICONS + 1); } else if (cd.box[cd.pointBox].boxType == ROTATE) { if (_noLanguage) return; pfilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); rotateIndex = cd.box[cd.pointBox].bi; if (rotateIndex == IX2_LEFT1) { _iconArray[HL1] = AddObject(&pfilm->reels[IX2_LEFT2], -1); MultiSetAniXY(_iconArray[HL1], _invD[_activeInv].inventoryX + cd.box[cd.pointBox].xpos - ROTX1, _invD[_activeInv].inventoryY + cd.box[cd.pointBox].ypos); MultiSetZPosition(_iconArray[HL1], Z_INV_ICONS + 1); } else if (rotateIndex == IX2_RIGHT1) { _iconArray[HL1] = AddObject(&pfilm->reels[IX2_RIGHT2], -1); MultiSetAniXY(_iconArray[HL1], _invD[_activeInv].inventoryX + cd.box[cd.pointBox].xpos + ROTX1, _invD[_activeInv].inventoryY + cd.box[cd.pointBox].ypos); MultiSetZPosition(_iconArray[HL1], Z_INV_ICONS + 1); } } } } /** * Monitors for POINTED event for inventory icons. */ void Dialogs::InvLabels(bool InBody, int aniX, int aniY) { int index; // Icon pointed to on this call INV_OBJECT *invObj; // Find out which icon is currently pointed to if (!InBody) index = INV_NOICON; else { index = InvItem(&aniX, &aniY, false); if (index != INV_NOICON) { if (index >= _invD[_activeInv].NoofItems) index = INV_NOICON; else index = _invD[_activeInv].contents[index]; } } // If no icon pointed to, or points to (logical position of) // currently held icon, then no icon is pointed to! if (index == INV_NOICON || index == _heldItem) { _pointedIcon = INV_NOICON; } else if (index != _pointedIcon) { // A new icon is pointed to - run its script with POINTED event invObj = GetInvObject(index); if (invObj->hScript) InvTinselEvent(invObj, POINTED, PLR_NOEVENT, index); _pointedIcon = index; } } /**************************************************************************/ /***/ /**************************************************************************/ /** * All to do with the slider. * I can't remember how it works - or, indeed, what it does. * It seems to set up slideStuff[], an array of possible first-displayed * icons set against the matching y-positions of the slider. */ void Dialogs::AdjustTop() { int tMissing, bMissing, nMissing; int nsliderYpos; int rowsWanted; int slideRange; int n, i; // Only do this if there's a slider if (!_slideObject) return; rowsWanted = (_invD[_activeInv].NoofItems - _invD[_activeInv].FirstDisp + _invD[_activeInv].NoofHicons - 1) / _invD[_activeInv].NoofHicons; while (rowsWanted < _invD[_activeInv].NoofVicons) { if (_invD[_activeInv].FirstDisp) { _invD[_activeInv].FirstDisp -= _invD[_activeInv].NoofHicons; if (_invD[_activeInv].FirstDisp < 0) _invD[_activeInv].FirstDisp = 0; rowsWanted++; } else break; } tMissing = _invD[_activeInv].FirstDisp ? (_invD[_activeInv].FirstDisp + _invD[_activeInv].NoofHicons - 1) / _invD[_activeInv].NoofHicons : 0; bMissing = (rowsWanted > _invD[_activeInv].NoofVicons) ? rowsWanted - _invD[_activeInv].NoofVicons : 0; nMissing = tMissing + bMissing; slideRange = _sliderYmax - _sliderYmin; if (!tMissing) nsliderYpos = _sliderYmin; else if (!bMissing) nsliderYpos = _sliderYmax; else { nsliderYpos = tMissing * slideRange / nMissing; nsliderYpos += _sliderYmin; } if (nMissing) { n = _invD[_activeInv].FirstDisp - tMissing * _invD[_activeInv].NoofHicons; for (i = 0; i <= nMissing; i++, n += _invD[_activeInv].NoofHicons) { _slideStuff[i].n = n; _slideStuff[i].y = (i * slideRange / nMissing) + _sliderYmin; } if (_slideStuff[0].n < 0) _slideStuff[0].n = 0; assert(i < MAX_ININV + 1); _slideStuff[i].n = -1; } else { _slideStuff[0].n = 0; _slideStuff[0].y = _sliderYmin; _slideStuff[1].n = -1; } if (nsliderYpos != _sliderYpos) { MultiMoveRelXY(_slideObject, 0, nsliderYpos - _sliderYpos); _sliderYpos = nsliderYpos; } } /** * Insert an inventory icon object onto the display list. */ OBJECT *Dialogs::AddInvObject(int num, const FREEL **pfreel, const FILM **pfilm) { INV_OBJECT *invObj = GetInvObject(num); const FILM *pFilm = (const FILM *)_vm->_handle->LockMem(invObj->hIconFilm); const FREEL *pfr = (const FREEL *)&pFilm->reels[0]; const MULTI_INIT *pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfr->mobj)); OBJECT *pPlayObj; // The object we insert *pfreel = pfr; *pfilm = pFilm; PokeInPalette(pmi); pPlayObj = MultiInitObject(pmi); // Needs to be initialized after the palette is set MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), pPlayObj); return pPlayObj; } /** * Create display objects for the displayed icons in an inventory window. */ void Dialogs::FillInInventory() { int Index; // Index into contents[] int n = 0; // index into iconArray[] int xpos, ypos; int row, col; const FREEL *pfr; const FILM *pfilm; DumpIconArray(); if (_invDragging != ID_SLIDE) AdjustTop(); // Set up slideStuff[] Index = _invD[_activeInv].FirstDisp; // Start from first displayed object n = 0; ypos = START_ICONY; // Y-offset of first display row for (row = 0; row < _invD[_activeInv].NoofVicons; row++, ypos += ITEM_HEIGHT + 1) { xpos = START_ICONX; // X-offset of first display column for (col = 0; col < _invD[_activeInv].NoofHicons; col++) { if (Index >= _invD[_activeInv].NoofItems) break; else if (_invD[_activeInv].contents[Index] != _heldItem) { // Create a display object and position it _iconArray[n] = AddInvObject(_invD[_activeInv].contents[Index], &pfr, &pfilm); MultiSetAniXY(_iconArray[n], _invD[_activeInv].inventoryX + xpos, _invD[_activeInv].inventoryY + ypos); MultiSetZPosition(_iconArray[n], Z_INV_ICONS); InitStepAnimScript(&_iconAnims[n], _iconArray[n], FROM_32(pfr->script), ONE_SECOND / FROM_32(pfilm->frate)); n++; } Index++; xpos += ITEM_WIDTH + 1; // X-offset of next display column } } } enum { FROM_HANDLE, FROM_STRING }; /** * Set up a rectangle as the background to the inventory window. * Additionally, sticks the window title up. */ void Dialogs::AddBackground(OBJECT **rect, OBJECT **title, int extraH, int extraV, int textFrom) { // Why not 2 ???? int width = _TLwidth + extraH + _TRwidth + NM_BG_SIZ_X; int height = _TLheight + extraV + _BLheight + NM_BG_SIZ_Y; // Create a rectangle object _rectObject = *rect = TranslucentObject(width, height); // add it to display list and position it MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), *rect); MultiSetAniXY(*rect, _invD[_activeInv].inventoryX + NM_BG_POS_X, _invD[_activeInv].inventoryY + NM_BG_POS_Y); MultiSetZPosition(*rect, Z_INV_BRECT); if (title == NULL) return; // Create text object using title string if (textFrom == FROM_HANDLE) { LoadStringRes(_invD[_activeInv].hInvTitle, _vm->_font->TextBufferAddr(), TBUFSZ); *title = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, _invD[_activeInv].inventoryX + width / 2, _invD[_activeInv].inventoryY + M_TOFF, _vm->_font->GetTagFontHandle(), TXT_CENTER); assert(*title); // Inventory title string produced NULL text MultiSetZPosition(*title, Z_INV_HTEXT); } else if (textFrom == FROM_STRING && cd.ixHeading != NO_HEADING) { LoadStringRes(_configStrings[cd.ixHeading], _vm->_font->TextBufferAddr(), TBUFSZ); *title = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, _invD[_activeInv].inventoryX + width / 2, _invD[_activeInv].inventoryY + M_TOFF, _vm->_font->GetTagFontHandle(), TXT_CENTER); assert(*title); // Inventory title string produced NULL text MultiSetZPosition(*title, Z_INV_HTEXT); } } /** * Set up a rectangle as the background to the inventory window. */ void Dialogs::AddBackground(OBJECT **rect, int extraH, int extraV) { AddBackground(rect, NULL, extraH, extraV, 0); } /** * Adds a title for a dialog */ void Dialogs::AddTitle(OBJECT **title, int extraH) { int width = _TLwidth + extraH + _TRwidth + NM_BG_SIZ_X; // Create text object using title string if (_invD[_activeInv].hInvTitle != (SCNHANDLE)NO_HEADING) { LoadStringRes(_invD[_activeInv].hInvTitle, _vm->_font->TextBufferAddr(), TBUFSZ); *title = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, _invD[_activeInv].inventoryX + (width / 2) + NM_BG_POS_X, _invD[_activeInv].inventoryY + NM_TOFF, _vm->_font->GetTagFontHandle(), TXT_CENTER, 0); assert(*title); MultiSetZPosition(*title, Z_INV_HTEXT); } } /** * Insert a part of the inventory window frame onto the display list. */ OBJECT *Dialogs::AddObject(const FREEL *pfreel, int num) { const MULTI_INIT *pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfreel->mobj)); const FRAME *pFrame = (const FRAME *)_vm->_handle->LockMem(FROM_32(pmi->hMulFrame)); const IMAGE *pim; OBJECT *pPlayObj; PokeInPalette(pmi); pim = _vm->_handle->GetImage(READ_32(pFrame)); // Horrible bodge involving global variables to save // width and/or height of some window frame components if (num == _TL) { _TLwidth = pim->imgWidth; _TLheight = pim->imgHeight & ~C16_FLAG_MASK; } else if (num == _TR) { _TRwidth = pim->imgWidth; } else if (num == _BL) { _BLheight = pim->imgHeight & ~C16_FLAG_MASK; } delete pim; // Set up and insert the multi-object pPlayObj = MultiInitObject(pmi); MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), pPlayObj); return pPlayObj; } /** * Display the scroll bar slider. */ void Dialogs::AddSlider(OBJECT **slide, const FILM *pfilm) { _slideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1); MultiSetAniXY(*slide, MultiRightmost(_rectObject) + (TinselV2 ? NM_SLX : -M_SXOFF + 2), _invD[_activeInv].inventoryY + _sliderYpos); MultiSetZPosition(*slide, Z_INV_MFRAME); } /** * Display a box with some text in it. */ void Dialogs::AddBox(int *pi, const int i) { int x = _invD[_activeInv].inventoryX + cd.box[i].xpos; int y = _invD[_activeInv].inventoryY + cd.box[i].ypos; int *pival = cd.box[i].ival; int xdisp; const FILM *pFilm; switch (cd.box[i].boxType) { default: // Ignore if it's a blank scene hopper box if (TinselV2 && (cd.box[i].textMethod == TM_NONE)) break; // Give us a box _iconArray[*pi] = RectangleObject(_vm->_bg->BgPal(), TinselV2 ? BoxColor() : COL_BOX, cd.box[i].w, cd.box[i].h); MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _iconArray[*pi]); MultiSetAniXY(_iconArray[*pi], x, y); MultiSetZPosition(_iconArray[*pi], Z_INV_BRECT + 1); *pi += 1; // Stick in the text if ((cd.box[i].textMethod == TM_POINTER) || (!TinselV2 && (cd.box[i].ixText == USE_POINTER))) { if (cd.box[i].boxText != NULL) { if (cd.box[i].boxType == RGROUP) { _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), cd.box[i].boxText, 0, #ifdef JAPAN x + 2, y + 2, GetTagFontHandle(), 0); #else x + 2, y + TYOFF, _vm->_font->GetTagFontHandle(), 0); #endif } else { _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), cd.box[i].boxText, 0, #ifdef JAPAN // Note: it never seems to go here! x + cd.box[i].w / 2, y + 2, GetTagFontHandle(), TXT_CENTER); #else x + cd.box[i].w / 2, y + TYOFF, _vm->_font->GetTagFontHandle(), TXT_CENTER); #endif } MultiSetZPosition(_iconArray[*pi], Z_INV_ITEXT); *pi += 1; } } else { if (TinselV2) { if (cd.box[i].textMethod == TM_INDEX) LoadStringRes(SysString(cd.box[i].ixText), _vm->_font->TextBufferAddr(), TBUFSZ); else { assert(cd.box[i].textMethod == TM_STRINGNUM); LoadStringRes(cd.box[i].ixText, _vm->_font->TextBufferAddr(), TBUFSZ); } } else { LoadStringRes(_configStrings[cd.box[i].ixText], _vm->_font->TextBufferAddr(), TBUFSZ); assert(cd.box[i].boxType != RGROUP); // You'll need to add some code! } if (TinselV2 && (cd.box[i].boxType == RGROUP)) _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, x + 2, y + TYOFF, _vm->_font->GetTagFontHandle(), 0, 0); else _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, #ifdef JAPAN x + cd.box[i].w / 2, y + 2, GetTagFontHandle(), TXT_CENTER); #else x + cd.box[i].w / 2, y + TYOFF, _vm->_font->GetTagFontHandle(), TXT_CENTER); #endif