/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #include "engines/advancedDetector.h" #include "engines/grim/grim.h" namespace Grim { struct GrimGameDescription { ADGameDescription desc; }; static const PlainGameDescriptor grimGames[] = { {"grim", "Grim Fandango"}, {"monkey", "Escape From Monkey Island"}, {0, 0} }; static const GrimGameDescription gameDescriptions[] = { { // Grim Fandago English version { "grim", 0, AD_ENTRY1s("grim.tab", "cfb333d6aec260c905151b6b98ef71e8", 362212), Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS }, }, { // Grim Fandago German version { "grim", 0, AD_ENTRY1s("grim.tab", "464138caf47e580cbb237dee10674b16", 398592), Common::DE_DEU, Common::kPlatformPC, ADGF_NO_FLAGS }, }, { // Grim Fandago Spanish version { "grim", 0, AD_ENTRY1s("grim.tab", "b1460cd029f13718f7f62c2403e047ec", 372709), Common::ES_ESP, Common::kPlatformPC, ADGF_NO_FLAGS }, }, { // Grim Fandago Italian version { "grim", 0, AD_ENTRY1s("grim.tab", "2d99c796b7a4e5c421cae49dc29dab6c", 369071), Common::IT_ITA, Common::kPlatformPC, ADGF_NO_FLAGS }, }, { AD_TABLE_END_MARKER } }; static const GrimGameDescription fallbackGameDescriptions[] = { {{"grim", 0, {{0, 0, 0, 0}}, Common::UNK_LANG, Common::kPlatformPC, ADGF_NO_FLAGS}} }; static const ADFileBasedFallback grimFallback[] = { {&fallbackGameDescriptions[0], {"grim.tab"}}, {0, {0}} }; static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)gameDescriptions, // Size of that superset structure sizeof(GrimGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets grimGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "grim", // List of files for file-based fallback detection (optional) grimFallback, // Flags 0 }; class GrimMetaEngine : public AdvancedMetaEngine { public: GrimMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Grim Engine"; } virtual const char *getOriginalCopyright() const { return "LucasArts GrimE Games (C) LucasArts"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool GrimMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const GrimGameDescription *gd = (const GrimGameDescription *)desc; if (gd) { *engine = new GrimEngine(syst, gd); } return gd != 0; } } // End of namespace Grim #if PLUGIN_ENABLED_DYNAMIC(GRIM) REGISTER_PLUGIN_DYNAMIC(GRIM, PLUGIN_TYPE_ENGINE, Grim::GrimMetaEngine); #else REGISTER_PLUGIN_STATIC(GRIM, PLUGIN_TYPE_ENGINE, Grim::GrimMetaEngine); #endif