/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_TEXTURE_H #define GRAPHICS_TEXTURE_H #include "graphics/opengl/system_headers.h" #include "graphics/surface.h" namespace OpenGL { class Texture { public: Texture(const Graphics::Surface &srf); Texture(uint width, uint height); Texture(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height); virtual ~Texture(); GLuint getTextureName() const { return _texture; } uint getWidth() const { return _width; } uint getHeight() const { return _height; } uint getTexWidth() const { return _texWidth; } uint getTexHeight() const { return _texHeight; } protected: bool _managedTexture; GLuint _texture; uint _width, _height; uint _texWidth, _texHeight; }; } // End of namespace OpenGL #endif