MultiSetZPosition(_iconArray[*pi], Z_INV_ITEXT); *pi += 1; } break; case AAGBUT: case ARSGBUT: pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi + NORMGRAPH], -1); MultiSetAniXY(_iconArray[*pi], x, y); MultiSetZPosition(_iconArray[*pi], Z_INV_BRECT + 1); *pi += 1; break; case FRGROUP: assert(_flagFilm != 0); // Language flags not declared! pFilm = (const FILM *)_vm->_handle->LockMem(_flagFilm); if (_vm->_config->_isAmericanEnglishVersion && cd.box[i].bi == FIX_UK) cd.box[i].bi = FIX_USA; _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi], -1); MultiSetAniXY(_iconArray[*pi], x, y); MultiSetZPosition(_iconArray[*pi], Z_INV_BRECT + 2); *pi += 1; break; case FLIP: pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); if (*pival) _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi], -1); else _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi + 1], -1); MultiSetAniXY(_iconArray[*pi], x, y); MultiSetZPosition(_iconArray[*pi], Z_INV_BRECT + 1); *pi += 1; // Stick in the text if (TinselV2) { assert(cd.box[i].textMethod == TM_INDEX); LoadStringRes(SysString(cd.box[i].ixText), _vm->_font->TextBufferAddr(), TBUFSZ); } else { assert(cd.box[i].ixText != USE_POINTER); LoadStringRes(_configStrings[cd.box[i].ixText], _vm->_font->TextBufferAddr(), TBUFSZ); } _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, x + MDTEXT_XOFF, y + MDTEXT_YOFF, _vm->_font->GetTagFontHandle(), TXT_RIGHT); MultiSetZPosition(_iconArray[*pi], Z_INV_ITEXT); *pi += 1; break; case TOGGLE: case TOGGLE1: case TOGGLE2: pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); cd.box[i].bi = *pival ? IX_TICK1 : IX_CROSS1; _iconArray[*pi] = AddObject(&pFilm->reels[cd.box[i].bi + NORMGRAPH], -1); MultiSetAniXY(_iconArray[*pi], x, y); MultiSetZPosition(_iconArray[*pi], Z_INV_BRECT + 1); *pi += 1; // Stick in the text if (TinselV2) { assert(cd.box[i].textMethod == TM_INDEX); LoadStringRes(SysString(cd.box[i].ixText), _vm->_font->TextBufferAddr(), TBUFSZ); } else { assert(cd.box[i].ixText != USE_POINTER); LoadStringRes(_configStrings[cd.box[i].ixText], _vm->_font->TextBufferAddr(), TBUFSZ); } if (cd.box[i].boxType == TOGGLE2) { _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, x + cd.box[i].w / 2, y + TOG2_YOFF, _vm->_font->GetTagFontHandle(), TXT_CENTER, 0); } else { _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, x + MDTEXT_XOFF, y + MDTEXT_YOFF, _vm->_font->GetTagFontHandle(), TXT_RIGHT, 0); } MultiSetZPosition(_iconArray[*pi], Z_INV_ITEXT); *pi += 1; break; case SLIDER: pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); xdisp = SLIDE_RANGE * (*pival) / cd.box[i].w; _iconArray[*pi] = AddObject(&pFilm->reels[IX_MDGROOVE], -1); MultiSetAniXY(_iconArray[*pi], x, y); MultiSetZPosition(_iconArray[*pi], Z_MDGROOVE); *pi += 1; _iconArray[*pi] = AddObject(&pFilm->reels[IX_MDSLIDER], -1); MultiSetAniXY(_iconArray[*pi], x + SLIDE_MINX + xdisp, y); MultiSetZPosition(_iconArray[*pi], Z_MDSLIDER); assert(_numMdSlides < MAXSLIDES); _mdSlides[_numMdSlides].num = i; _mdSlides[_numMdSlides].min = x + SLIDE_MINX; _mdSlides[_numMdSlides].max = x + SLIDE_MAXX; _mdSlides[_numMdSlides++].obj = _iconArray[*pi]; *pi += 1; // Stick in the text if (TinselV2) { assert(cd.box[i].textMethod == TM_INDEX); LoadStringRes(SysString(cd.box[i].ixText), _vm->_font->TextBufferAddr(), TBUFSZ); } else { assert(cd.box[i].ixText != USE_POINTER); LoadStringRes(_configStrings[cd.box[i].ixText], _vm->_font->TextBufferAddr(), TBUFSZ); } _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, x + MDTEXT_XOFF, y + MDTEXT_YOFF, _vm->_font->GetTagFontHandle(), TXT_RIGHT); MultiSetZPosition(_iconArray[*pi], Z_INV_ITEXT); *pi += 1; break; case ROTATE: pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); // Left one if (!_noLanguage) { _iconArray[*pi] = AddObject(&pFilm->reels[IX2_LEFT1], -1); MultiSetAniXY(_iconArray[*pi], x - ROTX1, y); MultiSetZPosition(_iconArray[*pi], Z_INV_BRECT + 1); *pi += 1; // Right one _iconArray[*pi] = AddObject(&pFilm->reels[IX2_RIGHT1], -1); MultiSetAniXY(_iconArray[*pi], x + ROTX1, y); MultiSetZPosition(_iconArray[*pi], Z_INV_BRECT + 1); *pi += 1; // Stick in the text assert(cd.box[i].textMethod == TM_INDEX); LoadStringRes(SysString(cd.box[i].ixText), _vm->_font->TextBufferAddr(), TBUFSZ); _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, x + cd.box[i].w / 2, y + TOG2_YOFF, _vm->_font->GetTagFontHandle(), TXT_CENTER, 0); MultiSetZPosition(_iconArray[*pi], Z_INV_ITEXT); *pi += 1; } // Current language's text if (LanguageDesc(_displayedLanguage) == 0) break; LoadStringRes(LanguageDesc(_displayedLanguage), _vm->_font->TextBufferAddr(), TBUFSZ); _iconArray[*pi] = ObjectTextOut(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_font->TextBufferAddr(), 0, x + cd.box[i].w / 2, y + ROT_YOFF, _vm->_font->GetTagFontHandle(), TXT_CENTER, 0); MultiSetZPosition(_iconArray[*pi], Z_INV_ITEXT); *pi += 1; // Current language's flag pFilm = (const FILM *)_vm->_handle->LockMem(LanguageFlag(_displayedLanguage)); _iconArray[*pi] = AddObject(&pFilm->reels[0], -1); MultiSetAniXY(_iconArray[*pi], x + FLAGX, y + FLAGY); MultiSetZPosition(_iconArray[*pi], Z_INV_BRECT + 1); *pi += 1; break; } } /** * Display some boxes. */ void Dialogs::AddBoxes(bool bPosnSlide) { int objCount = NUMHL; // Object count - allow for HL1, HL2 etc. DumpIconArray(); _numMdSlides = 0; for (int i = 0; i < cd.NumBoxes; i++) { AddBox(&objCount, i); } if (cd.bExtraWin) { if (bPosnSlide && !TinselV2) _sliderYpos = _sliderYmin + (cd.extraBase * (_sliderYmax - _sliderYmin)) / (MAX_SAVED_FILES - NUM_RGROUP_BOXES); else if (bPosnSlide) { // Tinsel 2 bPosnSlide code int lastY = _sliderYpos; if (cd.box == loadBox || cd.box == saveBox) _sliderYpos = _sliderYmin + (cd.extraBase * (sliderRange)) / (MAX_SAVED_FILES - NUM_RGROUP_BOXES); else if (cd.box == hopperBox1) { if (_numScenes <= NUM_RGROUP_BOXES) _sliderYpos = _sliderYmin; else _sliderYpos = _sliderYmin + (cd.extraBase * (sliderRange)) / (_numScenes - NUM_RGROUP_BOXES); } else if (cd.box == hopperBox2) { if (_numEntries <= NUM_RGROUP_BOXES) _sliderYpos = _sliderYmin; else _sliderYpos = _sliderYmin + (cd.extraBase * (sliderRange)) / (_numEntries - NUM_RGROUP_BOXES); } MultiMoveRelXY(_slideObject, 0, _sliderYpos - lastY); } if (!TinselV2) MultiSetAniXY(_slideObject, _invD[_activeInv].inventoryX + 24 + 179, _sliderYpos); } assert(objCount < MAX_ICONS); // added too many icons } /** * Display the scroll bar slider. */ void Dialogs::AddEWSlider(OBJECT **slide, const FILM *pfilm) { _slideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1); MultiSetAniXY(*slide, _invD[_activeInv].inventoryX + 24 + 127, _sliderYpos); MultiSetZPosition(*slide, Z_INV_MFRAME); } /** * AddExtraWindow */ int Dialogs::AddExtraWindow(int x, int y, OBJECT **retObj) { int n = 0; const FILM *pfilm; // Get the frame's data pfilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); x += TinselV2 ? 30 : 20; y += TinselV2 ? 38 : 24; // Draw the four corners retObj[n] = AddObject(&pfilm->reels[IX_RTL], -1); // Top left MultiSetAniXY(retObj[n], x, y); MultiSetZPosition(retObj[n], Z_INV_MFRAME); n++; retObj[n] = AddObject(&pfilm->reels[IX_NTR], -1); // Top right MultiSetAniXY(retObj[n], x + (TinselV2 ? _TLwidth + 312 : 152), y); MultiSetZPosition(retObj[n], Z_INV_MFRAME); n++; retObj[n] = AddObject(&pfilm->reels[IX_BL], -1); // Bottom left MultiSetAniXY(retObj[n], x, y + (TinselV2 ? _TLheight + 208 : 124)); MultiSetZPosition(retObj[n], Z_INV_MFRAME); n++; retObj[n] = AddObject(&pfilm->reels[IX_BR], -1); // Bottom right MultiSetAniXY(retObj[n], x + (TinselV2 ? _TLwidth + 312 : 152), y + (TinselV2 ? _TLheight + 208 : 124)); MultiSetZPosition(retObj[n], Z_INV_MFRAME); n++; // Draw the edges retObj[n] = AddObject(&pfilm->reels[IX_H156], -1); // Top MultiSetAniXY(retObj[n], x + (TinselV2 ? _TLwidth : 6), y + NM_TBT); MultiSetZPosition(retObj[n], Z_INV_MFRAME); n++; retObj[n] = AddObject(&pfilm->reels[IX_H156], -1); // Bottom MultiSetAniXY(retObj[n], x + (TinselV2 ? _TLwidth : 6), y + (TinselV2 ? _TLheight + 208 + _BLheight + NM_BSY : 143)); MultiSetZPosition(retObj[n], Z_INV_MFRAME); n++; retObj[n] = AddObject(&pfilm->reels[IX_V104], -1); // Left MultiSetAniXY(retObj[n], x + NM_LSX, y + (TinselV2 ? _TLheight : 20)); MultiSetZPosition(retObj[n], Z_INV_MFRAME); n++; retObj[n] = AddObject(&pfilm->reels[IX_V104], -1); // Right 1 MultiSetAniXY(retObj[n], x + (TinselV2 ? _TLwidth + 312 + _TRwidth + NM_RSX : 179), y + (TinselV2 ? _TLheight : 20)); MultiSetZPosition(retObj[n], Z_INV_MFRAME); n++; retObj[n] = AddObject(&pfilm->reels[IX_V104], -1); // Right 2 MultiSetAniXY(retObj[n], x + (TinselV2 ? _TLwidth + 312 + _TRwidth + NM_SBL : 188), y + (TinselV2 ? _TLheight : 20)); MultiSetZPosition(retObj[n], Z_INV_MFRAME); n++; if (TinselV2) { _sliderYpos = _sliderYmin = y + 27; _sliderYmax = y + 273; retObj[n++] = _slideObject = AddObject(&pfilm->reels[IX_SLIDE], -1); MultiSetAniXY(_slideObject, x + _TLwidth + 320 + _TRwidth - NM_BG_POS_X + NM_BG_SIZ_X - 2, _sliderYpos); MultiSetZPosition(_slideObject, Z_INV_MFRAME); } else { _sliderYpos = _sliderYmin = y + 9; _sliderYmax = y + 134; AddEWSlider(&retObj[n++], pfilm); } return n; } /** * Construct an inventory window - either a standard one, with * background, slider and icons, or a re-sizing window. */ void Dialogs::ConstructInventory(InventoryType filling) { int eH, eV; // Extra width and height int n = 0; // Index into object array int zpos; // Z-position of frame int invX = _invD[_activeInv].inventoryX; int invY = _invD[_activeInv].inventoryY; OBJECT **retObj; const FILM *pfilm; // Select the object array to use if (filling == FULL || filling == CONF) { retObj = _objArray; // Standard window zpos = Z_INV_MFRAME; } else { retObj = _dispObjArray; // Re-sizing window zpos = Z_INV_RFRAME; } // Dispose of anything it may be replacing for (int i = 0; i < MAX_WCOMP; i++) { if (retObj[i] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), retObj[i]); retObj[i] = nullptr; } } // Get the frame's data pfilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); // Standard window is of granular dimensions if (filling == FULL) { // Round-up/down to nearest number of icons if (_SuppH > ITEM_WIDTH / 2) _invD[_activeInv].NoofHicons++; if (_SuppV > ITEM_HEIGHT / 2) _invD[_activeInv].NoofVicons++; _SuppH = _SuppV = 0; } // Extra width and height eH = (_invD[_activeInv].NoofHicons - 1) * (ITEM_WIDTH + I_SEPARATION) + _SuppH; eV = (_invD[_activeInv].NoofVicons - 1) * (ITEM_HEIGHT + I_SEPARATION) + _SuppV; // Which window frame corners to use if (TinselV2 && (_activeInv == INV_CONV)) { _TL = IX_TL; _TR = IX2_TR4; _BL = IX_BL; _BR = IX_RBR; } else if ((filling == FULL) && (_activeInv != INV_CONV)) { _TL = IX_TL; _TR = IX_TR; _BL = IX_BL; _BR = IX_BR; } else { _TL = IX_RTL; _TR = IX_RTR; _BL = IX_BL; _BR = IX_RBR; } // Draw the four corners retObj[n] = AddObject(&pfilm->reels[_TL], _TL); MultiSetAniXY(retObj[n], invX, invY); MultiSetZPosition(retObj[n], zpos); n++; retObj[n] = AddObject(&pfilm->reels[_TR], _TR); MultiSetAniXY(retObj[n], invX + _TLwidth + eH, invY); MultiSetZPosition(retObj[n], zpos); n++; retObj[n] = AddObject(&pfilm->reels[_BL], _BL); MultiSetAniXY(retObj[n], invX, invY + _TLheight + eV); MultiSetZPosition(retObj[n], zpos); n++; retObj[n] = AddObject(&pfilm->reels[_BR], _BR); MultiSetAniXY(retObj[n], invX + _TLwidth + eH, invY + _TLheight + eV); MultiSetZPosition(retObj[n], zpos); n++; // Draw extra Top and bottom parts if (_invD[_activeInv].NoofHicons > 1) { // Top side retObj[n] = AddObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1); MultiSetAniXY(retObj[n], invX + _TLwidth, invY + NM_TBT); MultiSetZPosition(retObj[n], zpos); n++; // Bottom of header box if (filling == FULL) { if (TinselV2) { retObj[n] = AddObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1); MultiSetAniXY(retObj[n], invX + _TLwidth, invY + NM_TBB); MultiSetZPosition(retObj[n], zpos); n++; } else { retObj[n] = AddObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1); MultiSetAniXY(retObj[n], invX + _TLwidth, invY + M_TBB + 1); MultiSetZPosition(retObj[n], zpos); n++; // Extra bits for conversation - hopefully temporary if (_activeInv == INV_CONV) { retObj[n] = AddObject(&pfilm->reels[IX_H26], -1); MultiSetAniXY(retObj[n], invX + _TLwidth - 2, invY + M_TBB + 1); MultiSetZPosition(retObj[n], zpos); n++; retObj[n] = AddObject(&pfilm->reels[IX_H52], -1); MultiSetAniXY(retObj[n], invX + eH - 10, invY + M_TBB + 1); MultiSetZPosition(retObj[n], zpos); n++; } } } // Bottom side retObj[n] = AddObject(&pfilm->reels[hFillers[_invD[_activeInv].NoofHicons - 2]], -1); MultiSetAniXY(retObj[n], invX + _TLwidth, invY + _TLheight + eV + _BLheight + NM_BSY); MultiSetZPosition(retObj[n], zpos); n++; } if (_SuppH) { int offx = _TLwidth + eH - (TinselV2 ? ITEM_WIDTH + I_SEPARATION : 26); if (offx < _TLwidth) // Not too far! offx = _TLwidth; // Top side extra retObj[n] = AddObject(&pfilm->reels[IX_H26], -1); MultiSetAniXY(retObj[n], invX + offx, invY + NM_TBT); MultiSetZPosition(retObj[n], zpos); n++; // Bottom side extra retObj[n] = AddObject(&pfilm->reels[IX_H26], -1); MultiSetAniXY(retObj[n], invX + offx, invY + _TLheight + eV + _BLheight + NM_BSY); MultiSetZPosition(retObj[n], zpos); n++; } // Draw extra side parts if (_invD[_activeInv].NoofVicons > 1) { // Left side retObj[n] = AddObject(&pfilm->reels[vFillers[_invD[_activeInv].NoofVicons - 2]], -1); MultiSetAniXY(retObj[n], invX + NM_LSX, invY + _TLheight); MultiSetZPosition(retObj[n], zpos); n++; // Left side of scroll bar if (filling == FULL && _activeInv != INV_CONV) { retObj[n] = AddObject(&pfilm->reels[vFillers[_invD[_activeInv].NoofVicons - 2]], -1); if (TinselV2) MultiSetAniXY(retObj[n], invX + _TLwidth + eH + _TRwidth + NM_SBL, invY + _TLheight); else MultiSetAniXY(retObj[n], invX + _TLwidth + eH + M_SBL + 1, invY + _TLheight); MultiSetZPosition(retObj[n], zpos); n++; } // Right side retObj[n] = AddObject(&pfilm->reels[vFillers[_invD[_activeInv].NoofVicons - 2]], -1); MultiSetAniXY(retObj[n], invX + _TLwidth + eH + _TRwidth + NM_RSX, invY + _TLheight); MultiSetZPosition(retObj[n], zpos); n++; } if (_SuppV) { int offy = _TLheight + eV - (TinselV2 ? ITEM_HEIGHT + I_SEPARATION : 26); int minAmount = TinselV2 ? 20 : 5; if (offy < minAmount) offy = minAmount; // Left side extra retObj[n] = AddObject(&pfilm->reels[IX_V26], -1); MultiSetAniXY(retObj[n], invX + NM_LSX, invY + offy); MultiSetZPosition(retObj[n], zpos); n++; // Right side extra retObj[n] = AddObject(&pfilm->reels[IX_V26], -1); MultiSetAniXY(retObj[n], invX + _TLwidth + eH + _TRwidth + NM_RSX, invY + offy); MultiSetZPosition(retObj[n], zpos); n++; } OBJECT **rect, **title; // Draw background, slider and icons if (TinselV2 && (filling != EMPTY)) { AddBackground(&retObj[n++], eH, eV); AddTitle(&retObj[n++], eH); } if (filling == FULL) { if (!TinselV2) { rect = &retObj[n++]; title = &retObj[n++]; AddBackground(rect, title, eH, eV, FROM_HANDLE); } if (_activeInv == INV_CONV) { _slideObject = nullptr; if (TinselV2) { // !!!!! MAGIC NUMBER ALERT !!!!! // Make sure it's big enough for the heading if (MultiLeftmost(retObj[n - 1]) < _invD[INV_CONV].inventoryX + 10) { _invD[INV_CONV].NoofHicons++; ConstructInventory(FULL); } } } else if (_invD[_activeInv].NoofItems > _invD[_activeInv].NoofHicons * _invD[_activeInv].NoofVicons) { _sliderYmin = _TLheight - (TinselV2 ? 1 : 2); _sliderYmax = _TLheight + eV + (TinselV2 ? 12 : 10); AddSlider(&retObj[n++], pfilm); } FillInInventory(); } else if (filling == CONF) { if (!TinselV2) { rect = &retObj[n++]; title = &retObj[n++]; AddBackground(rect, title, eH, eV, FROM_STRING); if (cd.bExtraWin) n += AddExtraWindow(invX, invY, &retObj[n]); } else { if (cd.bExtraWin) AddExtraWindow(invX, invY, &retObj[n]); } AddBoxes(true); } assert(n < MAX_WCOMP); // added more parts than we can handle! // Reposition returns true if needs to move if (_invD[_activeInv].bMoveable && filling == FULL && RePosition()) { ConstructInventory(FULL); } } /** * Call this when drawing a 'FULL', movable inventory. Checks that the * position of the Translucent object is within limits. If it isn't, * adjusts the x/y position of the current inventory and returns true. */ bool Dialogs::RePosition() { int p; bool bMoveitMoveit = false; assert(_rectObject); // no recangle object! // Test for off-screen horizontally p = MultiLeftmost(_rectObject); if (p > MAXLEFT) { // Too far to the right _invD[_activeInv].inventoryX += MAXLEFT - p; bMoveitMoveit = true; // I like to.... } else { // Too far to the left? p = MultiRightmost(_rectObject); if (p < MINRIGHT) { _invD[_activeInv].inventoryX += MINRIGHT - p; bMoveitMoveit = true; // I like to.... } } // Test for off-screen vertically p = MultiHighest(_rectObject); if (p < MINTOP) { // Too high _invD[_activeInv].inventoryY += MINTOP - p; bMoveitMoveit = true; // I like to.... } else if (p > MAXTOP) { // Too low _invD[_activeInv].inventoryY += MAXTOP - p; bMoveitMoveit = true; // I like to.... } return bMoveitMoveit; } /**************************************************************************/ /***/ /**************************************************************************/ /** * Get the cursor's reel, poke in the background palette, * and customise the cursor. */ void Dialogs::AlterCursor(int num) { const FILM *pFilm = (const FILM *)_vm->_handle->LockMem(_hWinParts); const FREEL *pfr = (const FREEL *)&pFilm->reels[num]; const MULTI_INIT *pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfr->mobj)); PokeInPalette(pmi); _vm->_cursor->SetTempCursor(FROM_32(pfr->script)); } /** * InvCursor */ void Dialogs::InvCursor(InvCursorFN fn, int CurX, int CurY) { int area; // The part of the window the cursor is over bool restoreMain = false; // If currently dragging, don't be messing about with the cursor shape if (_invDragging != ID_NONE) return; switch (fn) { case IC_DROP: _invCursor = IC_NORMAL; InvCursor(IC_AREA, CurX, CurY); break; case IC_AREA: area = InvArea(CurX, CurY); // Check for POINTED events if (_activeInv == INV_CONF) InvBoxes(area == I_BODY, CurX, CurY); else InvLabels(area == I_BODY, CurX, CurY); // No cursor trails while within inventory window if (area == I_NOTIN) _vm->_cursor->UnHideCursorTrails(); else _vm->_cursor->HideCursorTrails(); switch (area) { case I_NOTIN: restoreMain = true; break; case I_TLEFT: case I_BRIGHT: if (!_invD[_activeInv].resizable) restoreMain = true; else if (_invCursor != IC_DR) { AlterCursor(IX_CURDD); _invCursor = IC_DR; } break; case I_TRIGHT: case I_BLEFT: if (!_invD[_activeInv].resizable) restoreMain = true; else if (_invCursor != IC_UR) { AlterCursor(IX_CURDU); _invCursor = IC_UR; } break; case I_TOP: case I_BOTTOM: if (!_invD[_activeInv].resizable) { restoreMain = true; break; } if (_invCursor != IC_TB) { AlterCursor(IX_CURUD); _invCursor = IC_TB; } break; case I_LEFT: case I_RIGHT: if (!_invD[_activeInv].resizable) restoreMain = true; else if (_invCursor != IC_LR) { AlterCursor(IX_CURLR); _invCursor = IC_LR; } break; case I_UP: case I_SLIDE_UP: case I_DOWN: case I_SLIDE_DOWN: case I_SLIDE: case I_HEADER: case I_BODY: restoreMain = true; break; default: break; } break; default: break; } if (restoreMain && _invCursor != IC_NORMAL) { _vm->_cursor->RestoreMainCursor(); _invCursor = IC_NORMAL; } } /*-------------------------------------------------------------------------*/ /**************************************************************************/ /******************** Conversation specific functions *********************/ /**************************************************************************/ void Dialogs::ConvAction(int index) { assert(_activeInv == INV_CONV); // not conv. window! MOVER *pMover = TinselV2 ? GetMover(_vm->_actor->GetLeadId()) : NULL; switch (index) { case INV_NOICON: return; case INV_CLOSEICON: _thisIcon = -1; // Postamble break; case INV_OPENICON: // Store the direction the lead character is facing in when the conversation starts if (TinselV2) _initialDirection = GetMoverDirection(pMover); _thisIcon = -2; // Preamble break; default: _thisIcon = _invD[_activeInv].contents[index]; break; } if (!TinselV2) RunPolyTinselCode(_thisConvPoly, CONVERSE, PLR_NOEVENT, true); else { // If the lead's direction has changed for any reason (such as having broken the // fourth wall and talked to the screen), reset back to the original direction DIRECTION currDirection = GetMoverDirection(pMover); if (currDirection != _initialDirection) { SetMoverDirection(pMover, _initialDirection); SetMoverStanding(pMover); } if (_thisConvPoly != NOPOLY) PolygonEvent(Common::nullContext, _thisConvPoly, CONVERSE, 0, false, 0); else ActorEvent(Common::nullContext, _thisConvActor, CONVERSE, false, 0); } } /** * Called to specify whether conversation window is going to * appear at the top or bottom of the screen. * Also to specify which polygon or actor is opening the conversation. * * Note: ano may (will probably) be set when it's a polygon. */ void Dialogs::SetConvDetails(CONV_PARAM fn, HPOLYGON hPoly, int ano) { _thisConvFn = fn; _thisConvPoly = hPoly; _thisConvActor = ano; _bMoveOnUnHide = true; // Get the Actor Tag's or Tagged Actor's label for the conversation window title if (hPoly != NOPOLY) { int x, y; GetTagTag(hPoly, &_invD[INV_CONV].hInvTitle, &x, &y); } else { _invD[INV_CONV].hInvTitle = _vm->_actor->GetActorTagHandle(ano); } } /*-------------------------------------------------------------------------*/ /** * Add an icon to the permanent conversation list. */ void Dialogs::PermaConvIcon(int icon, bool bEnd) { int i; // See if it's already there for (i = 0; i < _numPermIcons; i++) { if (_permIcons[i] == icon) break; } // Add it if it isn't already there if (i == _numPermIcons) { assert(_numPermIcons < MAX_PERMICONS); if (bEnd || !_numEndIcons) { // Add it at the end _permIcons[_numPermIcons++] = icon; if (bEnd) _numEndIcons++; } else { // Insert before end icons memmove(&_permIcons[_numPermIcons - _numEndIcons + 1], &_permIcons[_numPermIcons - _numEndIcons], _numEndIcons * sizeof(int)); _permIcons[_numPermIcons - _numEndIcons] = icon; _numPermIcons++; } } } /*-------------------------------------------------------------------------*/ void Dialogs::convPos(int fn) { if (fn == CONV_DEF) _invD[INV_CONV].inventoryY = 8; else if (fn == CONV_BOTTOM) _invD[INV_CONV].inventoryY = 150; } void Dialogs::ConvPoly(HPOLYGON hPoly) { _thisConvPoly = hPoly; } int Dialogs::GetIcon() { return _thisIcon; } void Dialogs::CloseDownConv() { if (_inventoryState == ACTIVE_INV && _activeInv == INV_CONV) { KillInventory(); } } void Dialogs::HideConversation(bool bHide) { int aniX, aniY; int i; if (_inventoryState == ACTIVE_INV && _activeInv == INV_CONV) { if (bHide) { // Move all the window and icons off-screen for (i = 0; i < MAX_WCOMP && _objArray[i]; i++) { MultiAdjustXY(_objArray[i], 2 * SCREEN_WIDTH, 0); } for (i = 0; i < MAX_ICONS && _iconArray[i]; i++) { MultiAdjustXY(_iconArray[i], 2 * SCREEN_WIDTH, 0); } // Window is hidden _InventoryHidden = true; // Remove any labels InvLabels(false, 0, 0); } else { // Window is not hidden _InventoryHidden = false; if (TinselV2 && _ItemsChanged) // Just rebuild the whole thing ConstructInventory(FULL); else { // Move it all back on-screen for (i = 0; i < MAX_WCOMP && _objArray[i]; i++) { MultiAdjustXY(_objArray[i], -2 * SCREEN_WIDTH, 0); } // Don't flash if items changed. If they have, will be redrawn anyway. if (TinselV2 || !