/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "trecision/text.h" #include "trecision/actor.h" #include "trecision/defines.h" #include "trecision/graphics.h" #include "trecision/logic.h" #include "trecision/trecision.h" #include "trecision/nl/3d/3dinc.h" #include "trecision/nl/message.h" #include "trecision/nl/proto.h" #include "trecision/nl/struct.h" namespace Trecision { char *TrecisionEngine::getNextSentence() { while (*_textPtr) { *_textPtr = ~(*_textPtr); _textPtr++; } _textPtr++; return _textPtr; } void TrecisionEngine::setRoom(uint16 r, bool b) { _logicMgr->setupAltRoom(r, b); } /*------------------------------------------------- * Compute string length from character 0 to num *-------------------------------------------------*/ uint16 TrecisionEngine::textLength(Common::String text, uint16 num) { if (text.empty()) return 0; uint16 len = (num == 0) ? text.size() : num; uint16 retVal = 0; for (uint16 c = 0; c < len; c++) retVal += _font[(uint8)text[c] * 3 + 2]; return retVal; } char TrecisionEngine::getKey() { Common::KeyCode key = _curKey; uint16 ascii = _curAscii; _curKey = Common::KEYCODE_INVALID; _curAscii = 0; switch (key) { case Common::KEYCODE_SPACE: case Common::KEYCODE_ESCAPE: case Common::KEYCODE_RETURN: case Common::KEYCODE_CLEAR: case Common::KEYCODE_BACKSPACE: return key; case Common::KEYCODE_F1: case Common::KEYCODE_F2: case Common::KEYCODE_F3: case Common::KEYCODE_F4: case Common::KEYCODE_F5: case Common::KEYCODE_F6: return 0x3B + key - Common::KEYCODE_F1; default: if (ascii) { return ascii; } return 0; } } char TrecisionEngine::waitKey() { _graphicsMgr->hideCursor(); while (_curKey == Common::KEYCODE_INVALID) checkSystem(); _graphicsMgr->showCursor(); Common::KeyCode t = _curKey; _curKey = Common::KEYCODE_INVALID; return t; } void TrecisionEngine::waitDelay(uint32 val) { uint32 sv = readTime(); while (sv + val > readTime()) checkSystem(); } void TrecisionEngine::freeKey() { _curKey = Common::KEYCODE_INVALID; } uint32 TrecisionEngine::readTime() { return (g_system->getMillis() * 3) / 50; } bool TrecisionEngine::checkMask(Common::Point pos) { for (int8 a = MAXOBJINROOM - 1; a >= 0; a--) { uint16 checkedObj = _room[_curRoom]._object[a]; Common::Rect lim = _obj[checkedObj]._lim; lim.translate(0, TOP); // Trecision includes the bottom and right coordinates lim.right++; lim.bottom++; if (checkedObj && isObjectVisible(checkedObj)) { if (lim.contains(pos)) { if ((_obj[checkedObj]._mode & OBJMODE_FULL) || (_obj[checkedObj]._mode & OBJMODE_LIM)) { _curObj = checkedObj; return true; } if (_obj[checkedObj]._mode & OBJMODE_MASK) { uint8 *mask = _maskPointers[a]; int16 d = _obj[checkedObj]._rect.left; uint16 max = _obj[checkedObj]._rect.bottom; for (uint16 b = _obj[checkedObj]._rect.top; b < max; b++) { bool insideObj = false; int16 e = 0; while (e < _obj[checkedObj]._rect.width()) { if (!insideObj) { // not inside an object if (b + TOP == pos.y) { if ((pos.x >= d + e) && (pos.x < d + e + *mask)) { _curObj = 0; } } e += *mask; mask++; insideObj = true; } else { // inside an object if (b + TOP == pos.y) { if ((pos.x >= d + e) && (pos.x < d + e + *mask)) { _curObj = checkedObj; return true; } } e += *mask; mask++; insideObj = false; } } } } } } } _curObj = 0; return false; } Graphics::Surface *TrecisionEngine::convertScummVMThumbnail(Graphics::Surface *thumbnail) { Graphics::Surface *thumbnailConverted = thumbnail->convertTo(g_system->getScreenFormat()); Graphics::Surface *result = thumbnailConverted->scale(ICONDX, ICONDY); thumbnailConverted->free(); delete thumbnailConverted; thumbnail->free(); delete thumbnail; return result; } void TrecisionEngine::openSys() { // head int32 idx = 0; FTexture[idx]._dx = 300 / 2; FTexture[idx]._dy = 208 / 2; FTexture[idx]._angle = 0; FTexture[idx]._texture = _textureArea; FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND; // body idx = 1; FTexture[idx]._dx = 