/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed file the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "common/savefile.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" #include "scumm/scumm.h" namespace Scumm { Graphics::Surface *ScummEngine::loadThumbnail(Common::SeekableReadStream *file) { // TODO: Until backwards seeking in compressed save files is not supported // We can not use this. //if (!Graphics::checkThumbnailHeader(*file)) // return 0; Graphics::Surface *thumb = new Graphics::Surface(); assert(thumb); if (!Graphics::loadThumbnail(*file, *thumb)) { delete thumb; return 0; } return thumb; } void ScummEngine::saveThumbnail(Common::OutSaveFile *file) { // Until we support no thumbnails in the SCUMM save formats for NDS // we save a dummy thumbnail. // // TODO: Actually all what has to be done about it, is to update // the code in engines/scumm/saveload.o which skips the saveheader. // Currently impossible because of lacking backward seek support for // compressed save files. // When we change that code to use the new API from graphics/thumbnail.h // it should be all fine to save no header at all for NDS. Graphics::Surface thumb; #if !defined(__DS__) if (!createThumbnailFromScreen(&thumb)) #endif thumb.create(kThumbnailWidth, kThumbnailHeight2, sizeof(uint16)); Graphics::saveThumbnail(*file, thumb); thumb.free(); } } // end of namespace Scumm