/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "common/md5.h" #include "cryomni3d/detection.h" #include "cryomni3d/cryomni3d.h" namespace CryOmni3D { static const PlainGameDescriptor cryomni3DGames[] = { {"atlantis", "Atlantis: The Lost Tales"}, {"versailles", "Versailles 1685"}, {nullptr, nullptr} }; static const DebugChannelDef debugFlagList[] = { {CryOmni3D::kDebugFile, "File", "Track File Accesses"}, {CryOmni3D::kDebugVariable, "Variable", "Track Variable Accesses"}, {CryOmni3D::kDebugSaveLoad, "SaveLoad", "Track Save/Load Function"}, DEBUG_CHANNEL_END }; } // End of namespace CryOmni3D #include "cryomni3d/detection_tables.h" namespace CryOmni3D { static const ADExtraGuiOptionsMap optionsList[] = { AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class CryOmni3DMetaEngineDetection : public AdvancedMetaEngineDetection { public: CryOmni3DMetaEngineDetection() : AdvancedMetaEngineDetection(CryOmni3D::gameDescriptions, sizeof(CryOmni3DGameDescription), cryomni3DGames, optionsList) { _directoryGlobs = directoryGlobs; _maxScanDepth = 5; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override { return detectGameFilebased(allFiles, fileBased); } const char *getName() const override { return "cryomni3d"; } const char *getEngineName() const override { return "Cryo Omni3D"; } const char *getOriginalCopyright() const override { return "Cryo game Engine (C) 1997-2002 Cryo Interactive"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; } // End of Namespace CryOmni3D REGISTER_PLUGIN_STATIC(CRYOMNI3D_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, CryOmni3D::CryOmni3DMetaEngineDetection);