_ItemsChanged) { for (i = 0; i < MAX_ICONS && _iconArray[i]; i++) { MultiAdjustXY(_iconArray[i], -2 * SCREEN_WIDTH, 0); } } } if (TinselV2 && _bMoveOnUnHide) { /* * First time, position it appropriately */ int left, center; int x, y, deltay; // Only do it once per conversation _bMoveOnUnHide = false; // Current center of the window left = MultiLeftmost(_rectObject); center = (MultiRightmost(_rectObject) + left) / 2; // Get the x-offset for the conversation window if (_thisConvActor) { int Loffset, Toffset; _vm->_actor->GetActorMidTop(_thisConvActor, &x, &y); _vm->_bg->PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset); x -= Loffset; y -= Toffset; } else { x = SCREEN_WIDTH / 2; y = SCREEN_BOX_HEIGHT2 / 2; } // Save old y-position deltay = _invD[INV_CONV].inventoryY; switch (_thisConvFn) { case CONV_TOP: _invD[INV_CONV].inventoryY = SysVar(SV_CONV_TOPY); break; case CONV_BOTTOM: _invD[INV_CONV].inventoryY = SysVar(SV_CONV_BOTY); break; case CONV_DEF: _invD[INV_CONV].inventoryY = y - SysVar(SV_CONV_ABOVE_Y); break; default: break; } // Calculate y change deltay = _invD[INV_CONV].inventoryY - deltay; // Move it all for (i = 0; i < MAX_WCOMP && _objArray[i]; i++) { MultiMoveRelXY(_objArray[i], x - center, deltay); } for (i = 0; i < MAX_ICONS && _iconArray[i]; i++) { MultiMoveRelXY(_iconArray[i], x - center, deltay); } _invD[INV_CONV].inventoryX += x - center; /* * Now positioned as worked out * - but it must be in a sensible place */ if (MultiLeftmost(_rectObject) < SysVar(SV_CONV_MINX)) x = SysVar(SV_CONV_MINX) - MultiLeftmost(_rectObject); else if (MultiRightmost(_rectObject) > SCREEN_WIDTH - SysVar(SV_CONV_MINX)) x = SCREEN_WIDTH - SysVar(SV_CONV_MINX) - MultiRightmost(_rectObject); else x = 0; if (_thisConvFn == CONV_DEF && MultiHighest(_rectObject) < SysVar(SV_CONV_MINY) && _thisConvActor) { int Loffset, Toffset; _vm->_bg->PlayfieldGetPos(FIELD_WORLD, &Loffset, &Toffset); y = _vm->_actor->GetActorBottom(_thisConvActor) - MultiHighest(_rectObject) + SysVar(SV_CONV_BELOW_Y); y -= Toffset; } else y = 0; if (x || y) { for (i = 0; i < MAX_WCOMP && _objArray[i]; i++) { MultiMoveRelXY(_objArray[i], x, y); } for (i = 0; i < MAX_ICONS && _iconArray[i]; i++) { MultiMoveRelXY(_iconArray[i], x, y); } _invD[INV_CONV].inventoryX += x; _invD[INV_CONV].inventoryY += y; } /* * Oh shit! We might have gone off the bottom */ if (MultiLowest(_rectObject) > SCREEN_BOX_HEIGHT2 - SysVar(SV_CONV_MINY)) { y = (SCREEN_BOX_HEIGHT2 - SysVar(SV_CONV_MINY)) - MultiLowest(_rectObject); for (i = 0; i < MAX_WCOMP && _objArray[i]; i++) { MultiMoveRelXY(_objArray[i], 0, y); } for (i = 0; i < MAX_ICONS && _iconArray[i]; i++) { MultiMoveRelXY(_iconArray[i], 0, y); } _invD[INV_CONV].inventoryY += y; } } _vm->_cursor->GetCursorXY(&aniX, &aniY, false); InvLabels(true, aniX, aniY); } } } bool Dialogs::ConvIsHidden() { return _InventoryHidden; } /**************************************************************************/ /******************* Open and closing functions ***************************/ /**************************************************************************/ /** * Start up an inventory window. */ void Dialogs::PopUpInventory(int invno) { assert(invno == INV_1 || invno == INV_2 || invno == INV_CONV || invno == INV_CONF || invno == INV_MENU); // Trying to open illegal inventory if (_inventoryState == IDLE_INV) { _reOpenMenu = false; // Better safe than sorry... DisableTags(); // Tags disabled during inventory if (TinselV2) DisablePointing(); // Pointing disabled during inventory if (invno == INV_CONV) { // Conversation window? if (TinselV2) // Quiet please.. _vm->_pcmMusic->dim(false); // Start conversation with permanent contents memset(_invD[INV_CONV].contents, 0, MAX_ININV * sizeof(int)); memcpy(_invD[INV_CONV].contents, _permIcons, _numPermIcons * sizeof(int)); _invD[INV_CONV].NoofItems = _numPermIcons; if (TinselV2) _invD[INV_CONV].NoofHicons = _numPermIcons; else _thisIcon = 0; } else if (invno == INV_CONF) { // Configuration window? cd.selBox = NOBOX; cd.pointBox = NOBOX; } _activeInv = invno; // The open inventory _ItemsChanged = false; // Nothing changed _invDragging = ID_NONE; // Not dragging _inventoryState = ACTIVE_INV; // Inventory actiive _InventoryHidden = false; // Not hidden _InventoryMaximised = _invD[_activeInv].bMax; if (invno != INV_CONF) // Configuration window? ConstructInventory(FULL); // Draw it up else { ConstructInventory(CONF); // Draw it up } } } void Dialogs::SetMenuGlobals(CONFINIT *ci) { _invD[INV_CONF].MinHicons = _invD[INV_CONF].MaxHicons = _invD[INV_CONF].NoofHicons = ci->h; _invD[INV_CONF].MaxVicons = _invD[INV_CONF].MinVicons = _invD[INV_CONF].NoofVicons = ci->v; _invD[INV_CONF].inventoryX = ci->x; _invD[INV_CONF].inventoryY = ci->y; cd.bExtraWin = ci->bExtraWin; cd.box = ci->Box; cd.NumBoxes = ci->NumBoxes; cd.ixHeading = ci->ixHeading; if (TinselV2) { if ((ci->ixHeading != NO_HEADING) && SysString(ci->ixHeading)) _invD[INV_MENU].hInvTitle = SysString(ci->ixHeading); else _invD[INV_MENU].hInvTitle = NO_HEADING; } } /** * PopupConf */ void Dialogs::OpenMenu(CONFTYPE menuType) { int curX, curY; // In the DW 1 demo, don't allow any menu to be opened if (TinselV0) return; if (_inventoryState != IDLE_INV) return; _invD[INV_CONF].resizable = false; _invD[INV_CONF].bMoveable = false; switch (menuType) { case MAIN_MENU: SetMenuGlobals(&ciOption); break; case SAVE_MENU: g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); // Show VK when saving a game if (!TinselV2) _vm->_cursor->SetCursorScreenXY(262, 91); SetMenuGlobals(&ciSave); cd.editableRgroup = true; FirstFile(0); break; case LOAD_MENU: SetMenuGlobals(&ciLoad); cd.editableRgroup = false; FirstFile(0); break; case RESTART_MENU: if (TinselV2) _vm->_cursor->SetCursorScreenXY(360, 153); else if (_vm->getLanguage() == Common::JA_JPN) _vm->_cursor->SetCursorScreenXY(180, 106); else _vm->_cursor->SetCursorScreenXY(180, 90); SetMenuGlobals(&ciRestart); break; case SOUND_MENU: if (TinselV2) _displayedLanguage = TextLanguage(); #if 1 // FIXME: Hack to setup CONFBOX pointer to data in the global Config object if (TinselV2) { t2SoundBox[0].ival = &_vm->_config->_musicVolume; t2SoundBox[1].ival = &_vm->_config->_soundVolume; t2SoundBox[2].ival = &_vm->_config->_voiceVolume; t2SoundBox[3].ival = &_vm->_config->_textSpeed; t2SoundBox[4].ival = &_vm->_config->_useSubtitles; } else { t1SoundBox[0].ival = &_vm->_config->_musicVolume; t1SoundBox[1].ival = &_vm->_config->_soundVolume; t1SoundBox[2].ival = &_vm->_config->_voiceVolume; } #endif SetMenuGlobals(&ciSound); break; case CONTROLS_MENU: #if 1 // FIXME: Hack to setup CONFBOX pointer to data in the global Config object controlBox[0].ival = &_vm->_config->_dclickSpeed; controlBox[2].ival = &_vm->_config->_swapButtons; #endif SetMenuGlobals(&ciControl); break; case QUIT_MENU: if (TinselV2) _vm->_cursor->SetCursorScreenXY(360, 153); else if (_vm->getLanguage() == Common::JA_JPN) _vm->_cursor->SetCursorScreenXY(180, 106); else _vm->_cursor->SetCursorScreenXY(180, 90); SetMenuGlobals(&ciQuit); break; case HOPPER_MENU1: PrimeSceneHopper(); SetMenuGlobals(&ciHopper1); cd.editableRgroup = false; RememberChosenScene(); FirstScene(0); break; case HOPPER_MENU2: SetMenuGlobals(&ciHopper2); cd.editableRgroup = false; SetChosenScene(); FirstEntry(0); break; case SUBTITLES_MENU: { int hackOffset = 0; if (_vm->getFeatures() & GF_USE_3FLAGS) { hackOffset = 3; ciSubtitles.v = 6; ciSubtitles.Box = subtitlesBox3Flags; ciSubtitles.NumBoxes = ARRAYSIZE(subtitlesBox3Flags); } else if (_vm->getFeatures() & GF_USE_4FLAGS) { hackOffset = 4; ciSubtitles.v = 6; ciSubtitles.Box = subtitlesBox4Flags; ciSubtitles.NumBoxes = ARRAYSIZE(subtitlesBox4Flags); } else if (_vm->getFeatures() & GF_USE_5FLAGS) { hackOffset = 5; ciSubtitles.v = 6; ciSubtitles.Box = subtitlesBox5Flags; ciSubtitles.NumBoxes = ARRAYSIZE(subtitlesBox5Flags); } else { hackOffset = 0; ciSubtitles.v = 3; ciSubtitles.Box = subtitlesBox; ciSubtitles.NumBoxes = ARRAYSIZE(subtitlesBox); } #if 1 // FIXME: Hack to setup CONFBOX pointer to data in the global Config object ciSubtitles.Box[hackOffset].ival = &_vm->_config->_textSpeed; ciSubtitles.Box[hackOffset + 1].ival = &_vm->_config->_useSubtitles; #endif SetMenuGlobals(&ciSubtitles); } break; case TOP_WINDOW: SetMenuGlobals(&ciTopWin); _activeInv = INV_CONF; ConstructInventory(CONF); // Draw it up _inventoryState = BOGUS_INV; return; default: return; } if (_heldItem != INV_NOICON) _vm->_cursor->DelAuxCursor(); // no longer aux cursor PopUpInventory(INV_CONF); // Make initial box selections if appropriate if (menuType == SAVE_MENU || menuType == LOAD_MENU || menuType == HOPPER_MENU1 || menuType == HOPPER_MENU2) Select(0, false); else if (menuType == SUBTITLES_MENU) { if (_vm->getFeatures() & GF_USE_3FLAGS) { // VERY quick dirty bodges if (_vm->_config->_language == TXT_FRENCH) Select(0, false); else if (_vm->_config->_language == TXT_GERMAN) Select(1, false); else Select(2, false); } else if (_vm->getFeatures() & GF_USE_4FLAGS) { Select(_vm->_config->_language - 1, false); } else if (_vm->getFeatures() & GF_USE_5FLAGS) { Select(_vm->_config->_language, false); } } _vm->_cursor->GetCursorXY(&curX, &curY, false); InvCursor(IC_AREA, curX, curY); } /** * Close down an inventory window. */ void Dialogs::KillInventory() { if (_objArray[0] != NULL) { DumpObjArray(); DumpDobjArray(); DumpIconArray(); } if (_inventoryState == ACTIVE_INV) { EnableTags(); if (TinselV2) EnablePointing(); _invD[_activeInv].bMax = _InventoryMaximised; _vm->_cursor->UnHideCursorTrails(); _vm->divertKeyInput(NULL); } _inventoryState = IDLE_INV; if (_reOpenMenu) { _reOpenMenu = false; OpenMenu(MAIN_MENU); // Write config changes _vm->_config->writeToDisk(); } else if (_activeInv == INV_CONF) InventoryIconCursor(false); if (TinselV2) // Pump up the volume if (_activeInv == INV_CONV) _vm->_pcmMusic->unDim(false); g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); // Hide VK after save dialog closes } void Dialogs::CloseInventory() { // If not active, ignore this if (_inventoryState != ACTIVE_INV) return; // If hidden, a conversation action is still underway - ignore this if (_InventoryHidden) return; // If conversation, this is a closeing event if (_activeInv == INV_CONV) ConvAction(INV_CLOSEICON); KillInventory(); _vm->_cursor->RestoreMainCursor(); } /**************************************************************************/ /*************** Drag stuff - Resizing and moving window ******************/ /**************************************************************************/ /** * Appears to find the nearest entry in slideStuff[] to the supplied * y-coordinate. */ int Dialogs::NearestSlideY(int fity) { int nearDist = 1000; int thisDist; int nearI = 0; // Index of nearest fit int i = 0; do { thisDist = ABS(_slideStuff[i].y - fity); if (thisDist < nearDist) { nearDist = thisDist; nearI = i; } } while (_slideStuff[++i].n != -1); return nearI; } /** * Gets called at the start and end of a drag on the slider, and upon * y-movement during such a drag. */ void Dialogs::SlideSlider(int y, SSFN fn) { static int newY = 0, lasti = 0; // FIXME: Avoid non-const global vars int gotoY, ati; // Only do this if there's a slider if (!