#include "engine/tinygl/zgl.h" // image conversion void gl_convertRGB_to_5R6G5B8A(unsigned short *pixmap, unsigned char *rgba, int xsize, int ysize) { int i, n; unsigned char *p, *p2; p = rgba; n = xsize * ysize; p2 = (unsigned char *)pixmap; for (i = 0; i < n; i++) { unsigned short pixel = ((p[0] & 0xF8) << 8) | ((p[1] & 0xFC) << 3) | ((p[2] & 0xF8) >> 3); #ifdef SYSTEM_BIG_ENDIAN p2[3 * i + 0] = pixel >> 8; p2[3 * i + 1] = pixel & 0xff; #else p2[3 * i + 0] = pixel & 0xff; p2[3 * i + 1] = pixel >> 8; #endif p2[3 * i + 2] = p[3]; p += 4; } } // linear interpolation with xf, yf normalized to 2^16 #define INTERP_NORM_BITS 16 #define INTERP_NORM (1 << INTERP_NORM_BITS) static inline int interpolate(int v00, int v01, int v10, int xf, int yf) { return v00 + (((v01 - v00) * xf + (v10 - v00) * yf) >> INTERP_NORM_BITS); } // TODO: more accurate resampling void gl_resizeImage(unsigned char *dest, int xsize_dest, int ysize_dest, unsigned char *src, int xsize_src, int ysize_src) { unsigned char *pix, *pix_src; int point1_offset = 0, point2_offset = 0, point3_offset = 0; float x1, y1, x1inc, y1inc; int xi, yi, j, xf, yf, x, y; pix = dest; pix_src = src; x1inc = (float)(xsize_src - 1) / (float)(xsize_dest - 1); y1inc = (float)(ysize_src - 1) / (float)(ysize_dest - 1); y1 = 0; for (y = 0; y < ysize_dest; y++) { x1 = 0; for (x = 0; x < xsize_dest; x++) { xi = (int)x1; yi = (int)y1; xf = (int)((x1 - floor(x1)) * INTERP_NORM); yf = (int)((y1 - floor(y1)) * INTERP_NORM); if ((xf + yf) <= INTERP_NORM) { for (j = 0; j < 3; j++) { point1_offset = (yi * xsize_src + xi) * 4 + j; if ((xi + 1) < xsize_src) point2_offset = (yi * xsize_src + xi + 1) * 4 + j; else point2_offset = point1_offset; if ((yi + 1) < ysize_src) point3_offset = ((yi + 1) * xsize_src + xi) * 4 + j; else point3_offset = point1_offset; pix[j] = interpolate(pix_src[point1_offset], pix_src[point2_offset], pix_src[point3_offset], xf, yf); } pix[3] = pix_src[(yi * xsize_src + xi) * 4 + 3]; } else { xf = INTERP_NORM - xf; yf = INTERP_NORM - yf; for (j = 0; j < 3; j++) { pix[j] = interpolate(pix_src[point1_offset], pix_src[point2_offset], pix_src[point3_offset], xf, yf); if ((xi + 1) < xsize_src) { if ((yi + 1) < ysize_src) point1_offset = ((yi + 1) * xsize_src + xi + 1) * 4 + j; else point1_offset = (yi * xsize_src + xi + 1) * 4 + j; } else { if ((yi + 1) < ysize_src) point1_offset = ((yi + 1) * xsize_src + xi) * 4 + j; else point1_offset = (yi * xsize_src + xi) * 4 + j; } if ((yi + 1) < ysize_src) point2_offset = ((yi + 1) * xsize_src + xi) * 4 + j; else point2_offset = (yi * xsize_src + xi) * 4 + j; if ((xi + 1) < xsize_src) point3_offset = (yi * xsize_src + xi + 1) * 4 + j; else point3_offset = (yi * xsize_src + xi) * 4 + j; pix[j] = interpolate(pix_src[point1_offset], pix_src[point2_offset], pix_src[point3_offset], xf, yf); } pix[3] = pix_src[(yi * xsize_src + xi) * 4 + 3]; } pix += 4; x1 += x1inc; } y1 += y1inc; } } #define FRAC_BITS 16 // resizing with no interlating nor nearest pixel void gl_resizeImageNoInterpolate(unsigned char *dest, int xsize_dest, int ysize_dest, unsigned char *src, int xsize_src, int ysize_src) { unsigned char *pix, *pix_src, *pix1; int x1, y1, x1inc, y1inc; int xi, yi, x, y; pix = dest; pix_src = src; x1inc = (int)((float)((xsize_src) << FRAC_BITS) / (float)(xsize_dest)); y1inc = (int)((float)((ysize_src) << FRAC_BITS) / (float)(ysize_dest)); y1 = 0; for (y = 0; y < ysize_dest; y++) { x1 = 0; for (x = 0; x < xsize_dest; x++) { xi = x1 >> FRAC_BITS; yi = y1 >> FRAC_BITS; pix1 = pix_src + (yi * xsize_src + xi) * 4; pix[0] = pix1[0]; pix[1] = pix1[1]; pix[2] = pix1[2]; pix[3] = pix1[3]; pix += 4; x1 += x1inc; } y1 += y1inc; } }