/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "kingdom/kingdom.h" namespace Kingdom { const char *KingdomGame::getGameId() const { return _gameDescription->gameId; } Common::Platform KingdomGame::getPlatform() const { return _gameDescription->platform; } } static const PlainGameDescriptor kingdomGames[] = { {"kingdom", "Kingdom: The Far Reaches"}, {0, 0} }; namespace Kingdom { static const ADGameDescription gameDescriptions[] = { // Kingdom PC DOS Demo version, provided by Strangerke { "kingdom", 0, AD_ENTRY1s("KINGDEMO.EXE", "2ce478fc13086d0ddb02a2867ba307dc", 167154), Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE | ADGF_DEMO, GUIO1(GUIO_NONE) }, // Kingdom PC DOS version v1.26 EN, provided by Strangerke { "kingdom", 0, AD_ENTRY1s("KINGDOM.EXE", "64d3e03b963396ced402f3dc958765c0", 199693), Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO1(GUIO_NONE) }, AD_TABLE_END_MARKER }; } // End of namespace Kingdom class KingdomMetaEngine : public AdvancedMetaEngine { public: KingdomMetaEngine() : AdvancedMetaEngine(Kingdom::gameDescriptions, sizeof(ADGameDescription), kingdomGames) { _singleId = "kingdom"; } virtual const char *getName() const { return "Kingdom: The Far Reaches' Engine"; } virtual const char *getOriginalCopyright() const { return "Kingdom: The far Reaches (C) 1995 Virtual Image Productions"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool KingdomMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool KingdomMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) *engine = new Kingdom::KingdomGame(syst, desc); return desc != nullptr; } #if PLUGIN_ENABLED_DYNAMIC(KINGDOM) REGISTER_PLUGIN_DYNAMIC(KINGDOM, PLUGIN_TYPE_ENGINE, KingdomMetaEngine); #else REGISTER_PLUGIN_STATIC(KINGDOM, PLUGIN_TYPE_ENGINE, KingdomMetaEngine); #endif