/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "twine/menuoptions.h" #include "common/error.h" #include "common/keyboard.h" #include "common/str-array.h" #include "common/system.h" #include "common/util.h" #include "twine/flamovies.h" #include "twine/gamestate.h" #include "twine/input.h" #include "twine/interface.h" #include "twine/menu.h" #include "twine/music.h" #include "twine/resources.h" #include "twine/scene.h" #include "twine/screens.h" #include "twine/sound.h" #include "twine/text.h" #include "twine/twine.h" namespace TwinE { #define ONSCREENKEYBOARD_WIDTH 14 #define ONSCREENKEYBOARD_HEIGHT 5 static const char allowedCharIndex[] = " ABCDEFGHIJKLM.NOPQRSTUVWXYZ-abcdefghijklm?nopqrstuvwxyz!0123456789\040\b\r\0"; void MenuOptions::newGame() { _engine->_music->stopMusic(); _engine->_sound->stopSamples(); int32 tmpFlagDisplayText = _engine->cfgfile.FlagDisplayText; _engine->cfgfile.FlagDisplayText = true; // intro screen 1 - twinsun _engine->_screens->loadImage(RESSHQR_INTROSCREEN1IMG); _engine->_text->newGameVar4 = 0; _engine->_text->newGameVar5 = 1; _engine->_text->initTextBank(2); _engine->_text->textClipFull(); _engine->_text->setFontCrossColor(15); bool aborted = _engine->_text->drawTextFullscreen(150); // intro screen 2 if (!aborted) { _engine->_screens->loadImage(RESSHQR_INTROSCREEN2IMG); aborted |= _engine->_text->drawTextFullscreen(151); if (!aborted) { _engine->_screens->loadImage(RESSHQR_INTROSCREEN3IMG); aborted |= _engine->_text->drawTextFullscreen(152); } } _engine->cfgfile.FlagDisplayText = tmpFlagDisplayText; _engine->_screens->fadeToBlack(_engine->_screens->paletteRGBACustom); _engine->_screens->clearScreen(); _engine->flip(); if (!aborted) { // _engine->_music->playMidiMusic(1); _engine->_flaMovies->playFlaMovie(FLA_INTROD); } _engine->_text->textClipSmall(); _engine->_screens->clearScreen(); _engine->flip(); _engine->_text->newGameVar4 = 1; _engine->_text->newGameVar5 = 0; // set main palette back _engine->setPalette(_engine->_screens->paletteRGBA); } void MenuOptions::showCredits() { canShowCredits = true; int32 tmpShadowMode = _engine->cfgfile.ShadowMode; _engine->cfgfile.ShadowMode = 0; _engine->_gameState->initEngineVars(); _engine->_scene->currentSceneIdx = LBA1SceneId::Credits_List_Sequence; _engine->_scene->needChangeScene = LBA1SceneId::Credits_List_Sequence; _engine->gameEngineLoop(); canShowCredits = false; _engine->cfgfile.ShadowMode = tmpShadowMode; _engine->_screens->clearScreen(); _engine->flip(); _engine->_flaMovies->playFlaMovie(FLA_THEEND); _engine->_screens->clearScreen(); _engine->flip(); _engine->setPalette(_engine->_screens->paletteRGBA); } void MenuOptions::drawSelectableCharacter(int32 x, int32 y, bool selected) { char buffer[2]; buffer[0] = allowedCharIndex[y + x * ONSCREENKEYBOARD_WIDTH]; buffer[1] = '\0'; const int32 centerX = y * 45 + 25; const int32 left = centerX - 20; const int32 right = centerX + 20; const int32 top = x * 56 + 200 - 25; const int32 centerY = x * 56 + 200; const int32 bottom = x * 56 + 200 + 25; if (selected) { _engine->_interface->drawSplittedBox(left, top, right, bottom, 91); } else { _engine->_interface->blitBox(left, top, right, bottom, (const int8 *)_engine->workVideoBuffer.getPixels(), left, top, (int8 *)_engine->frontVideoBuffer.getPixels()); _engine->_interface->drawTransparentBox(left, top, right, bottom, 4); } _engine->_menu->drawBox(left, top, right, bottom); _engine->_text->setFontColor(15); _engine->_text->drawText(centerX - _engine->_text->getTextSize(buffer) / 2, centerY - 18, buffer); _engine->copyBlockPhys(left, top, right, bottom); } void MenuOptions::drawSelectableCharacters() { for (int8 x = 0; x < ONSCREENKEYBOARD_HEIGHT; x++) { for (int8 y = 0; y < ONSCREENKEYBOARD_WIDTH; y++) { drawSelectableCharacter(x, y, _onScreenKeyboardY == x && _onScreenKeyboardX == y); } } } void MenuOptions::drawPlayerName(int32 centerx, int32 top, int32 type) { const int left = _engine->_text->dialTextBoxLeft; if (type == 1) { _engine->_menu->processPlasmaEffect(left, top, 32); } const int right = SCREEN_WIDTH - 1; //_engine->_text->dialTextBoxRight; // FIXME: dialTextBoxRight is 0 here const int bottom = _engine->_text->dialTextBoxBottom; _engine->_menu->drawBox(left, top, right, bottom); _engine->_interface->drawTransparentBox(left + 1, top + 1, right - 1, bottom - 1, 3); _engine->_text->drawText(centerx - _engine->_text->getTextSize(playerName) / 2, top, playerName); _engine->copyBlockPhys(left, top, right, top + PLASMA_HEIGHT); } /** * @brief Toggle a given @c OSystem::Feature and restore the previous state on destruction */ class ScopedFeatureState { private: OSystem::Feature _feature; bool _changeTo; public: ScopedFeatureState(OSystem::Feature feature, bool enable) : _feature(feature), _changeTo(enable) { if (g_system->getFeatureState(feature) != enable) { g_system->setFeatureState(feature, enable); _changeTo = !g_system->getFeatureState(feature); } } ~ScopedFeatureState() { g_system->setFeatureState(_feature, _changeTo); } }; bool MenuOptions::enterPlayerName(int32 textIdx) { _engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer); _engine->flip(); playerName[0] = '\0'; // TODO: read from settings? _engine->_text->initTextBank(0); char buffer[256]; _engine->_text->getMenuText(textIdx, buffer, sizeof(buffer)); _engine->_text->setFontColor(15); const int halfScreenWidth = (SCREEN_WIDTH / 2); _engine->_text->drawText(halfScreenWidth - (_engine->_text->getTextSize(buffer) / 2), 20, buffer); _engine->copyBlockPhys(0, 0, SCREEN_WIDTH - 1, 99); _engine->flip(); ScopedFeatureState scopedVirtualKeyboard(OSystem::kFeatureVirtualKeyboard, true); for (;;) { Common::Event event; while (g_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_CUSTOM_ENGINE_ACTION_END: _engine->_input->processCustomEngineEventEnd(event); break; case Common::EVENT_CUSTOM_ENGINE_ACTION_START: _engine->_input->processCustomEngineEventStart(event); if (_engine->_input->toggleActionIfActive(TwinEActionType::UIEnter)) { if (_onScreenKeyboardLeaveViaOkButton) { if (_onScreenKeyboardX == ONSCREENKEYBOARD_WIDTH - 1 && _onScreenKeyboardY == ONSCREENKEYBOARD_HEIGHT - 1) { if (playerName[0] == '\0') { continue; } return true; } const size_t size = strlen(playerName); if (_onScreenKeyboardX == ONSCREENKEYBOARD_WIDTH - 2 && _onScreenKeyboardY == ONSCREENKEYBOARD_HEIGHT - 1) { if (size >= 1) { playerName[size - 1] = '\0'; } continue; } const char chr = allowedCharIndex[_onScreenKeyboardX + _onScreenKeyboardY * ONSCREENKEYBOARD_WIDTH]; playerName[size] = chr; playerName[size + 1] = '\0'; if (size + 1 >= sizeof(playerName) - 1) { return true; } continue; } if (playerName[0] == '\0') { continue; } return true; } if (_engine->_input->toggleActionIfActive(TwinEActionType::UIAbort)) { return false; } if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft)) { --_onScreenKeyboardX; if (_onScreenKeyboardX < 0) { _onScreenKeyboardX = ONSCREENKEYBOARD_WIDTH - 1; } _onScreenKeyboardLeaveViaOkButton = true; } else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) { ++_onScreenKeyboardX; if (_onScreenKeyboardX >= ONSCREENKEYBOARD_WIDTH) { _onScreenKeyboardX = 0; } _onScreenKeyboardLeaveViaOkButton = true; } if (_engine->_input->toggleActionIfActive(TwinEActionType::UIUp)) { --_onScreenKeyboardY; if (_onScreenKeyboardY < 0) { _onScreenKeyboardY = ONSCREENKEYBOARD_HEIGHT - 1; } _onScreenKeyboardLeaveViaOkButton = true; } else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIDown)) { ++_onScreenKeyboardY; if (_onScreenKeyboardY >= ONSCREENKEYBOARD_HEIGHT) { _onScreenKeyboardY = 0; } _onScreenKeyboardLeaveViaOkButton = true; } break; case Common::EVENT_KEYDOWN: { const size_t size = strlen(playerName); if (!Common::isPrint(event.kbd.ascii)) { if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) { if (size >= 1) { playerName[size - 1] = '\0'; _onScreenKeyboardLeaveViaOkButton = false; } } continue; } if (size >= sizeof(playerName) - 1) { return true; } if (strchr(allowedCharIndex, event.kbd.ascii)) { playerName[size] = event.kbd.ascii; playerName[size + 1] = '\0'; _onScreenKeyboardLeaveViaOkButton = false; } _engine->flip(); break; } default: break; } } if (_engine->shouldQuit()) { break; } drawPlayerName(halfScreenWidth, 100, 1); drawSelectableCharacters(); _engine->_system->delayMillis(1); } return false; } bool MenuOptions::newGameMenu() { if (!enterPlayerName(TextId::kEnterYourName)) { return false; } _engine->_gameState->initEngineVars(); newGame(); return true; } int MenuOptions::chooseSave(int textIdx) { const Common::StringArray& savegames = _engine->getSaveSlots(); if (savegames.empty()) { return -1; } _engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer); _engine->flip(); do { // TODO: assemble menu with save slots and make then loadable. _engine->_text->initTextBank(0); char buffer[256]; _engine->_text->getMenuText(textIdx, buffer, sizeof(buffer)); _engine->_text->setFontColor(15); const int halfScreenWidth = (SCREEN_WIDTH / 2); _engine->_text->drawText(halfScreenWidth - (_engine->_text->getTextSize(buffer) / 2), 20, buffer); _engine->copyBlockPhys(0, 0, SCREEN_WIDTH - 1, 99); _engine->flip(); if (_engine->shouldQuit()) { return kQuitEngine; } _engine->_system->delayMillis(1); } while (_engine->_input->toggleAbortAction()); return 0; } bool MenuOptions::continueGameMenu() { const int slot = chooseSave(TextId::kContinueGame); if (slot >= 0) { _engine->_gameState->initEngineVars(); return _engine->loadGameState(slot).getCode() == Common::kNoError; } return false; } } // namespace TwinE