/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "illusions/illusions.h" #include "illusions/scriptman.h" namespace Illusions { // ActiveScenes void ActiveScenes::clear() { _stack.clear(); } void ActiveScenes::push(uint32 sceneId) { ActiveScene activeScene; activeScene._sceneId = sceneId; activeScene._pauseCtr = 0; _stack.push(activeScene); } void ActiveScenes::pop() { _stack.pop(); } void ActiveScenes::pauseActiveScene() { ++_stack.top()._pauseCtr; } void ActiveScenes::unpauseActiveScene() { --_stack.top()._pauseCtr; } int ActiveScenes::getActiveScenesCount() { return _stack.size(); } void ActiveScenes::getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr) { if (sceneId) *sceneId = _stack[index]._sceneId; if (pauseCtr) *pauseCtr = _stack[index]._pauseCtr; } uint32 ActiveScenes::getCurrentScene() { if (_stack.size() > 0) return _stack.top()._sceneId; return 0; } bool ActiveScenes::isSceneActive(uint32 sceneId) { for (uint i = 0; i < _stack.size(); ++i) if (_stack[i]._sceneId == sceneId && _stack[i]._pauseCtr <= 0) return true; return false; } // ScriptStack ScriptStack::ScriptStack() { clear(); } void ScriptStack::clear() { for (uint i = 0; i < 256; ++i) _stack[i] = (int16)0xEEEE; _stackPos = 256; } void ScriptStack::push(int16 value) { --_stackPos; if (_stackPos > 0) _stack[_stackPos] = value; } int16 ScriptStack::pop() { int16 value = 0; if (_stackPos < 256) { value = _stack[_stackPos]; _stack[_stackPos] = (int16)0xEEEE; ++_stackPos; } return value; } int16 ScriptStack::peek() { int16 value = 0; if (_stackPos < 256) value = _stack[_stackPos]; return value; } // ScriptMan ScriptMan::ScriptMan(IllusionsEngine *vm) : _vm(vm) { } ScriptMan::~ScriptMan() { } void ScriptMan::setSceneIdThreadId(uint32 theSceneId, uint32 theThreadId) { _theSceneId = theSceneId; _theThreadId = theThreadId; } } // End of namespace Illusions