/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "common/textconsole.h" #include "common/translation.h" #include "common/util.h" #include "cine/cine.h" #include "cine/various.h" #include "cine/detection.h" namespace Cine { #define MAX_SAVEGAMES (ARRAYSIZE(Cine::currentSaveName)) #define SAVEGAME_NAME_LEN (sizeof(Cine::currentSaveName[0])) #define SAVELIST_SIZE (MAX_SAVEGAMES * SAVEGAME_NAME_LEN) bool CineEngine::mayHave256Colors() const { return getGameType() == Cine::GType_OS && getPlatform() == Common::kPlatformDOS; } int CineEngine::getGameType() const { return _gameDescription->gameType; } uint32 CineEngine::getFeatures() const { return _gameDescription->features; } Common::Language CineEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform CineEngine::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace Cine class CineMetaEngineConnect : public AdvancedMetaEngineConnect { public: const char *getName() const override { return "cine"; } Common::Error createInstance(OSystem *syst, Engine **engine) const override { return AdvancedMetaEngineConnect::createInstance(syst, engine); } bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; Common::String getSavegameFile(int saveGameIdx, const char *target = nullptr) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; }; bool CineMetaEngineConnect::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSavesUseExtendedFormat); } bool Cine::CineEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool CineMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc; if (gd) { *engine = new Cine::CineEngine(syst, gd); } return gd != 0; } SaveStateList CineMetaEngineConnect::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); SaveStateList saveList; Common::String pattern; Common::StringArray::const_iterator file; Common::String filename = target; filename += ".dir"; Common::InSaveFile *in = saveFileMan->openForLoading(filename); bool foundAutosave = false; if (in) { typedef char CommandeType[SAVEGAME_NAME_LEN]; CommandeType saveNames[MAX_SAVEGAMES]; // Initialize all savegames' descriptions to empty strings // so that if the savegames' descriptions can only be partially read from file // then the missing ones are correctly set to empty strings. memset(saveNames, 0, sizeof(saveNames)); in->read(saveNames, SAVELIST_SIZE); CommandeType saveDesc; pattern = target; pattern += ".#*"; Common::StringArray filenames = saveFileMan->listSavefiles(pattern); for (file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the extension part of the filename, since it corresponds to the save slot number Common::String ext = Common::lastPathComponent(*file, '.'); int slotNum = (int)ext.asUint64(); if (ext.equals(Common::String::format("%d", slotNum)) && slotNum >= 0 && slotNum < MAX_SAVEGAMES) { // Copy the savegame description making sure it ends with a trailing zero strncpy(saveDesc, saveNames[slotNum], SAVEGAME_NAME_LEN); saveDesc[sizeof(CommandeType) - 1] = 0; SaveStateDescriptor saveStateDesc(slotNum, saveDesc); saveStateDesc.setAutosave(slotNum == getAutosaveSlot()); saveStateDesc.setWriteProtectedFlag(saveStateDesc.isAutosave()); if (saveStateDesc.getDescription().empty()) { if (saveStateDesc.isAutosave()) { saveStateDesc.setDescription(_("Unnamed autosave")); } else { saveStateDesc.setDescription(_("Unnamed savegame")); } } if (saveStateDesc.isAutosave()) { foundAutosave = true; } saveList.push_back(saveStateDesc); } } } delete in; // No saving on empty autosave slot if (!foundAutosave) { SaveStateDescriptor desc; desc.setDescription(_("Empty autosave")); desc.setSaveSlot(getAutosaveSlot()); desc.setWriteProtectedFlag(true); saveList.push_back(desc); } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int CineMetaEngineConnect::getMaximumSaveSlot() const { return MAX_SAVEGAMES - 1; } Common::String CineMetaEngineConnect::getSavegameFile(int saveGameIdx, const char *target) const { return Common::String::format("%s.