/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/ios7/ios7_touch_controller.h" #include "backends/platform/ios7/ios7_video.h" @implementation TouchController { UITouch *_firstTouch; UITouch *_secondTouch; } @dynamic view; @dynamic isConnected; - (id)initWithView:(iPhoneView *)view { self = [super initWithView:view]; _firstTouch = NULL; _secondTouch = NULL; // Touches should always be present in iOS view [self setIsConnected:YES]; return self; } - (UITouch *)secondTouchOtherTouchThan:(UITouch *)touch in:(NSSet *)set { NSArray *all = [set allObjects]; for (UITouch *t in all) { if (t != touch) { return t; } } return nil; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; if (allTouches.count == 1) { _firstTouch = [allTouches anyObject]; if (iOS7_touchpadModeEnabled()) { // In touchpad mode the action should occur on the current pointer position [self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:YES at:[[self view] pointerPosition]]; } else if (_firstTouch.type == UITouchTypeDirect) { // Only move the pointer to the new position if not in touchpadMode else it's very hard to click on items [self handlePointerMoveTo:[_firstTouch locationInView: [self view]]]; [self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:YES at:[_firstTouch locationInView:[self view]]]; } } else if (allTouches.count == 2) { _secondTouch = [self secondTouchOtherTouchThan:_firstTouch in:allTouches]; if (_secondTouch) { if (iOS7_touchpadModeEnabled()) { // In touchpad mode the action should occur on the current pointer position [self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:YES at:[[self view] pointerPosition]]; } else if (_secondTouch.type == UITouchTypeDirect) { [self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:YES at:[_secondTouch locationInView:[self view]]]; } } } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; for (UITouch *touch in allTouches) { if (touch == _firstTouch || touch == _secondTouch) { if (iOS7_touchpadModeEnabled() || _firstTouch.type == UITouchTypeIndirect) { // Calculate new position for the pointer based on delta of the current and previous location of the touch CGPoint pointerLocation = [[self view] pointerPosition]; CGPoint touchLocation = [touch locationInView:[self view]]; CGPoint previousTouchLocation = [touch previousLocationInView:[self view]]; pointerLocation.y += touchLocation.y - previousTouchLocation.y; pointerLocation.x += touchLocation.x - previousTouchLocation.x; [self handlePointerMoveTo:pointerLocation]; } else if (_firstTouch.type == UITouchTypeDirect) { [self handlePointerMoveTo:[touch locationInView: [self view]]]; } } } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; if (allTouches.count == 1) { UITouch *touch = [allTouches anyObject]; if (iOS7_touchpadModeEnabled()) { [self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:NO at:[[self view] pointerPosition]]; } else if (touch.type == UITouchTypeDirect) { [self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:NO at:[touch locationInView:[self view]]]; } } else if (allTouches.count == 2) { UITouch *touch = [[allTouches allObjects] objectAtIndex:1]; if (iOS7_touchpadModeEnabled()) { [self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:NO at:[[self view] pointerPosition]]; } else if (touch.type == UITouchTypeDirect) { [self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:NO at:[touch locationInView:[self view]]]; } } _firstTouch = nil; _secondTouch = nil; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { _firstTouch = nil; _secondTouch = nil; } @end