_slideObject) return; switch (fn) { case S_START: // Start of a drag on the slider newY = _sliderYpos; lasti = NearestSlideY(_sliderYpos); break; case S_SLIDE: // Y-movement during drag newY = newY + y; // New y-position if (newY < _sliderYmin) gotoY = _sliderYmin; // Above top limit else if (newY > _sliderYmax) gotoY = _sliderYmax; // Below bottom limit else gotoY = newY; // Hunky-Dory // Move slider to new position MultiMoveRelXY(_slideObject, 0, gotoY - _sliderYpos); _sliderYpos = gotoY; // Re-draw icons if necessary ati = NearestSlideY(_sliderYpos); if (ati != lasti) { _invD[_activeInv].FirstDisp = _slideStuff[ati].n; assert(_invD[_activeInv].FirstDisp >= 0); // negative first displayed _ItemsChanged = true; lasti = ati; } break; case S_END: // End of a drag on the slider // Draw icons from new start icon ati = NearestSlideY(_sliderYpos); _invD[_activeInv].FirstDisp = _slideStuff[ati].n; _ItemsChanged = true; break; default: break; } } /** * Gets called at the start and end of a drag on the slider, and upon * y-movement during such a drag. */ void Dialogs::SlideCSlider(int y, SSFN fn) { static int newY = 0; // FIXME: Avoid non-const global vars int gotoY; int fc; // Only do this if there's a slider if (!_slideObject) return; switch (fn) { case S_START: // Start of a drag on the slider newY = _sliderYpos; break; case S_SLIDE: // Y-movement during drag newY = newY + y; // New y-position if (newY < _sliderYmin) gotoY = _sliderYmin; // Above top limit else if (newY > _sliderYmax) gotoY = _sliderYmax; // Below bottom limit else gotoY = newY; // Hunky-Dory // Move slider to new position if (TinselV2) MultiMoveRelXY(_slideObject, 0, gotoY - _sliderYpos); _sliderYpos = gotoY; fc = cd.extraBase; if ((cd.box == saveBox || cd.box == loadBox)) FirstFile((_sliderYpos - _sliderYmin) * (MAX_SAVED_FILES - NUM_RGROUP_BOXES) / (_sliderYmax - _sliderYmin)); else if (cd.box == hopperBox1) FirstScene((_sliderYpos - _sliderYmin) * (_numScenes - NUM_RGROUP_BOXES) / sliderRange); else if (cd.box == hopperBox2) FirstEntry((_sliderYpos - _sliderYmin) * (_numEntries - NUM_RGROUP_BOXES) / sliderRange); // If extraBase has changed... if (fc != cd.extraBase) { AddBoxes(false); fc -= cd.extraBase; cd.selBox += fc; // Ensure within legal limits if (cd.selBox < 0) cd.selBox = 0; else if (cd.selBox >= NUM_RGROUP_BOXES) cd.selBox = NUM_RGROUP_BOXES - 1; Select(cd.selBox, true); } break; case S_END: // End of a drag on the slider break; default: break; } } /** * Gets called at the start and end of a drag on a mixing desk slider, * and upon x-movement during such a drag. */ void Dialogs::SlideMSlider(int x, SSFN fn) { static int newX = 0; // FIXME: Avoid non-const global vars int gotoX; int index, i; if (fn == S_END || fn == S_TIMEUP || fn == S_TIMEDN) ; else if (!(cd.selBox & IS_SLIDER)) return; // Work out the indices index = cd.selBox & ~IS_MASK; for (i = 0; i < _numMdSlides; i++) if (_mdSlides[i].num == index) break; assert(i < _numMdSlides); switch (fn) { case S_START: // Start of a drag on the slider // can use index as a throw-away value GetAniPosition(_mdSlides[i].obj, &newX, &index); _lX = _sX = newX; break; case S_SLIDE: // X-movement during drag if (x == 0) return; newX = newX + x; // New x-position if (newX < _mdSlides[i].min) gotoX = _mdSlides[i].min; // Below bottom limit else if (newX > _mdSlides[i].max) gotoX = _mdSlides[i].max; // Above top limit else gotoX = newX; // Hunky-Dory // Move slider to new position MultiMoveRelXY(_mdSlides[i].obj, gotoX - _sX, 0); _sX = gotoX; if (_lX != _sX) { *cd.box[index].ival = (_sX - _mdSlides[i].min) * cd.box[index].w / SLIDE_RANGE; if (cd.box[index].boxFunc == MUSICVOL) _vm->_music->SetMidiVolume(*cd.box[index].ival); #ifdef MAC_OPTIONS if (cd.box[index].boxFunc == MASTERVOL) SetSystemVolume(*cd.box[index].ival); if (cd.box[index].boxFunc == SAMPVOL) SetSampleVolume(*cd.box[index].ival); #endif _lX = _sX; } break; case S_TIMEUP: case S_TIMEDN: gotoX = SLIDE_RANGE * (*cd.box[index].ival) / cd.box[index].w; MultiSetAniX(_mdSlides[i].obj, _mdSlides[i].min + gotoX); if (cd.box[index].boxFunc == MUSICVOL) _vm->_music->SetMidiVolume(*cd.box[index].ival); #ifdef MAC_OPTIONS if (cd.box[index].boxFunc == MASTERVOL) SetSystemVolume(*cd.box[index].ival); if (cd.box[index].boxFunc == SAMPVOL) SetSampleVolume(*cd.box[index].ival); #endif break; case S_END: // End of a drag on the slider AddBoxes(false); // Might change position slightly if (_activeInv == INV_CONF && cd.box == subtitlesBox) Select(_vm->_config->_language, false); break; default: break; } } /** * Called from ChangeingSize() during re-sizing. */ void Dialogs::GettingTaller() { if (_SuppV) { _yChange += _SuppV; if (_yCompensate == 'T') _invD[_activeInv].inventoryY += _SuppV; _SuppV = 0; } while (_yChange > (ITEM_HEIGHT + 1) && _invD[_activeInv].NoofVicons < _invD[_activeInv].MaxVicons) { _yChange -= (ITEM_HEIGHT + 1); _invD[_activeInv].NoofVicons++; if (_yCompensate == 'T') _invD[_activeInv].inventoryY -= (ITEM_HEIGHT + 1); } if (_invD[_activeInv].NoofVicons < _invD[_activeInv].MaxVicons) { _SuppV = _yChange; _yChange = 0; if (_yCompensate == 'T') _invD[_activeInv].inventoryY -= _SuppV; } } /** * Called from ChangeingSize() during re-sizing. */ void Dialogs::GettingShorter() { int StartNvi = _invD[_activeInv].NoofVicons; int StartUv = _SuppV; if (_SuppV) { _yChange += (_SuppV - (ITEM_HEIGHT + 1)); _invD[_activeInv].NoofVicons++; _SuppV = 0; } while (_yChange < -(ITEM_HEIGHT + 1) && _invD[_activeInv].NoofVicons > _invD[_activeInv].MinVicons) { _yChange += (ITEM_HEIGHT + 1); _invD[_activeInv].NoofVicons--; } if (_invD[_activeInv].NoofVicons > _invD[_activeInv].MinVicons && _yChange) { _SuppV = (ITEM_HEIGHT + 1) + _yChange; _invD[_activeInv].NoofVicons--; _yChange = 0; } if (_yCompensate == 'T') _invD[_activeInv].inventoryY += (ITEM_HEIGHT + 1) * (StartNvi - _invD[_activeInv].NoofVicons) - (_SuppV - StartUv); } /** * Called from ChangeingSize() during re-sizing. */ void Dialogs::GettingWider() { int StartNhi = _invD[_activeInv].NoofHicons; int StartUh = _SuppH; if (_SuppH) { _xChange += _SuppH; _SuppH = 0; } while (_xChange > (ITEM_WIDTH + 1) && _invD[_activeInv].NoofHicons < _invD[_activeInv].MaxHicons) { _xChange -= (ITEM_WIDTH + 1); _invD[_activeInv].NoofHicons++; } if (_invD[_activeInv].NoofHicons < _invD[_activeInv].MaxHicons) { _SuppH = _xChange; _xChange = 0; } if (_xCompensate == 'L') _invD[_activeInv].inventoryX += (ITEM_WIDTH + 1) * (StartNhi - _invD[_activeInv].NoofHicons) - (_SuppH - StartUh); } /** * Called from ChangeingSize() during re-sizing. */ void Dialogs::GettingNarrower() { int StartNhi = _invD[_activeInv].NoofHicons; int StartUh = _SuppH; if (_SuppH) { _xChange += (_SuppH - (ITEM_WIDTH + 1)); _invD[_activeInv].NoofHicons++; _SuppH = 0; } while (_xChange < -(ITEM_WIDTH + 1) && _invD[_activeInv].NoofHicons > _invD[_activeInv].MinHicons) { _xChange += (ITEM_WIDTH + 1); _invD[_activeInv].NoofHicons--; } if (_invD[_activeInv].NoofHicons > _invD[_activeInv].MinHicons && _xChange) { _SuppH = (ITEM_WIDTH + 1) + _xChange; _invD[_activeInv].NoofHicons--; _xChange = 0; } if (_xCompensate == 'L') _invD[_activeInv].inventoryX += (ITEM_WIDTH + 1) * (StartNhi - _invD[_activeInv].NoofHicons) - (_SuppH - StartUh); } /** * Called from Xmovement()/Ymovement() during re-sizing. */ void Dialogs::ChangeingSize() { /* Make it taller or shorter if necessary. */ if (_yChange > 0) GettingTaller(); else if (_yChange < 0) GettingShorter(); /* Make it wider or narrower if necessary. */ if (_xChange > 0) GettingWider(); else if (_xChange < 0) GettingNarrower(); ConstructInventory(EMPTY); } /** * Called from cursor module when cursor moves while inventory is up. */ void Dialogs::Xmovement(int x) { int aniX, aniY; int i; if (x && _objArray[0] != NULL) { switch (_invDragging) { case ID_MOVE: GetAniPosition(_objArray[0], &_invD[_activeInv].inventoryX, &aniY); _invD[_activeInv].inventoryX += x; MultiSetAniX(_objArray[0], _invD[_activeInv].inventoryX); for (i = 1; i < MAX_WCOMP && _objArray[i]; i++) MultiMoveRelXY(_objArray[i], x, 0); for (i = 0; i < MAX_ICONS && _iconArray[i]; i++) MultiMoveRelXY(_iconArray[i], x, 0); break; case ID_LEFT: case ID_TLEFT: case ID_BLEFT: _xChange -= x; ChangeingSize(); break; case ID_RIGHT: case ID_TRIGHT: case ID_BRIGHT: _xChange += x; ChangeingSize(); break; case ID_NONE: _vm->_cursor->GetCursorXY(&aniX, &aniY, false); InvCursor(IC_AREA, aniX, aniY); break; case ID_MDCONT: SlideMSlider(x, S_SLIDE); break; default: break; } } } /** * Called from cursor module when cursor moves while inventory is up. */ void Dialogs::Ymovement(int y) { int aniX, aniY; int i; if (y && _objArray[0] != NULL) { switch (_invDragging) { case ID_MOVE: GetAniPosition(_objArray[0], &aniX, &_invD[_activeInv].inventoryY); _invD[_activeInv].inventoryY += y; MultiSetAniY(_objArray[0], _invD[_activeInv].inventoryY); for (i = 1; i < MAX_WCOMP && _objArray[i]; i++) MultiMoveRelXY(_objArray[i], 0, y); for (i = 0; i < MAX_ICONS && _iconArray[i]; i++) MultiMoveRelXY(_iconArray[i], 0, y); break; case ID_SLIDE: SlideSlider(y, S_SLIDE); break; case ID_CSLIDE: SlideCSlider(y, S_SLIDE); break; case ID_BOTTOM: case ID_BLEFT: case ID_BRIGHT: _yChange += y; ChangeingSize(); break; case ID_TOP: case ID_TLEFT: case ID_TRIGHT: _yChange -= y; ChangeingSize(); break; case ID_NONE: _vm->_cursor->GetCursorXY(&aniX, &aniY, false); InvCursor(IC_AREA, aniX, aniY); break; default: break; } } } /** * Called when a drag is commencing. */ void Dialogs::InvDragStart() { int curX, curY; // cursor's animation position _vm->_cursor->GetCursorXY(&curX, &curY, false); /* * Do something different for Save/Restore screens */ if (_activeInv == INV_CONF) { int whichbox; whichbox = WhichMenuBox(curX, curY, true); if (whichbox == IB_SLIDE) { _invDragging = ID_CSLIDE; SlideCSlider(0, S_START); } else if (whichbox > 0 && (whichbox & IS_MASK)) { _invDragging = ID_MDCONT; // Mixing desk control cd.selBox = whichbox; SlideMSlider(0, S_START); } return; } /* * Normal operation */ switch (InvArea(curX, curY)) { case I_HEADER: if (_invD[_activeInv].bMoveable) { _invDragging = ID_MOVE; } break; case I_SLIDE: _invDragging = ID_SLIDE; SlideSlider(0, S_START); break; case I_BOTTOM: if (_invD[_activeInv].resizable) { _yChange = 0; _invDragging = ID_BOTTOM; _yCompensate = 'B'; } break; case I_TOP: if (_invD[_activeInv].resizable) { _yChange = 0; _invDragging = ID_TOP; _yCompensate = 'T'; } break; case I_LEFT: if (_invD[_activeInv].resizable) { _xChange = 0; _invDragging = ID_LEFT; _xCompensate = 'L'; } break; case I_RIGHT: if (_invD[_activeInv].resizable) { _xChange = 0; _invDragging = ID_RIGHT; _xCompensate = 'R'; } break; case I_TLEFT: if (_invD[_activeInv].resizable) { _yChange = 0; _yCompensate = 'T'; _xChange = 0; _xCompensate = 'L'; _invDragging = ID_TLEFT; } break; case I_TRIGHT: if (_invD[_activeInv].resizable) { _yChange = 0; _yCompensate = 'T'; _xChange = 0; _xCompensate = 'R'; _invDragging = ID_TRIGHT; } break; case I_BLEFT: if (_invD[_activeInv].resizable) { _yChange = 0; _yCompensate = 'B'; _xChange = 0; _xCompensate = 'L'; _invDragging = ID_BLEFT; } break; case I_BRIGHT: if (_invD[_activeInv].resizable) { _yChange = 0; _yCompensate = 'B'; _xChange = 0; _xCompensate = 'R'; _invDragging = ID_BRIGHT; } break; default: break; } } /** * Called when a drag is over. */ void Dialogs::InvDragEnd() { int curX, curY; // cursor's animation position _vm->_cursor->GetCursorXY(&curX, &curY, false); if (_invDragging != ID_NONE) { if (_invDragging == ID_SLIDE) { SlideSlider(0, S_END); } else if (_invDragging == ID_CSLIDE) { ; // No action } else if (_invDragging == ID_MDCONT) { SlideMSlider(0, S_END); } else if (_invDragging == ID_MOVE) { ; // No action } else { // Were re-sizing. Redraw the whole thing. DumpDobjArray(); DumpObjArray(); ConstructInventory(FULL); // If this was the maximised, it no longer is! if (_InventoryMaximised) { _InventoryMaximised = false; _invD[_activeInv].otherX = _invD[_activeInv].inventoryX; _invD[_activeInv].otherY = _invD[_activeInv].inventoryY; } } _invDragging = ID_NONE; ProcessedProvisional(); } // Cursor could well now be inappropriate InvCursor(IC_AREA, curX, curY); _xChange = _yChange = 0; // Probably no need, but does no harm! } bool Dialogs::MenuDown(int lines) { if (cd.box == loadBox || cd.box == saveBox) { if (cd.extraBase < MAX_SAVED_FILES - NUM_RGROUP_BOXES) { FirstFile(cd.extraBase + lines); AddBoxes(true); return true; } } else if (cd.box == hopperBox1) { if (cd.extraBase < _numScenes - NUM_RGROUP_BOXES) { FirstScene(cd.extraBase + lines); AddBoxes(true); return true; } } else if (cd.box == hopperBox2) { if (cd.extraBase < _numEntries - NUM_RGROUP_BOXES) { FirstEntry(cd.extraBase + lines); AddBoxes(true); return true; } } return false; } bool Dialogs::MenuUp(int lines) { if (cd.extraBase > 0) { if (cd.box == loadBox || cd.box == saveBox) FirstFile(cd.extraBase - lines); else if (cd.box == hopperBox1) FirstScene(cd.extraBase - lines); else if (cd.box == hopperBox2) FirstEntry(cd.extraBase - lines); else return false; AddBoxes(true); return true; } return false; } void Dialogs::MenuRollDown() { if (MenuDown(1)) { if (cd.selBox > 0) cd.selBox--; Select(cd.selBox, true); } } void Dialogs::MenuRollUp() { if (MenuUp(1)) { if (cd.selBox < NUM_RGROUP_BOXES - 1) cd.selBox++; Select(cd.selBox, true); } } void Dialogs::MenuPageDown() { if (MenuDown(NUM_RGROUP_BOXES - 1)) { cd.selBox = NUM_RGROUP_BOXES - 1; Select(cd.selBox, true); } } void Dialogs::MenuPageUp() { if (MenuUp(NUM_RGROUP_BOXES - 1)) { cd.selBox = 0; Select(cd.selBox, true); } } void Dialogs::InventoryDown() { // This code is a copy of the IB_SLIDE_DOWN case in InvWalkTo // TODO: So share this duplicate code if (_invD[_activeInv].NoofVicons == 1) if (_invD[_activeInv].FirstDisp + _invD[_activeInv].NoofHicons * _invD[_activeInv].NoofVicons < _invD[_activeInv].NoofItems) _invD[_activeInv].FirstDisp += _invD[_activeInv].NoofHicons; for (int i = 1; i < _invD[_activeInv].NoofVicons; i++) { if (_invD[_activeInv].FirstDisp + _invD[_activeInv].NoofHicons * _invD[_activeInv].NoofVicons < _invD[_activeInv].NoofItems) _invD[_activeInv].FirstDisp += _invD[_activeInv].NoofHicons; } _ItemsChanged = true; } void Dialogs::InventoryUp() { // This code is a copy of the I_SLIDE_UP case in InvWalkTo // TODO: So share this duplicate code if (_invD[_activeInv].NoofVicons == 1) _invD[_activeInv].FirstDisp -= _invD[_activeInv].NoofHicons; for (int i = 1; i < _invD[_activeInv].NoofVicons; i++) _invD[_activeInv].FirstDisp -= _invD[_activeInv].NoofHicons; if (_invD[_activeInv].FirstDisp < 0) _invD[_activeInv].FirstDisp = 0; _ItemsChanged = true; } /**************************************************************************/ /************** Incoming events - further processing **********************/ /**************************************************************************/ /** * MenuAction */ void Dialogs::MenuAction(int i, bool dbl) { if (i >= 0) { switch (cd.box[i].boxType) { case FLIP: if (dbl) { *(cd.box[i].ival) ^= 1; // XOR with true AddBoxes(false); } break; case TOGGLE: case TOGGLE1: case TOGGLE2: if (!_buttonEffect.bButAnim) { _buttonEffect.bButAnim = true; _buttonEffect.box = &cd.box[i]; _buttonEffect.press = false; } break; case RGROUP: if (dbl) { // Already highlighted switch (cd.box[i].boxFunc) { case SAVEGAME: KillInventory(); InvSaveGame(); break; case LOADGAME: KillInventory(); InvLoadGame(); break; case HOPPER2: KillInventory(); OpenMenu(HOPPER_MENU2); break; case BF_CHANGESCENE: KillInventory(); HopAction(); FreeSceneHopper(); break; default: break; } } else { Select(i, false); } break; case FRGROUP: if (dbl) { Select(i, false); LanguageChange(); } else { Select(i, false); } break; case AAGBUT: case ARSGBUT: case ARSBUT: case AABUT: case AATBUT: if (_buttonEffect.bButAnim) break; _buttonEffect.bButAnim = true; _buttonEffect.box = &cd.box[i]; _buttonEffect.press = true; break; default: break; } } else { ConfActionSpecial(i); } } void Dialogs::ConfActionSpecial(int i) { switch (i) { case IB_NONE: default: break; case IB_UP: // Scroll up if (cd.extraBase > 0) { if ((cd.box == loadBox) || (cd.box == saveBox)) FirstFile(cd.extraBase - 1); else if (cd.box == hopperBox1) FirstScene(cd.extraBase - 1); else if (cd.box == hopperBox2) FirstEntry(cd.extraBase - 1); AddBoxes(true); if (cd.selBox < NUM_RGROUP_BOXES - 1) cd.selBox += 1; Select(cd.selBox, true); } break; case IB_DOWN: // Scroll down if ((cd.box == loadBox) || (cd.box == saveBox)) { if (cd.extraBase < MAX_SAVED_FILES - NUM_RGROUP_BOXES) { FirstFile(cd.extraBase + 1); AddBoxes(true); if (cd.selBox) cd.selBox -= 1; Select(cd.selBox, true); } } else if (cd.box == hopperBox1) { if (cd.extraBase < _numScenes - NUM_RGROUP_BOXES) { FirstScene(cd.extraBase + 1); AddBoxes(true); if (cd.selBox) cd.selBox -= 1; Select(cd.selBox, true); } } else if (cd.box == hopperBox2) { if (cd.extraBase < _numEntries - NUM_RGROUP_BOXES) { FirstEntry(cd.extraBase + 1); AddBoxes(true); if (cd.selBox) cd.selBox -= 1; Select(cd.selBox, true); } } break; case IB_SLIDE_UP: MenuPageUp(); break; case IB_SLIDE_DOWN: MenuPageDown(); break; } } // SLIDE_UP and SLIDE_DOWN on d click?????? void Dialogs::InvPutDown(int index) { int aniX, aniY; // index is the drop position int hiIndex; // Current position of held item (if in) // Find where the held item is positioned in this inventory (if it is) for (hiIndex = 0; hiIndex < _invD[_activeInv].NoofItems; hiIndex++) if (_invD[_activeInv].contents[hiIndex] == _heldItem) break; // If drop position would leave a gap, move it up if (index >= _invD[_activeInv].NoofItems) { if (hiIndex == _invD[_activeInv].NoofItems) // Not in, add it index = _invD[_activeInv].NoofItems; else index = _invD[_activeInv].NoofItems - 1; } if (hiIndex == _invD[_activeInv].NoofItems) { // Not in, add it if (_invD[_activeInv].NoofItems < _invD[_activeInv].MaxInvObj) { _invD[_activeInv].NoofItems++; // Don't leave it in the other inventory! if (InventoryPos(_heldItem) != INV_HELDNOTIN) RemFromInventory(_activeInv == INV_1 ? INV_2 : INV_1, _heldItem); } else { // No room at the inn! return; } } // Position it in the inventory if (index < hiIndex) { memmove(&_invD[_activeInv].contents[index + 1], &_invD[_activeInv].contents[index], (hiIndex - index) * sizeof(int)); _invD[_activeInv].contents[index] = _heldItem; } else if (index > hiIndex) { memmove(&_invD[_activeInv].contents[hiIndex], &_invD[_activeInv].contents[hiIndex + 1], (index - hiIndex) * sizeof(int)); _invD[_activeInv].contents[index] = _heldItem; } else { _invD[_activeInv].contents[index] = _heldItem; } _heldItem = INV_NOICON; _ItemsChanged = true; _vm->_cursor->DelAuxCursor(); _vm->_cursor->RestoreMainCursor(); _vm->_cursor->GetCursorXY(&aniX, &aniY, false); InvCursor(IC_DROP, aniX, aniY); } void Dialogs::InvPickup(int index) { INV_OBJECT *invObj; // Do nothing if not clicked on anything if (index == NOOBJECT) return; // If not holding anything if (_heldItem == INV_NOICON && _invD[_activeInv].contents[index] && (!TinselV2 || _invD[_activeInv].contents[index] != _heldItem)) { // Pick-up invObj = GetInvObject(_invD[_activeInv].contents[index]); _thisIcon = _invD[_activeInv].contents[index]; if (TinselV2) InvTinselEvent(invObj, PICKUP, INV_PICKUP, index); else if (invObj->hScript) InvTinselEvent(invObj, WALKTO, INV_PICKUP, index); } else if (_heldItem != INV_NOICON) { // Put-down invObj = GetInvObject(_heldItem); // If DROPCODE set, send event, otherwise it's a putdown if (invObj->attribute & IO_DROPCODE && invObj->hScript) InvTinselEvent(invObj, PUTDOWN, INV_PICKUP, index); else if (!(invObj->attribute & IO_ONLYINV1 && _activeInv != INV_1) && !(invObj->attribute & IO_ONLYINV2 && _activeInv != INV_2)) { if (TinselV2) InvPutDown(index); else CoroScheduler.createProcess(PID_TCODE, InvPdProcess, &index, sizeof(index)); } } } /** * Handle WALKTO event (Pick up/put down event) */ void Dialogs::InvWalkTo(const Common::Point &coOrds) { int i; switch (InvArea(coOrds.x, coOrds.y)) { case I_NOTIN: if (_activeInv == INV_CONV) ConvAction(INV_CLOSEICON); if ((cd.box == hopperBox1) || (cd.box == hopperBox2)) FreeSceneHopper(); KillInventory(); break; case I_SLIDE_UP: if (_invD[_activeInv].NoofVicons == 1) _invD[_activeInv].FirstDisp -= _invD[_activeInv].NoofHicons; for (i = 1; i < _invD[_activeInv].NoofVicons; i++) _invD[_activeInv].FirstDisp -= _invD[_activeInv].NoofHicons; if (_invD[_activeInv].FirstDisp < 0) _invD[_activeInv].FirstDisp = 0; _ItemsChanged = true; break; case I_UP: _invD[_activeInv].FirstDisp -= _invD[_activeInv].NoofHicons; if (_invD[_activeInv].FirstDisp < 0) _invD[_activeInv].FirstDisp = 0; _ItemsChanged = true; break; case I_SLIDE_DOWN: if (_invD[_activeInv].NoofVicons == 1) if (_invD[_activeInv].FirstDisp + _invD[_activeInv].NoofHicons * _invD[_activeInv].NoofVicons < _invD[_activeInv].NoofItems) _invD[_activeInv].FirstDisp += _invD[_activeInv].NoofHicons; for (i = 1; i < _invD[_activeInv].NoofVicons; i++) { if (_invD[_activeInv].FirstDisp + _invD[_activeInv].NoofHicons * _invD[_activeInv].NoofVicons < _invD[_activeInv].NoofItems) _invD[_activeInv].FirstDisp += _invD[_activeInv].NoofHicons; } _ItemsChanged = true; break; case I_DOWN: if (_invD[_activeInv].FirstDisp + _invD[_activeInv].NoofHicons * _invD[_activeInv].NoofVicons < _invD[_activeInv].NoofItems) { _invD[_activeInv].FirstDisp += _invD[_activeInv].NoofHicons; _ItemsChanged = true; } break; case I_BODY: if (_activeInv == INV_CONF) { if (!_InventoryHidden) MenuAction(WhichMenuBox(coOrds.x, coOrds.y, false), false); } else { Common::Point pt = coOrds; i = InvItem(pt, false); // To cater for drop in dead space between icons, // look 1 pixel right, then 1 down, then 1 right and down. if (i == INV_NOICON && _heldItem != INV_NOICON && (_activeInv == INV_1 || _activeInv == INV_2)) { pt.x += 1; // 1 to the right i = InvItem(pt, false); if (i == INV_NOICON) { pt.x -= 1; // 1 down pt.y += 1; i = InvItem(pt, false); if (i == INV_NOICON) { pt.x += 1; // 1 down-right i = InvItem(pt, false); } } } if (_activeInv == INV_CONV) { ConvAction(i); } else InvPickup(i); } break; default: break; } } void Dialogs::InvAction() { int index; INV_OBJECT *invObj; int aniX, aniY; int i; _vm->_cursor->GetCursorXY(&aniX, &aniY, false); switch (InvArea(aniX, aniY)) { case I_BODY: if (_activeInv == INV_CONF) { if (!_InventoryHidden) MenuAction(WhichMenuBox(aniX, aniY, false), true); } else if (_activeInv == INV_CONV) { index = InvItem(&aniX, &aniY, false); ConvAction(index); } else { index = InvItem(&aniX, &aniY, false); if (index != INV_NOICON) { if (_invD[_activeInv].contents[index] && _invD[_activeInv].contents[index] != _heldItem) { invObj = GetInvObject(_invD[_activeInv].contents[index]); if (TinselV2) _thisIcon = _invD[_activeInv].contents[index]; if (TinselV2 || (invObj->hScript)) InvTinselEvent(invObj, ACTION, INV_ACTION, index); } } } break; case I_HEADER: // Maximise/unmaximise inventory if (!_invD[_activeInv].resizable) break; if (!