%d", target == nullptr ? getEngineId() : target, saveGameIdx); } SaveStateDescriptor CineMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const { if (slot < 0 || slot > getMaximumSaveSlot()) { // HACK: Try to make SaveLoadChooserGrid::open() not use save slot // numbers over the maximum save slot number for "New save". SaveStateDescriptor desc; desc.setWriteProtectedFlag(true); return desc; } Common::ScopedPtr f(g_system->getSavefileManager()->openForLoading( getSavegameFile(slot, target))); if (f) { // Create the return descriptor SaveStateDescriptor desc; ExtendedSavegameHeader header; if (readSavegameHeader(f.get(), &header, false)) { parseSavegameHeader(&header, &desc); desc.setThumbnail(header.thumbnail); } else { // Load savegame descriptions from index file typedef char CommandeType[SAVEGAME_NAME_LEN]; CommandeType saveNames[MAX_SAVEGAMES]; memset(saveNames, 0, sizeof(saveNames)); Common::InSaveFile *in; in = g_system->getSavefileManager()->openForLoading(Common::String::format("%s.dir", target)); if (in) { in->read(saveNames, SAVELIST_SIZE); delete in; } saveNames[slot][SAVEGAME_NAME_LEN - 1] = 0; Common::String saveNameStr((const char *)saveNames[slot]); desc.setDescription(saveNameStr); } if (desc.getDescription().empty()) { desc.setDescription(_("Unnamed savegame")); } desc.setSaveSlot(slot); desc.setAutosave(slot == getAutosaveSlot()); desc.setWriteProtectedFlag(desc.isAutosave()); return desc; } // No saving on empty autosave slot if (slot == getAutosaveSlot()) { SaveStateDescriptor desc; desc.setDescription(_("Empty autosave")); desc.setSaveSlot(slot); desc.setAutosave(true); desc.setWriteProtectedFlag(true); return desc; } return SaveStateDescriptor(); } void CineMetaEngineConnect::removeSaveState(const char *target, int slot) const { if (slot < 0 || slot >= MAX_SAVEGAMES) { return; } // Load savegame descriptions from index file typedef char CommandeType[SAVEGAME_NAME_LEN]; CommandeType saveNames[MAX_SAVEGAMES]; // Initialize all savegames' descriptions to empty strings // so that if the savegames' descriptions can only be partially read from file // then the missing ones are correctly set to empty strings. memset(saveNames, 0, sizeof(saveNames)); Common::InSaveFile *in; in = g_system->getSavefileManager()->openForLoading(Common::String::format("%s.dir", target)); if (!in) return; in->read(saveNames, SAVELIST_SIZE); delete in; // Set description for selected slot char slotName[SAVEGAME_NAME_LEN]; slotName[0] = 0; Common::strlcpy(saveNames[slot], slotName, SAVEGAME_NAME_LEN); // Update savegame descriptions Common::String indexFile = Common::String::format("%s.dir", target); Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(indexFile); if (!out) { warning("Unable to open file %s for saving", indexFile.c_str()); return; } out->write(saveNames, SAVELIST_SIZE); delete out; // Delete save file Common::String saveFileName = getSavegameFile(slot, target); g_system->getSavefileManager()->removeSavefile(saveFileName); } #if PLUGIN_ENABLED_DYNAMIC(CINE) REGISTER_PLUGIN_DYNAMIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngineConnect); #else REGISTER_PLUGIN_STATIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngineConnect); #endif namespace Cine { Common::Error CineEngine::loadGameState(int slot) { bool gameLoaded = makeLoad(getSaveStateName(slot)); return gameLoaded ? Common::kNoError : Common::kUnknownError; } Common::Error CineEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { if (slot < 0 || slot >= MAX_SAVEGAMES) { return Common::kCreatingFileFailed; } // Load savegame descriptions from index file loadSaveDirectory(); // Set description for selected slot making sure it ends with a trailing zero strncpy(currentSaveName[slot], desc.c_str(), sizeof(CommandeType)); currentSaveName[slot][sizeof(CommandeType) - 1] = 0; // Update savegame descriptions Common::String indexFile = _targetName + ".dir"; Common::OutSaveFile *fHandle = _saveFileMan->openForSaving(indexFile); if (!fHandle) { warning("Unable to open file %s for saving", indexFile.c_str()); return Common::kUnknownError; } fHandle->write(currentSaveName, SAVELIST_SIZE); delete fHandle; // Save game makeSave(getSaveStateName(slot), getTotalPlayTime() / 1000, desc, isAutosave); checkDataDisk(-1); return Common::kNoError; } Common::String CineEngine::getSaveStateName(int slot) const { return getMetaEngineConnect().getSavegameFile(slot, _targetName.c_str()); } bool CineEngine::canLoadGameStateCurrently() { return (!disableSystemMenu && !inMenu); } bool CineEngine::canSaveGameStateCurrently() { return (allowPlayerInput && !disableSystemMenu && !inMenu); } } // End of namespace Cine