/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "access/detection.h" #include "access/access.h" static const PlainGameDescriptor AccessGames[] = { {"amazon", "Amazon: Guardians of Eden"}, {"martian", "Martian Memorandum"}, {nullptr, nullptr} }; static const DebugChannelDef debugFlagList[] = { {Access::kDebugPath, "path", "Pathfinding debug level"}, {Access::kDebugScripts, "scripts", "Game scripts"}, {Access::kDebugGraphics, "graphics", "Graphics handling"}, {Access::kDebugSound, "sound", "Sound and Music handling"}, DEBUG_CHANNEL_END }; #include "access/detection_tables.h" class AccessMetaEngineDetection : public AdvancedMetaEngineDetection { public: AccessMetaEngineDetection() : AdvancedMetaEngineDetection(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) { _maxScanDepth = 3; } const char *getName() const override { return "access"; } const char *getEngineName() const override { return "Access"; } const char *getOriginalCopyright() const override { return "Access Engine (C) 1989-1994 Access Software"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; REGISTER_PLUGIN_STATIC(ACCESS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AccessMetaEngineDetection);