/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "hdb/hdb.h" namespace HDB { DrawMan::DrawMan() { _tLookupArray = NULL; _systemInit = false; } bool DrawMan::init() { // Read total number of tiles in game _numTiles = g_hdb->_fileMan->getCount("t32_", TYPE_TILE32); if (!_numTiles) { return false; } // Setup Tile Lookup Array _tLookupArray = new TileLookup[_numTiles]; Common::Array tileData = *g_hdb->_fileMan->findFiles("t32_", TYPE_TILE32); int index = 0, skyIndex = 0; for (; index < _numTiles; index++) { _tLookupArray[index].filename = tileData[index]; _tLookupArray[index].tData = NULL; _tLookupArray[index].skyIndex = 0; _tLookupArray[index].animIndex = index; // Check if the loaded Tile is a Sky Tile if (((Common::String)tileData[index]).contains("sky") && (skyIndex < kMaxSkies)) { _tLookupArray[index].skyIndex = skyIndex + 1; _skyTiles[skyIndex] = index; skyIndex++; } } /* TODO: Add Animating Tile Info */ // Init Sky Data _currentSky = 0; _tileSkyStars = getTileIndex("t32_sky_stars"); _tileSkyStarsLeft = getTileIndex("t32_sky_stars_left_slow"); _tileSkyClouds = getTileIndex("t32_sky_stars_stationary"); // Not completely sure about this filename. _skyClouds = NULL; /* TODO: Setup Gamma Table */ /* TODO: Load Mouse Pointer and Display Cursor */ /* TODO: Load all 4 levels of star colors and the snowflake */ _systemInit = true; return true; } Tile *DrawMan::getTile(int index) { if (index < 0 || index > _numTiles) { return NULL; } if (_tLookupArray[index].skyIndex) { // We don't draw Sky Tiles, so return NULL return NULL; } if (_tLookupArray[index].tData == NULL) { Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(_tLookupArray[index].filename, TYPE_TILE32); Tile *tile = new Tile; tile->load(stream); _tLookupArray[index].tData = tile; } return _tLookupArray[index].tData; } int DrawMan::getTileIndex(const char *name) { for (int i = 0; i < _numTiles; i++) { if (_tLookupArray[i].filename == name) { return i; } } return -1; } Picture *DrawMan::getPicture(const char *name) { Common::SeekableReadStream *stream = g_hdb->_fileMan->findFirstData(name, TYPE_PIC); Picture *picture = new Picture; picture->load(stream); return picture; } int DrawMan::isSky(int index) { if (!index) { return 0; } for (int i = 0; i < kMaxSkies; i++) { if(_skyTiles[i] == index) { return index + 1; // The skyTiles are indexed from 1. 0 => No Sky tile } } return 0; } void DrawMan::setSky(int skyIndex) { int tileIndex = _skyTiles[skyIndex - 1]; _currentSky = skyIndex; // Clear memory used by last sky if (tileIndex != _tileSkyClouds && _skyClouds) { delete _skyClouds; _skyClouds = NULL; } // Setup current sky if (tileIndex == _tileSkyStars) { setup3DStars(); return; } else if (skyIndex == _tileSkyStarsLeft) { setup3DStarsLeft(); return; } else if (skyIndex == _tileSkyStars) { warning("STUB: DRAWMAN::setSky: getPicture( CLOUDY_SKIES )"); return; } } void DrawMan::setup3DStars() { for (int i = 0; i < kNum3DStars; i++) { _stars3D[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth) % kScreenWidth; _stars3D[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight) % kScreenHeight; _stars3D[i].speed = (g_hdb->_rnd->getRandomNumber(256) % 256); _stars3D[i].speed >>= 1; _stars3D[i].color = _stars3D[i].speed / 64; } } void DrawMan::setup3DStarsLeft() { for (int i = 0; i < kNum3DStars; i++) { _stars3DSlow[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth) % kScreenWidth; _stars3DSlow[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight) % kScreenHeight; _stars3DSlow[i].speed = ((double) (1 + (g_hdb->_rnd->getRandomNumber(5) % 5))) / 6.0; _stars3DSlow[i].color = (int) (_stars3DSlow[i].speed * 4.00); } } Picture::~Picture() { _surface.free(); } Graphics::Surface Picture::load(Common::SeekableReadStream *stream) { _width = stream->readUint32LE(); _height = stream->readUint32LE(); stream->read(_name, 64); Graphics::PixelFormat format(2, 5, 6, 5, 0, 11, 5, 0, 0); debug(8, "Picture: _width: %d, _height: %d", _width, _height); debug(8, "Picture: _name: %s", _name); _surface.create(_width, _height, format); stream->readUint32LE(); // Skip Win32 Surface uint16 *ptr; for (uint y = 0; y < _height; y++) { ptr = (uint16 *) _surface.getBasePtr(0, y); for (uint x = 0; x < _width; x++) { *ptr = TO_LE_16(stream->readUint16LE()); ptr++; } } return _surface; } Tile::~Tile() { _surface.free(); } Graphics::Surface Tile::load(Common::SeekableReadStream *stream) { _flags = stream->readUint32LE(); stream->read(_name, 64); Graphics::PixelFormat format(2, 5, 6, 5, 0, 11, 5, 0, 0); _surface.create(32, 32, format); stream->readUint32LE(); // Skip Win32 Surface uint16 *ptr; for (uint y = 0; y < 32; y++) { ptr = (uint16 *)_surface.getBasePtr(0, y); for (uint x = 0; x < 32; x++) { *ptr = TO_LE_16(stream->readUint16LE()); ptr++; } } return _surface; } }