/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "graphics/palette.h" #include "graphics/surface.h" #include "image/png.h" #include "saga2/saga2.h" #include "saga2/objects.h" #include "saga2/player.h" #include "saga2/mapfeatr.h" #include "saga2/tile.h" #include "saga2/console.h" namespace Saga2 { #define MAX_MAP_FEATURES 128 extern pCMapFeature mapFeatures[]; extern GameObject *objectList; extern WorldMapData *mapList; extern int16 currentMapNum; Console::Console(Saga2Engine *vm) : GUI::Debugger() { _vm = vm; registerCmd("kill_protag", WRAP_METHOD(Console, cmdKillProtag)); registerCmd("kill", WRAP_METHOD(Console, cmdKill)); registerCmd("godmode", WRAP_METHOD(Console, cmdGodmode)); registerCmd("obj_name", WRAP_METHOD(Console, cmdObjName)); registerCmd("nid2id", WRAP_METHOD(Console, cmdObjNameIndexToID)); registerCmd("search", WRAP_METHOD(Console, cmdSearchObj)); registerCmd("add", WRAP_METHOD(Console, cmdAddObj)); registerCmd("position", WRAP_METHOD(Console, cmdPosition)); registerCmd("teleport_on_click", WRAP_METHOD(Console, cmdTeleportOnClick)); registerCmd("teleport_on_map", WRAP_METHOD(Console, cmdTeleportOnMap)); registerCmd("teleport", WRAP_METHOD(Console, cmdTeleport)); registerCmd("teleport_to_npc", WRAP_METHOD(Console, cmdTeleportToNPC)); registerCmd("teleport_npc", WRAP_METHOD(Console, cmdTeleportNPC)); registerCmd("teleport_npc_here", WRAP_METHOD(Console, cmdTeleportNPCHere)); registerCmd("teleport_party_here", WRAP_METHOD(Console, cmdTeleportPartyHere)); registerCmd("save_loc", WRAP_METHOD(Console, cmdSaveLoc)); registerCmd("load_loc", WRAP_METHOD(Console, cmdLoadLoc)); registerCmd("goto_place", WRAP_METHOD(Console, cmdGotoPlace)); registerCmd("list_places", WRAP_METHOD(Console, cmdListPlaces)); registerCmd("stats", WRAP_METHOD(Console, cmdStats)); registerCmd("dump_map", WRAP_METHOD(Console, cmdDumpMap)); registerCmd("play_music", WRAP_METHOD(Console, cmdPlayMusic)); registerCmd("play_voice", WRAP_METHOD(Console, cmdPlayVoice)); } Console::~Console() { } bool Console::cmdKillProtag(int argc, const char **argv) { debugPrintf("Killing protagonist\n"); Actor *protag = (Actor *)GameObject::objectAddress(ActorBaseID); protag->getStats()->vitality = 0; return true; } bool Console::cmdKill(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { Actor *a = (Actor *)GameObject::objectAddress(atoi(argv[1])); if (a) a->getStats()->vitality = 0; } return true; } bool Console::cmdGodmode(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s\n <1/0>\n", argv[0]); else { for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) { Actor *a = (Actor *)GameObject::objectAddress(id); a->_godmode = atoi(argv[1]); } } return true; } bool Console::cmdObjName(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { GameObject *obj = GameObject::objectAddress(atoi(argv[1])); if (obj) debugPrintf("%s\n", obj->objName()); } return true; } bool Console::cmdObjNameIndexToID(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { int32 id = GameObject::nameIndexToID(atoi(argv[1])); if (id == -1) debugPrintf("Invalid name index!\n"); else debugPrintf("%d\n", id); } return true; } bool Console::cmdSearchObj(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { Common::String name = argv[1]; Common::Array array = GameObject::nameToID(name); Common::String type; if (array.size() == 0) debugPrintf("No objects found!\n"); else { for (uint i = 0; i < array.size(); ++i) { ObjectID id = array[i]; GameObject *obj = GameObject::objectAddress(id); if (isObject(obj)) type = "OBJECT"; else if (isActor(obj)) type = "ACTOR"; else if (isWorld(obj)) type = "WORLD"; else type = "???"; debugPrintf("%s: %d (%s)\n", obj->objName(), id, type.c_str()); } } } return true; } bool Console::cmdAddObj(int argc, const char **argv) { if (argc == 2) { Actor *a = getCenterActor(); a->placeObject(a->thisID(), atoi(argv[1])); } else if (argc == 3) { Actor *a = getCenterActor(); int num = atoi(argv[2]); a->placeObject(a->thisID(), atoi(argv[1]), true, num); } else debugPrintf("Usage: %s \n", argv[0]); return true; } bool Console::cmdPosition(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s <1/0>\n", argv[0]); else { bool show = atoi(argv[1]); _vm->_showPosition = show; } return true; } bool Console::cmdStats(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s <1/0>\n", argv[0]); else { bool show = atoi(argv[1]); _vm->_showStats = show; } return true; } bool Console::cmdTeleportOnClick(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s <1/0>\n", argv[0]); else { bool teleport = atoi(argv[1]); _vm->_teleportOnClick = teleport; } return true; } bool Console::cmdTeleportOnMap(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s <1/0>\n", argv[0]); else { bool teleport = atoi(argv[1]); _vm->_teleportOnMap = teleport; } return true; } bool Console::cmdTeleport(int argc, const char **argv) { if (argc != 4) debugPrintf("Usage: %s \n", argv[0]); else { int u = atoi(argv[1]); int v = atoi(argv[2]); int z = atoi(argv[3]); Actor *a = getCenterActor(); a->setLocation(TilePoint(u, v, z)); } return true; } bool Console::cmdTeleportToNPC(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { ObjectID id = atoi(argv[1]); Actor *a = getCenterActor(); Actor *b = (Actor *)GameObject::objectAddress(id); a->setLocation(b->getLocation()); } return true; } bool Console::cmdTeleportNPC(int argc, const char **argv) { if (argc != 5) debugPrintf("Usage: %s \n", argv[0]); else { ObjectID id = atoi(argv[1]); Actor *a = (Actor *)GameObject::objectAddress(id); TilePoint loc; loc.u = atoi(argv[2]); loc.v = atoi(argv[3]); loc.z = atoi(argv[4]); a->setLocation(loc); } return true; } bool Console::cmdTeleportNPCHere(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { ObjectID id = atoi(argv[1]); Actor *a = (Actor *)GameObject::objectAddress(id); a->setLocation(getCenterActor()->getLocation()); } return true; } bool Console::cmdTeleportPartyHere(int argc, const char **argv) { if (argc != 1) debugPrintf("Usage: %s\n", argv[0]); else { TilePoint loc = getCenterActor()->getLocation(); for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) { Actor *p = (Actor *)GameObject::objectAddress(id); p->setLocation(loc); } } return true; } bool Console::cmdSaveLoc(int argc, const char **argv) { if (argc != 1) debugPrintf("Usage: %s\n", argv[0]); else { Actor *a = getCenterActor(); _savedLoc = a->getLocation(); } return true; } bool Console::cmdLoadLoc(int argc, const char **argv) { if (argc != 1) debugPrintf("Usage: %s\n", argv[0]); else { Actor *a = getCenterActor(); if (_savedLoc.u != 0 || _savedLoc.v != 0 || _savedLoc.z != 0) a->setLocation(_savedLoc); else debugPrintf("Location not saved!\n"); } return true; } bool Console::cmdGotoPlace(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { int placeID = atoi(argv[1]); int u = mapFeatures[placeID]->getU(); int v = mapFeatures[placeID]->getV(); Actor *a = getCenterActor(); int du = u - a->getLocation().u; int dv = v - a->getLocation().v; for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) { Actor *p = (Actor *)GameObject::objectAddress(id); TilePoint curLoc = p->getLocation(); p->setLocation(TilePoint(curLoc.u + du, curLoc.v + dv, 8)); } } return true; } bool Console::cmdListPlaces(int argc, const char **argv) { if (argc != 1) debugPrintf("Usage: %s\n", argv[0]); else { for (int i = 0; i < MAX_MAP_FEATURES; ++i) { if (mapFeatures[i]) debugPrintf("%d: %s\n", i, mapFeatures[i]->getText()); } } return true; } bool Console::cmdDumpMap(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { gPixelMap drawMap; drawMap.size = _vm->_tileDrawMap.size * atoi(argv[1]); //drawMap.size.x = mapList[currentMapNum].mapHeight; //drawMap.size.y = mapList[currentMapNum].mapHeight; drawMap.data = new uint8[drawMap.bytes()](); drawMetaTiles(drawMap); Graphics::Surface sur; sur.create(drawMap.size.x, drawMap.size.y, Graphics::PixelFormat::createFormatCLUT8()); sur.setPixels(drawMap.data); Common::String pngFile = Common::String::format("%s-mapdump.png", _vm->getMetaEngine()->getName()); Common::DumpFile dump; dump.open(pngFile); byte palette[256 * 3]; g_system->getPaletteManager()->grabPalette(palette, 0, 256); Image::writePNG(dump, sur, palette); dump.close(); delete[] drawMap.data; } return true; } bool Console::cmdPlayMusic(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { int32 currentID = atoi(argv[1]); playMusic(MKTAG('X', 'M', 'I', currentID)); } return true; } bool Console::cmdPlayVoice(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else { int32 soundID = READ_BE_INT32(argv[1]); playVoice(soundID); } return true; } }