/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/timer.h" #include "common/util.h" #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/tools.h" #include "sci/gui/gui_palette.h" #include "sci/gui/gui_view.h" #include "sci/gui/gui_cursor.h" namespace Sci { SciGuiCursor::SciGuiCursor(EngineState *state, SciGuiPalette *palette) : _s(state), _palette(palette) { init(); } SciGuiCursor::~SciGuiCursor() { } void SciGuiCursor::init() { } void SciGuiCursor::setPosition(Common::Point pos) { g_system->warpMouse(pos.x, pos.y); } } // End of namespace Sci