300; FTexture[idx]._dy = 300; FTexture[idx]._angle = 0; FTexture[idx]._texture = FTexture[0]._texture + (300 * 208) / 4; FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND; // arms idx = 2; FTexture[idx]._dx = 300; FTexture[idx]._dy = 150; FTexture[idx]._angle = 0; FTexture[idx]._texture = FTexture[1]._texture + 300 * 300; FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND; delete _actor; _actor = new Actor(this); _actor->readModel("jm.om"); _actor->_light = (SLight *)&VLight; _actor->_camera = (SCamera *)&FCamera; _actor->_texture = (STexture *)&FTexture[0]; TextArea = new char[MAXTEXTAREA]; _graphicsMgr->clearScreen(); _graphicsMgr->hideCursor(); } float TrecisionEngine::sinCosAngle(float sinus, float cosinus) { if (sinus == 0 && cosinus == 0) return 0; float t = (float)sqrt((double)(sinus * sinus) + (double)(cosinus * cosinus)); cosinus /= t; sinus /= t; // 1e3 & 2e4 quad if (sinus >= 0) // 1 & 2 quad return (float)acos(cosinus); // 3 quad return PI2 - (float)acos(cosinus); } void TrecisionEngine::ProcessTime() { static uint8 OldRegInvSI = 0xFF; static uint8 OldRegInvSL = 0xFF; static uint8 OldLightIcon = 0xFF; _curTime = readTime(); _animMgr->refreshAllAnimations(); if (_curTime >= _nextRefresh) { _textMgr->drawTexts(); if (_inventoryStatus == INV_PAINT || _inventoryStatus == INV_DEPAINT) rollInventory(_inventoryStatus); if (_inventoryStatus != INV_OFF && (OldRegInvSI != _inventoryRefreshStartIcon || OldRegInvSL != _inventoryRefreshStartLine || OldLightIcon != _lightIcon)) { refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine); OldRegInvSI = _inventoryRefreshStartIcon; OldRegInvSL = _inventoryRefreshStartLine; OldLightIcon = _lightIcon; } PaintScreen(false); _textMgr->clearTextStack(); uint32 paintTime = readTime(); if (paintTime - _curTime >= 5) _nextRefresh = paintTime + 1; else _nextRefresh = _curTime + 5; } } void TrecisionEngine::ProcessMouse() { static bool MaskMouse; static Common::Point oldMousePos; static bool lastMouseOn = true; int16 mx = _mousePos.x; int16 my = _mousePos.y; if (lastMouseOn && !_graphicsMgr->isCursorVisible()) { oldMousePos = Common::Point(0, 0); // Switch off } else if (!lastMouseOn && _graphicsMgr->isCursorVisible()) { oldMousePos = Common::Point(0, 0); // Switch on } lastMouseOn = _graphicsMgr->isCursorVisible(); checkSystem(); if (!_graphicsMgr->isCursorVisible()) return; if (_mouseLeftBtn || _mouseRightBtn) { if (!MaskMouse) { doEvent(MC_MOUSE, _mouseRightBtn ? ME_MRIGHT : ME_MLEFT, MP_DEFAULT, mx, my, 0, 0); MaskMouse = true; } } else { MaskMouse = false; if (!_flagscriptactive && (mx != oldMousePos.x || my != oldMousePos.y)) { doEvent(MC_MOUSE, ME_MMOVE, MP_DEFAULT, mx, my, 0, 0); oldMousePos = Common::Point(mx, my); } } } /*------------------------------------------------ Fake distance between two 2D points --------------------------------------------------*/ float TrecisionEngine::dist2D(float x1, float y1, float x2, float y2) { double d1 = fabs((double)(x1 - x2)); double d2 = fabs((double)(y1 - y2)); return (float)sqrt(d1 * d1 + d2 * d2); } /*------------------------------------------------ Distance between two 3D points --------------------------------------------------*/ float TrecisionEngine::dist3D(float x1, float y1, float z1, float x2, float y2, float z2) { double d1 = fabs((double)(x1 - x2)); double d2 = fabs((double)(y1 - y2)); double d3 = fabs((double)(z1 - z2)); return (float)sqrt(d1 * d1 + d2 * d2 + d3 * d3); } bool TrecisionEngine::isBetween(int a, int x, int b) { return x >= a && x <= b; } bool TrecisionEngine::isGameArea(Common::Point pos) { return isBetween(TOP, pos.y, TOP + AREA - 1); } bool TrecisionEngine::isInventoryArea(Common::Point pos) { return pos.y >= TOP + AREA; } bool TrecisionEngine::isIconArea(Common::Point pos) { return pos.y >= TOP + AREA && pos.y < MAXY && pos.x >= ICONMARGSX && pos.x <= MAXX - ICONMARGDX; } } // End of namespace Trecision