/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "common/file.h" #include "common/array.h" #include "common/list.h" #include "fullpipe/utils.h" #include "fullpipe/objects.h" namespace Fullpipe { bool FullpipeEngine::loadGam(const char *fname) { g_gameLoader = new CGameLoader(); if (g_gameLoader->loadFile(fname)) { // TODO } else return false; return true; } CGameLoader::CGameLoader() { _interactionController = new CInteractionController(); // g_gameLoader = this; // FIXME _gameProject = 0; //_gameName = "untitled"; //addMessageHandler2(CGameLoader_messageHandler1, 0, 0); //insertMessageHandler(CGameLoader_messageHandler2, 0, 128); //insertMessageHandler(CGameLoader_messageHandler3, 0, 1); _field_FA = 0; _field_F8 = 0; _sceneSwitcher = 0; _preloadCallback = 0; _readSavegameCallback = 0; _gameVar = 0; _preloadId1 = 0; _preloadId2 = 0; _updateCounter = 0; //g_x = 0; //g_y = 0; //dword_478480 = 0; //g_objectId2 = 0; //g_id = 0; } CGameLoader::~CGameLoader() { free(_gameName); delete _gameProject; } bool CGameLoader::loadFile(const char *fname) { MfcArchive file; if (!file.open(fname)) return false; return load(file); } bool CGameLoader::load(MfcArchive &file) { _gameName = file.readPascalString(); debug(0, "_gameName: %s", _gameName); _gameProject = new GameProject(); _gameProject->load(file); if (g_gameProjectVersion < 12) { error("Old gameProjectVersion: %d", g_gameProjectVersion); } _gameName = file.readPascalString(); debug(0, "_gameName: %s", _gameName); _inventory.load(file); debug(0, "%x", file.pos()); _interactionController->load(file); return true; } GameProject::GameProject() { _field_4 = 0; _headerFilename = 0; _field_10 = 12; } bool GameProject::load(MfcArchive &file) { _field_4 = 0; _headerFilename = 0; _field_10 = 12; g_gameProjectVersion = file.readUint32LE(); g_gameProjectValue = file.readUint16LE(); g_scrollSpeed = file.readUint32LE(); _headerFilename = file.readPascalString(); debug(0, "_gameProjectVersion = %d", g_gameProjectVersion); debug(0, "_gameProjectValue = %d", g_gameProjectValue); debug(0, "_scrollSpeed = %d", g_scrollSpeed); debug(0, "_headerFilename = %s", _headerFilename); _sceneTagList = new SceneTagList(); _sceneTagList->load(file); if (g_gameProjectVersion >= 3) _field_4 = file.readUint32LE(); if (g_gameProjectVersion >= 5) { file.readUint32LE(); file.readUint32LE(); } return true; } GameProject::~GameProject() { free(_headerFilename); } bool SceneTagList::load(MfcArchive &file) { int numEntries = file.readUint16LE(); debug(0, "numEntries: %d", numEntries); for (int i = 0; i < numEntries; i++) { SceneTag *t = new SceneTag(); t->load(file); _list.push_back(*t); } return true; } SceneTag::SceneTag() { _field_4 = 0; _scene = 0; } bool SceneTag::load(MfcArchive &file) { _field_4 = 0; _scene = 0; _sceneId = file.readUint16LE(); _tag = file.readPascalString(); debug(0, "sceneId: %d tag: %s", _sceneId, _tag); return true; } SceneTag::~SceneTag() { free(_tag); } bool CInventory::load(MfcArchive &file) { _sceneId = file.readUint16LE(); int numInvs = file.readUint32LE(); debug(0, "numInvs: %d %x", numInvs, numInvs); for (int i = 0; i < numInvs; i++) { InventoryPoolItem *t = new InventoryPoolItem(); t->_id = file.readUint16LE(); t->_pictureObjectNormalId = file.readUint16LE(); t->_pictureObjectId1 = file.readUint16LE(); t->_pictureObjectMouseInsideId = file.readUint16LE(); t->_pictureObjectId3 = file.readUint16LE(); t->_flags = file.readUint32LE(); t->_field_C = 0; t->_field_A = -536; _itemsPool.push_back(*t); } return true; } CInventory2::CInventory2() { _selectedId = -1; _field_48 = -1; _sceneObj = 0; _picture = 0; _isInventoryOut = 0; _isLocked = 0; _topOffset = -65; } bool CInventory2::load(MfcArchive &file) { return _inventory.load(file); } bool CInventory2::loadPartial(MfcArchive &file) { // CInventory2_SerializePartially int numInvs = file.readUint32LE(); debug(0, "numInvs: %d", numInvs); for (int i = 0; i < numInvs; i++) { InventoryItem *t = new InventoryItem(); t->itemId = file.readUint16LE(); t->count = file.readUint16LE(); _inventoryItems.push_back(*t); } return true; } bool CInteractionController::load(MfcArchive &file) { return _interactions.load(file); } bool CObList::load(MfcArchive &file) { int count = file.readCount(); debug(0, "CObList::count: %d", count); for (int i = 0; i < count; i++) { CObject *t = file.parseClass(); t->load(file); push_back(*t); } return true; } CInputController::CInputController() { // TODO } CInteraction::CInteraction() { _objectId1 = 0; _objectId2 = 0; _staticsId1 = 0; _objectId3 = 0; _objectState2 = 0; _objectState1 = 0; _messageQueue = 0; _flags = 0; _yOffs = 0; _xOffs = 0; _staticsId2 = 0; _field_28 = 0; _sceneId = -1; } bool CInteraction::load(MfcArchive &file) { _objectId1 = file.readUint16LE(); _objectId2 = file.readUint16LE(); _staticsId1 = file.readUint16LE(); _staticsId2 = file.readUint16LE(); _objectId3 = file.readUint16LE(); _objectState2 = file.readUint32LE(); _objectState1 = file.readUint32LE(); _xOffs = file.readUint32LE(); _yOffs = file.readUint32LE(); _sceneId = file.readUint32LE(); _flags = file.readUint32LE(); _stringObj = file.readPascalString(); debug(0, "CInteraction::_stringObj = %s", _stringObj); // messageQueue _messageQueue = (MessageQueue *)file.parseClass(); _messageQueue->load(file); return true; } MessageQueue::MessageQueue() { _field_14 = 0; _parId = 0; _dataId = 0; _id = 0; _isFinished = 0; _flags = 0; } bool MessageQueue::load(MfcArchive &file) { _dataId = file.readUint16LE(); int count = file.readUint16LE(); _stringObj = file.readPascalString(); debug(0, "MessageQueue::count = %d", count); debug(0, "MessageQueue::_stringObj = %s", _stringObj); for (int i = 0; i < count; i++) { CObject *tmp = file.parseClass(); tmp->load(file); _exCommands.push_back(tmp); } _id = -1; _field_14 = 0; _parId = 0; _isFinished = 0; return true; } ExCommand::ExCommand() { _field_3C = 1; _messageNum = 0; _flags = 0; _parId = 0; } bool ExCommand::load(MfcArchive &file) { debug(0, "ExCommand::load"); _msg._parentId = file.readUint16LE(); _msg._messageKind = file.readUint32LE(); _msg._x = file.readUint32LE(); _msg._y = file.readUint32LE(); _msg._field_14 = file.readUint32LE(); _msg._sceneClickX = file.readUint32LE(); _msg._sceneClickY = file.readUint32LE(); _msg._field_20 = file.readUint32LE(); _msg._field_24 = file.readUint32LE(); _msg._param28 = file.readUint32LE(); _msg._field_2C = file.readUint32LE(); _msg._field_30 = file.readUint32LE(); _msg._field_34 = file.readUint32LE(); _messageNum = file.readUint32LE(); _field_3C = 0; if (g_gameProjectVersion >= 12) { _flags = file.readUint32LE(); _parId = file.readUint32LE(); } return true; } Message::Message() { _messageKind = 0; _parentId = 0; _x = 0; _y = 0; _field_14 = 0; _sceneClickX = 0; _sceneClickY = 0; _field_20 = 0; _field_24 = 0; _param28 = 0; _field_2C = 0; _field_30 = 0; _field_34 = 0; } } // End of namespace Fullpipe