_InventoryMaximised) { _invD[_activeInv].sNoofHicons = _invD[_activeInv].NoofHicons; _invD[_activeInv].sNoofVicons = _invD[_activeInv].NoofVicons; _invD[_activeInv].NoofHicons = _invD[_activeInv].MaxHicons; _invD[_activeInv].NoofVicons = _invD[_activeInv].MaxVicons; _InventoryMaximised = true; i = _invD[_activeInv].inventoryX; _invD[_activeInv].inventoryX = _invD[_activeInv].otherX; _invD[_activeInv].otherX = i; i = _invD[_activeInv].inventoryY; _invD[_activeInv].inventoryY = _invD[_activeInv].otherY; _invD[_activeInv].otherY = i; } else { _invD[_activeInv].NoofHicons = _invD[_activeInv].sNoofHicons; _invD[_activeInv].NoofVicons = _invD[_activeInv].sNoofVicons; _InventoryMaximised = false; i = _invD[_activeInv].inventoryX; _invD[_activeInv].inventoryX = _invD[_activeInv].otherX; _invD[_activeInv].otherX = i; i = _invD[_activeInv].inventoryY; _invD[_activeInv].inventoryY = _invD[_activeInv].otherY; _invD[_activeInv].otherY = i; } // Delete current, and re-draw DumpDobjArray(); DumpObjArray(); ConstructInventory(FULL); break; case I_UP: _invD[_activeInv].FirstDisp -= _invD[_activeInv].NoofHicons; if (_invD[_activeInv].FirstDisp < 0) _invD[_activeInv].FirstDisp = 0; _ItemsChanged = true; break; case I_DOWN: if (_invD[_activeInv].FirstDisp + _invD[_activeInv].NoofHicons * _invD[_activeInv].NoofVicons < _invD[_activeInv].NoofItems) { _invD[_activeInv].FirstDisp += _invD[_activeInv].NoofHicons; _ItemsChanged = true; } break; default: break; } } void Dialogs::InvLook(const Common::Point &coOrds) { int index; INV_OBJECT *invObj; Common::Point pt = coOrds; switch (InvArea(pt.x, pt.y)) { case I_BODY: index = InvItem(pt, false); if (index != INV_NOICON) { if (_invD[_activeInv].contents[index] && _invD[_activeInv].contents[index] != _heldItem) { invObj = GetInvObject(_invD[_activeInv].contents[index]); if (invObj->hScript) InvTinselEvent(invObj, LOOK, INV_LOOK, index); } } break; case I_NOTIN: if (_activeInv == INV_CONV) ConvAction(INV_CLOSEICON); KillInventory(); break; default: break; } } /**************************************************************************/ /********************* Incoming events ************************************/ /**************************************************************************/ void Dialogs::EventToInventory(PLR_EVENT pEvent, const Common::Point &coOrds) { if (_InventoryHidden) return; switch (pEvent) { case PLR_PROV_WALKTO: if (MenuActive()) { ProcessedProvisional(); InvWalkTo(coOrds); } break; case PLR_WALKTO: // PLR_SLEFT InvWalkTo(coOrds); break; case INV_LOOK: // PLR_SRIGHT if (MenuActive()) InvWalkTo(coOrds); else InvLook(coOrds); break; case PLR_ACTION: // PLR_DLEFT if (_invDragging != ID_MDCONT) InvDragEnd(); InvAction(); break; case PLR_DRAG1_START: // Left drag start InvDragStart(); break; case PLR_DRAG1_END: // Left drag end InvDragEnd(); break; case PLR_ESCAPE: if (MenuActive()) { if (cd.box != optionBox && cd.box != hopperBox1 && cd.box != hopperBox2) _reOpenMenu = true; if ((cd.box == hopperBox1) || (cd.box == hopperBox2)) FreeSceneHopper(); } CloseInventory(); break; case PLR_PGDN: if (_activeInv == INV_MENU) { // Load or Save screen MenuPageDown(); } else { // Inventory window InventoryDown(); } break; case PLR_PGUP: if (_activeInv == INV_MENU) { // Load or Save screen MenuPageUp(); } else { // Inventory window InventoryUp(); } break; case PLR_WHEEL_DOWN: if (_activeInv == INV_MENU) { // Load or Save screen MenuRollDown(); } else { // Inventory window InventoryDown(); } break; case PLR_WHEEL_UP: if (_activeInv == INV_MENU) { // Load or Save screen MenuRollUp(); } else { // Inventory window InventoryUp(); } break; case PLR_HOME: if (_activeInv == INV_MENU) { // Load or Save screen if (cd.box == loadBox || cd.box == saveBox) FirstFile(0); else if (cd.box == hopperBox1) FirstScene(0); else if (cd.box == hopperBox2) FirstEntry(0); else break; AddBoxes(true); cd.selBox = 0; Select(cd.selBox, true); } else { // Inventory window _invD[_activeInv].FirstDisp = 0; _ItemsChanged = true; } break; case PLR_END: if (_activeInv == INV_MENU) { // Load or Save screen if (cd.box == loadBox || cd.box == saveBox) FirstFile(MAX_SAVED_FILES); // Will get reduced to appropriate value else if (cd.box == hopperBox1) FirstScene(_numScenes); // Will get reduced to appropriate value else if (cd.box == hopperBox2) FirstEntry(_numEntries); // Will get reduced to appropriate value else break; AddBoxes(true); cd.selBox = 0; Select(cd.selBox, true); } else { // Inventory window _invD[_activeInv].FirstDisp = _invD[_activeInv].NoofItems - _invD[_activeInv].NoofHicons * _invD[_activeInv].NoofVicons; if (_invD[_activeInv].FirstDisp < 0) _invD[_activeInv].FirstDisp = 0; _ItemsChanged = true; } break; default: break; } } /**************************************************************************/ /************************* Odds and Ends **********************************/ /**************************************************************************/ /** * Called from Glitter function invdepict() * Changes (permanently) the animation film for that object. */ void Dialogs::SetObjectFilm(int object, SCNHANDLE hFilm) { INV_OBJECT *invObj; invObj = GetInvObject(object); invObj->hIconFilm = hFilm; if (_heldItem != object) _ItemsChanged = true; } /** * (Un)serialize the inventory data for save/restore game. */ void Dialogs::syncInvInfo(Common::Serializer &s) { for (int i = 0; i < NUM_INV; i++) { s.syncAsSint32LE(_invD[i].MinHicons); s.syncAsSint32LE(_invD[i].MinVicons); s.syncAsSint32LE(_invD[i].MaxHicons); s.syncAsSint32LE(_invD[i].MaxVicons); s.syncAsSint32LE(_invD[i].NoofHicons); s.syncAsSint32LE(_invD[i].NoofVicons); for (int j = 0; j < MAX_ININV; j++) { s.syncAsSint32LE(_invD[i].contents[j]); } s.syncAsSint32LE(_invD[i].NoofItems); s.syncAsSint32LE(_invD[i].FirstDisp); s.syncAsSint32LE(_invD[i].inventoryX); s.syncAsSint32LE(_invD[i].inventoryY); s.syncAsSint32LE(_invD[i].otherX); s.syncAsSint32LE(_invD[i].otherY); s.syncAsSint32LE(_invD[i].MaxInvObj); s.syncAsSint32LE(_invD[i].hInvTitle); s.syncAsSint32LE(_invD[i].resizable); s.syncAsSint32LE(_invD[i].bMoveable); s.syncAsSint32LE(_invD[i].sNoofHicons); s.syncAsSint32LE(_invD[i].sNoofVicons); s.syncAsSint32LE(_invD[i].bMax); } if (TinselV2) { for (int i = 0; i < _numObjects; ++i) s.syncAsUint32LE(_invFilms[i]); s.syncAsUint32LE(_heldFilm); } } /**************************************************************************/ /************************ Initialisation stuff ****************************/ /**************************************************************************/ /** * Called from PlayGame(), stores handle to inventory objects' data - * its id, animation film and Glitter script. */ // Note: the SCHANDLE type here has been changed to a void* void Dialogs::RegisterIcons(void *cptr, int num) { _numObjects = num; _invObjects = (INV_OBJECT *)cptr; if (TinselV0) { // In Tinsel 0, the INV_OBJECT structure doesn't have an attributes field, so we // need to 'unpack' the source structures into the standard Tinsel v1/v2 format MEM_NODE *node = MemoryAllocFixed(_numObjects * sizeof(INV_OBJECT)); assert(node); _invObjects = (INV_OBJECT *)MemoryDeref(node); assert(_invObjects); byte *srcP = (byte *)cptr; INV_OBJECT *destP = (INV_OBJECT *)_invObjects; for (int i = 0; i < num; ++i, ++destP, srcP += 12) { memmove(destP, srcP, 12); destP->attribute = 0; } } else if (TinselV2) { if (_invFilms == NULL) { // First time - allocate memory MEM_NODE *node = MemoryAllocFixed(_numObjects * sizeof(SCNHANDLE)); assert(node); _invFilms = (SCNHANDLE *)MemoryDeref(node); if (_invFilms == NULL) error(NO_MEM, "inventory scripts"); memset(_invFilms, 0, _numObjects * sizeof(SCNHANDLE)); } // Add defined permanent conversation icons // and store all the films separately int i; INV_OBJECT *pio; for (i = 0, pio = _invObjects; i < _numObjects; i++, pio++) { if (pio->attribute & PERMACONV) PermaConvIcon(pio->id, pio->attribute & CONVENDITEM); _invFilms[i] = pio->hIconFilm; } } } /** * Called from Glitter function 'dec_invw()' - Declare the bits that the * inventory windows are constructed from, and special cursors. */ void Dialogs::setInvWinParts(SCNHANDLE hf) { #ifdef DEBUG const FILM *pfilm; #endif _hWinParts = hf; #ifdef DEBUG pfilm = (const FILM *)_vm->_handle->LockMem(hf); assert(FROM_32(pfilm->numreels) >= (uint32)(TinselV2 ? T2_HOPEDFORREELS : T1_HOPEDFORREELS)); // not as many reels as expected #endif } /** * Called from Glitter function 'dec_flags()' - Declare the language * flag films */ void Dialogs::setFlagFilms(SCNHANDLE hf) { #ifdef DEBUG const FILM *pfilm; #endif _flagFilm = hf; #ifdef DEBUG pfilm = (const FILM *)_vm->_handle->LockMem(hf); assert(FROM_32(pfilm->numreels) >= HOPEDFORFREELS); // not as many reels as expected #endif } /** * Called from Glitter function 'DecCStrings()' */ void Dialogs::setConfigStrings(SCNHANDLE *tp) { memcpy(_configStrings, tp, sizeof(_configStrings)); } /** * Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2() * - Declare the heading text and dimensions etc. */ void Dialogs::idec_inv(int num, SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight, int StartWidth, int StartHeight, int MaxWidth, int MaxHeight, int startx, int starty, bool moveable) { if (MaxWidth > MAXHICONS) MaxWidth = MAXHICONS; // Max window width if (MaxHeight > MAXVICONS) MaxHeight = MAXVICONS; // Max window height if (MaxContents > MAX_ININV) MaxContents = MAX_ININV; // Max contents if (StartWidth > MaxWidth) StartWidth = MaxWidth; if (StartHeight > MaxHeight) StartHeight = MaxHeight; _inventoryState = IDLE_INV; _invD[num].MaxHicons = MaxWidth; _invD[num].MinHicons = MinWidth; _invD[num].MaxVicons = MaxHeight; _invD[num].MinVicons = MinHeight; _invD[num].NoofHicons = StartWidth; _invD[num].NoofVicons = StartHeight; memset(_invD[num].contents, 0, sizeof(_invD[num].contents)); _invD[num].NoofItems = 0; _invD[num].FirstDisp = 0; _invD[num].inventoryX = startx; _invD[num].inventoryY = starty; _invD[num].otherX = 21; _invD[num].otherY = 15; _invD[num].MaxInvObj = MaxContents; _invD[num].hInvTitle = text; if (MaxWidth != MinWidth && MaxHeight != MinHeight) _invD[num].resizable = true; _invD[num].bMoveable = moveable; _invD[num].bMax = false; } /** * Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2() * - Declare the heading text and dimensions etc. */ void Dialogs::idec_convw(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight, int StartWidth, int StartHeight, int MaxWidth, int MaxHeight) { idec_inv(INV_CONV, text, MaxContents, MinWidth, MinHeight, StartWidth, StartHeight, MaxWidth, MaxHeight, 20, 8, true); } /** * Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2() * - Declare the heading text and dimensions etc. */ void Dialogs::idec_inv1(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight, int StartWidth, int StartHeight, int MaxWidth, int MaxHeight) { idec_inv(INV_1, text, MaxContents, MinWidth, MinHeight, StartWidth, StartHeight, MaxWidth, MaxHeight, 100, 100, true); } /** * Called from Glitter functions: dec_convw()/dec_inv1()/dec_inv2() * - Declare the heading text and dimensions etc. */ void Dialogs::idec_inv2(SCNHANDLE text, int MaxContents, int MinWidth, int MinHeight, int StartWidth, int StartHeight, int MaxWidth, int MaxHeight) { idec_inv(INV_2, text, MaxContents, MinWidth, MinHeight, StartWidth, StartHeight, MaxWidth, MaxHeight, 100, 100, true); } /** * Called from Glitter function 'GetInvLimit()' */ int Dialogs::InvGetLimit(int invno) { assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported return _invD[invno].MaxInvObj; } /** * Called from Glitter function 'SetInvLimit()' */ void Dialogs::InvSetLimit(int invno, int MaxContents) { assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported assert(MaxContents >= _invD[invno].NoofItems); // can't reduce maximum contents below current contents if (MaxContents > MAX_ININV) MaxContents = MAX_ININV; // Max contents _invD[invno].MaxInvObj = MaxContents; } /** * Called from Glitter function 'SetInvSize()' */ void Dialogs::InvSetSize(int invno, int MinWidth, int MinHeight, int StartWidth, int StartHeight, int MaxWidth, int MaxHeight) { assert(invno == INV_1 || invno == INV_2); // only INV_1 and INV_2 supported if (StartWidth > MaxWidth) StartWidth = MaxWidth; if (StartHeight > MaxHeight) StartHeight = MaxHeight; _invD[invno].MaxHicons = MaxWidth; _invD[invno].MinHicons = MinWidth; _invD[invno].MaxVicons = MaxHeight; _invD[invno].MinVicons = MinHeight; _invD[invno].NoofHicons = StartWidth; _invD[invno].NoofVicons = StartHeight; if (MaxWidth != MinWidth && MaxHeight != MinHeight) _invD[invno].resizable = true; else _invD[invno].resizable = false; _invD[invno].bMax = false; } /**************************************************************************/ bool Dialogs::IsTopWindow() { return (_inventoryState == BOGUS_INV); } bool Dialogs::MenuActive() { return (_inventoryState == ACTIVE_INV && _activeInv == INV_CONF); } bool Dialogs::IsConvWindow() { return (_inventoryState == ACTIVE_INV && _activeInv == INV_CONV); } void Dialogs::CallFunction(BFUNC boxFunc) { switch (boxFunc) { case SAVEGAME: KillInventory(); InvSaveGame(); break; case LOADGAME: KillInventory(); InvLoadGame(); break; case IQUITGAME: _vm->quitGame(); break; case CLOSEWIN: KillInventory(); if ((cd.box == hopperBox1) || (cd.box == hopperBox2)) FreeSceneHopper(); break; case OPENLOAD: KillInventory(); OpenMenu(LOAD_MENU); break; case OPENSAVE: KillInventory(); OpenMenu(SAVE_MENU); break; case OPENREST: KillInventory(); OpenMenu(RESTART_MENU); break; case OPENSOUND: KillInventory(); OpenMenu(SOUND_MENU); break; case OPENCONT: KillInventory(); OpenMenu(CONTROLS_MENU); break; #ifndef JAPAN case OPENSUBT: KillInventory(); OpenMenu(SUBTITLES_MENU); break; #endif case OPENQUIT: KillInventory(); OpenMenu(QUIT_MENU); break; case INITGAME: KillInventory(); FnRestartGame(); break; case CLANG: if (!LanguageChange()) KillInventory(); break; case RLANG: KillInventory(); break; case HOPPER2: _vm->_dialogs->KillInventory(); _vm->_dialogs->OpenMenu(HOPPER_MENU2); break; case BF_CHANGESCENE: _vm->_dialogs->KillInventory(); _vm->_dialogs->HopAction(); _vm->_dialogs->FreeSceneHopper(); break; default: break; } } const FILM *Dialogs::GetWindowData() { return (const FILM *)_vm->_handle->LockMem(_hWinParts); } void Dialogs::Redraw() { if (DisplayObjectsActive()) { if (_ItemsChanged && !ConfigurationIsActive() && !InventoryIsHidden()) { FillInInventory(); // Needed when clicking on scroll bar. int curX, curY; _vm->_cursor->GetCursorXY(&curX, &curY, false); InvCursor(IC_AREA, curX, curY); _ItemsChanged = false; } if (!ConfigurationIsActive()) { for (int i = 0; i < MAX_ICONS; i++) { if (_iconArray[i] != NULL) StepAnimScript(&_iconAnims[i]); } } if (IsMixingDeskControl()) { // Mixing desk control int sval, index, *pival; index = cd.selBox & ~IS_MASK; pival = cd.box[index].ival; sval = *pival; if (cd.selBox & IS_LEFT) { *pival -= cd.box[index].h; if (*pival < 0) *pival = 0; } else if (cd.selBox & IS_RIGHT) { *pival += cd.box[index].h; if (*pival > cd.box[index].w) *pival = cd.box[index].w; } if (sval != *pival) { SlideMSlider(0, (cd.selBox & IS_RIGHT) ? S_TIMEUP : S_TIMEDN); } } } } /**************************************************************************/ /************************ The inventory process ***************************/ /**************************************************************************/ static void InvPdProcess(CORO_PARAM, const void *param) { // COROUTINE CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GetToken(TOKEN_LEFT_BUT); CORO_SLEEP(_vm->_config->_dclickSpeed + 1); FreeToken(TOKEN_LEFT_BUT); // get the stuff copied to process when it was created const int *pindex = (const int *)param; _vm->_dialogs->InvPutDown(*pindex); CORO_END_CODE; } static void ButtonPress(CORO_PARAM, CONFBOX *box) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); const FILM *pfilm; assert(box->boxType == AAGBUT || box->boxType == ARSGBUT); // Replace highlight image with normal image pfilm = _vm->_dialogs->GetWindowData(); if (_vm->_dialogs->_iconArray[HL1] != NULL) MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL1]); pfilm = _vm->_dialogs->GetWindowData(); _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + NORMGRAPH], -1); MultiSetAniXY(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->CurrentInventoryX() + box->xpos, _vm->_dialogs->CurrentInventoryY() + box->ypos); MultiSetZPosition(_vm->_dialogs->_iconArray[HL1], Z_INV_ICONS + 1); // Hold normal image for 1 frame CORO_SLEEP(1); if (_vm->_dialogs->_iconArray[HL1] == NULL) return; // Replace normal image with depresses image pfilm = _vm->_dialogs->GetWindowData(); MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL1]); _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + DOWNGRAPH], -1); MultiSetAniXY(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->CurrentInventoryX() + box->xpos, _vm->_dialogs->CurrentInventoryY() + box->ypos); MultiSetZPosition(_vm->_dialogs->_iconArray[HL1], Z_INV_ICONS + 1); // Hold depressed image for 2 frames CORO_SLEEP(2); if (_vm->_dialogs->_iconArray[HL1] == NULL) return; // Replace depressed image with normal image pfilm = _vm->_dialogs->GetWindowData(); MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL1]); _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + NORMGRAPH], -1); MultiSetAniXY(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->CurrentInventoryX() + box->xpos, _vm->_dialogs->CurrentInventoryY() + box->ypos); MultiSetZPosition(_vm->_dialogs->_iconArray[HL1], Z_INV_ICONS + 1); CORO_SLEEP(1); CORO_END_CODE; } static void ButtonToggle(CORO_PARAM, CONFBOX *box) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); const FILM *pfilm; assert((box->boxType == TOGGLE) || (box->boxType == TOGGLE1) || (box->boxType == TOGGLE2)); // Remove hilight image if (_vm->_dialogs->_iconArray[HL1] != NULL) { MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL1]); _vm->_dialogs->_iconArray[HL1] = nullptr; } // Hold normal image for 1 frame CORO_SLEEP(1); if (!_vm->_dialogs->InventoryIsActive()) return; // Add depressed image pfilm = _vm->_dialogs->GetWindowData(); _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + DOWNGRAPH], -1); MultiSetAniXY(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->CurrentInventoryX() + box->xpos, _vm->_dialogs->CurrentInventoryY() + box->ypos); MultiSetZPosition(_vm->_dialogs->_iconArray[HL1], Z_INV_ICONS + 1); // Hold depressed image for 1 frame CORO_SLEEP(1); if (_vm->_dialogs->_iconArray[HL1] == NULL) return; // Toggle state (*box->ival) = *(box->ival) ^ 1; // XOR with true box->bi = *(box->ival) ? IX_TICK1 : IX_CROSS1; _vm->_dialogs->AddBoxes(false); // Keep highlight (e.g. flag) if (cd.selBox != NOBOX) _vm->_dialogs->Select(cd.selBox, true); // New state, depressed image pfilm = _vm->_dialogs->GetWindowData(); if (_vm->_dialogs->_iconArray[HL1] != NULL) MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL1]); _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + DOWNGRAPH], -1); MultiSetAniXY(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->CurrentInventoryX() + box->xpos, _vm->_dialogs->CurrentInventoryY() + box->ypos); MultiSetZPosition(_vm->_dialogs->_iconArray[HL1], Z_INV_ICONS + 1); // Hold new depressed image for 1 frame CORO_SLEEP(1); if (_vm->_dialogs->_iconArray[HL1] == NULL) return; // New state, normal MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL1]); _vm->_dialogs->_iconArray[HL1] = nullptr; // Hold normal image for 1 frame CORO_SLEEP(1); if (!_vm->_dialogs->InventoryIsActive()) return; // New state, highlighted pfilm = _vm->_dialogs->GetWindowData(); if (_vm->_dialogs->_iconArray[HL1] != NULL) MultiDeleteObject(_vm->_bg->GetPlayfieldList(FIELD_STATUS), _vm->_dialogs->_iconArray[HL1]); _vm->_dialogs->_iconArray[HL1] = _vm->_dialogs->AddObject(&pfilm->reels[box->bi + HIGRAPH], -1); MultiSetAniXY(_vm->_dialogs->_iconArray[HL1], _vm->_dialogs->CurrentInventoryX() + box->xpos, _vm->_dialogs->CurrentInventoryY() + box->ypos); MultiSetZPosition(_vm->_dialogs->_iconArray[HL1], Z_INV_ICONS + 1); CORO_END_CODE; } /** * Redraws the icons if appropriate. Also handle button press/toggle effects */ extern void InventoryProcess(CORO_PARAM, const void *) { // COROUTINE CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (NumberOfLanguages() <= 1) _vm->_dialogs->_noLanguage = true; while (1) { CORO_SLEEP(1); // allow scheduling _vm->_dialogs->Redraw(); if (_vm->_dialogs->_buttonEffect.bButAnim) { assert(_vm->_dialogs->_buttonEffect.box); if (_vm->_dialogs->_buttonEffect.press) { if (_vm->_dialogs->_buttonEffect.box->boxType == AAGBUT || _vm->_dialogs->_buttonEffect.box->boxType == ARSGBUT) CORO_INVOKE_1(ButtonPress, _vm->_dialogs->_buttonEffect.box); _vm->_dialogs->CallFunction(_vm->_dialogs->_buttonEffect.box->boxFunc); } else CORO_INVOKE_1(ButtonToggle, _vm->_dialogs->_buttonEffect.box); _vm->_dialogs->_buttonEffect.bButAnim = false; } } CORO_END_CODE; } /**************************************************************************/ /************** Running inventory item's Glitter code *********************/ /**************************************************************************/ struct OP_INIT { INV_OBJECT *pinvo; TINSEL_EVENT event; PLR_EVENT bev; int myEscape; }; /** * Run inventory item's Glitter code */ static void ObjectProcess(CORO_PARAM, const void *param) { // COROUTINE CORO_BEGIN_CONTEXT; INT_CONTEXT *pic; int ThisPointedWait; // Fix the 'repeated pressing bug' CORO_END_CONTEXT(_ctx); // get the stuff copied to process when it was created const OP_INIT *to = (const OP_INIT *)param; CORO_BEGIN_CODE(_ctx); if (!TinselV2) CORO_INVOKE_1(AllowDclick, to->bev); _ctx->pic = InitInterpretContext(GS_INVENTORY, to->pinvo->hScript, to->event, NOPOLY, 0, to->pinvo, to->myEscape); CORO_INVOKE_1(Interpret, _ctx->pic); if (to->event == POINTED) { _ctx->ThisPointedWait = ++_vm->_dialogs->_pointedWaitCount; while (1) { CORO_SLEEP(1); int x, y; _vm->_cursor->GetCursorXY(&x, &y, false); if (_vm->_dialogs->InvItemId(x, y) != to->pinvo->id) break; // Fix the 'repeated pressing bug' if (_ctx->ThisPointedWait != _vm->_dialogs->_pointedWaitCount) CORO_KILL_SELF(); } _ctx->pic = InitInterpretContext(GS_INVENTORY, to->pinvo->hScript, UNPOINT, NOPOLY, 0, to->pinvo); CORO_INVOKE_1(Interpret, _ctx->pic); } CORO_END_CODE; } /** * Run inventory item's Glitter code */ static void InvTinselEvent(INV_OBJECT *pinvo, TINSEL_EVENT event, PLR_EVENT be, int index) { OP_INIT to = {pinvo, event, be, 0}; if (_vm->_dialogs->InventoryIsHidden() || (TinselV2 && !pinvo->hScript)) return; _vm->_dialogs->_glitterIndex = index; CoroScheduler.createProcess(PID_TCODE, ObjectProcess, &to, sizeof(to)); } extern void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *result) { // COROUTINE CORO_BEGIN_CONTEXT; Common::PROCESS *pProc; INV_OBJECT *pInvo; OP_INIT op; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (result) *result = false; _ctx->pInvo = _vm->_dialogs->GetInvObject(objId); if (!_ctx->pInvo->hScript) return; _ctx->op.pinvo = _ctx->pInvo; _ctx->op.event = event; _ctx->op.myEscape = myEscape; CoroScheduler.createProcess(PID_TCODE, ObjectProcess, &_ctx->op, sizeof(_ctx->op)); if (bWait) CORO_INVOKE_2(WaitInterpret, _ctx->pProc, result); else if (result) *result = false; CORO_END_CODE; } } // End of namespace Tinsel